Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 3.00
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Combat Hit Differential Summary :
Scramble SZ97?
Why didn’t I have another fig there? Miscalc.
Yes, full scramble.
Yes, it is still a very marginal battle for me as you have a good counter-attack. But my position is to take fights that are even just a tiny bit in my favor (so long as they aren’t too big - and this one is almost a bit too big). And the TUV is pretty good (especially when you add the benefit of getting rid of the infantry and two transports if I win).
Unfortunately this is the kind of fight that could swing the game by 30 IPCs either way.
Well that a bit of a massacre.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 2 factory_minors and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Morocco
British attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the British
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter in 97 Sea Zone, round 3 : 0/6 hits, 2.83 expected hits
Italians roll dice for 1 battleship, 2 fighters and 2 transports in 97 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 2 cruisers, 2 destroyers and 1 fighter in 97 Sea Zone, round 4 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 battleship, 2 fighters and 2 transports in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
1 destroyer owned by the British, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
2 transports owned by the Italians and 1 infantry owned by the Germans lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 50
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
4 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to Egypt
1 aaGun moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
1 infantry moved from 86 Sea Zone to Brazil
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Removing units owned by British from Burma: 3 aaGuns and 6 infantry
EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns and 7 infantry
EDIT: Removing units owned by British from Shan State: 2 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship and 1 destroyer
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Adding units owned by UK_Pacific to West India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 2 infantry
EDIT: Adding units owned by British to Belgian Congo: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Egypt
1 factory_minor placed in Persia
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Units Change Ownership
Some Units in Burma change ownership: 2 infantry
Some Units in India change ownership: 3 aaGuns, 2 artilleries and 10 infantry
Some Units in West India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -3.00
Italians : -1.50
Chinese : 3.00
Neutral_Axis : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 2 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Tobruk to Alexandria
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0,50
British : 1,00
Crazy convoy disruption. If the dice continue like this, I’ve lost already.
So far I haven’t won or lost a game to dice, but there is always the first time!
I do have a game where I took 45% odds on Moscow (with a negative TUV of 45 if I recall, though not including the 60 IPC swing from taking it) because I thought I was behind, and there was a decent chance that I’d win the game and be able to hold Moscow. So I might lose that game, but I made some progress on the Japanese front and still have a 10%-20% chance of winning.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
French attack with 1 fighter
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Normandy Bordeaux
French win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.17
French : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble z109?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 2 cruisers and 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
British roll dice for 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 cruisers and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 mech_infantry moved from Romania to Eastern Poland
1 aaGun and 4 infantry moved from Finland to Karelia
8 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 fighter moved from 81 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 aaGun, 3 artilleries and 3 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Romania to Eastern Poland
2 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
3 bombers moved from 109 Sea Zone to Western Germany
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 marine placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 1,33
I’ll make a NCM-change.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 2 cruisers and 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
British roll dice for 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 destroyer owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 cruisers and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 mech_infantry moved from Romania to Eastern Poland
1 aaGun and 4 infantry moved from Finland to Karelia
8 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 fighter moved from 81 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Romania to Eastern Poland
2 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
3 bombers moved from 109 Sea Zone to Western Germany
1 infantry moved from Holland Belgium to France
1 aaGun, 3 artilleries and 2 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 marine placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
1 carrier placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 1,33
So lessons learned: always check where the ANZAC fleet is. Never stack Russian planes in Ukraine early on (lousy reach). Check to see if J has invaded Russia (I’m playing 4 games so I get them mixed up).