Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to New Guinea
1 fighter moved from New South Wales to New Guinea
1 fighter moved from New South Wales to New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from French Central Africa to French West Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Vyborg to Finland
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 tactical_bomber moved from Romania to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Romania to Western Ukraine
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Romania to Archangel
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 19 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Norway
Battle in Archangel
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Norway from Russians, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 6 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 20 infantry in Belarus, round 2 : 5/26 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 3 armour and 1 artillery
Germans roll dice for 3 armour and 3 mech_infantrys in Finland, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 3 armour and 1 artillery in Finland, round 2 : 2/4 hits, 1.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Finland
Germans roll dice for 3 armour and 1 mech_infantry in Finland, round 3 : 0/4 hits, 1.67 expected hits
Russians roll dice for 2 armour in Finland, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 3 armour in Finland, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 armour in Finland, round 4 : 2/2 hits, 1.00 expected hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Finland
Germans roll dice for 1 armour in Finland, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 3 armour and 1 artillery
Battle in 109 Sea Zone
Germans attack with 1 battleship, 5 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 5 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 7/13 hits, 7.33 expected hits
British roll dice for 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 4 destroyers owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone
Germans roll dice for 1 battleship, 5 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 7/10 hits, 5.83 expected hits
British roll dice for 1 cruiser, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
1 transport owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Non Combat Move - Germans
4 bombers moved from 109 Sea Zone to Western Germany
1 aaGun moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 fighters moved from Romania to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
2 tactical_bombers moved from Archangel to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : 1.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
5 armour, 2 artilleries and 14 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Volgograd
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries and 2 infantry moved from Kansu to Novosibirsk
3 mech_infantrys moved from Kansu to Novosibirsk
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
2 artilleries moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 5 infantry, 2 tactical_bombers and 5 transports moved from 39 Sea Zone to 80 Sea Zone
5 artilleries and 5 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter and 2 tactical_bombers moved from 80 Sea Zone to Eastern Persia
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 5 transports
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 5 transports in 80 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 77 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 77 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 77 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in Eastern Persia
Japanese attack with 5 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers
British defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 5 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 6/13 hits, 5.00 expected hits
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 5 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 40 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Olgiy to Timguska
1 infantry moved from Tsagaan Olom to Kansu
4 armour and 2 mech_infantrys moved from Hopei to Tsinghai
2 bombers, 7 fighters and 5 tactical_bombers moved from Shensi to Tsinghai
3 bombers moved from Shantung to Tsinghai
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
Place Units - Japanese
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : 2.17
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from Central America to 64 Sea Zone
1 infantry moved from Central America to 64 Sea Zone
1 mech_infantry moved from Central America to 64 Sea Zone
1 artillery moved from Central America to 64 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 8 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Central America to Gibraltar
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
9 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
8 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from Central America to 64 Sea Zone
1 infantry moved from Central America to 64 Sea Zone
1 mech_infantry moved from Central America to 64 Sea Zone
1 artillery moved from Central America to 64 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 8 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Central America to Gibraltar
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
9 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
8 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 fighters and 1 transport
British roll dice for 1 bomber and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
1 destroyer owned by the British, 1 fighter owned by the Germans and 1 bomber owned by the British lost in 112 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 bomber and 1 destroyer
Casualties for Germans: 1 fighter
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
10 infantry moved from India to West India
5 infantry moved from India to Burma
2 transports moved from 76 Sea Zone to 78 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 78 Sea Zone
1 carrier moved from 76 Sea Zone to 78 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,6,4,6,2,2,6,4,3,3,5,4,1,6,5,3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,4,1,2,3,3
British collect 13 PUs (10 lost to blockades); end with 14 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 13 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to Persia
2 fighters moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to Persia
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
1 bomber moved from Persia to Iraq
1 armour and 2 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 95 Sea Zone to Northern Italy
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Egypt
10 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from New Guinea to Caroline Islands
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from New Guinea to Caroline Islands
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
6 artilleries and 20 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Novgorod to Vologda
1 bomber moved from Western Germany to Ukraine
1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour moved from Finland to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Nenetsia
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 cruiser and 2 fighters
British defend with 1 destroyer
Germans roll dice for 4 bombers, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans win, taking Nenetsia from Russians with 4 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 6 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 20 infantry in Smolensk, round 2 : 7/26 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 6 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Smolensk
1 aaGun, 2 armour and 2 mech_infantrys moved from Belarus to Smolensk
1 aaGun moved from Western Ukraine to Ukraine
4 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
2 bombers moved from Ukraine to Romania
2 tactical_bombers moved from Vologda to Novgorod
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 battleship and 1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 bombers moved from 110 Sea Zone to Western Germany
1 aaGun, 2 artilleries and 3 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
4 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
Non Combat Move - Russians
Place Units - Russians
3 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Tsinghai to Volgograd
1 armour and 1 mech_infantry moved from Novosibirsk to Tambov
Japanese take Samara from Russians
5 bombers moved from Tsinghai to Tambov
2 fighters and 2 tactical_bombers moved from Tsinghai to Volgograd
1 fighter and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 40 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
Combat - Japanese
Battle in 76 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 76 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser
Battle in 81 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 81 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 81 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Volgograd
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Japanese attack with 1 armour, 5 bombers and 1 mech_infantry
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 5 bombers and 1 mech_infantry in Tambov, round 2 : 4/7 hits, 4.00 expected hits
Russians roll dice for 4 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tambov
Japanese win, taking Tambov from Russians with 1 armour and 5 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
3 bombers moved from Japan to Novosibirsk
3 artilleries, 2 infantry and 3 mech_infantrys moved from Novosibirsk to Samara
5 bombers moved from Tambov to Novosibirsk
3 fighters and 3 tactical_bombers moved from Volgograd to Novosibirsk
1 artillery and 2 infantry moved from Kazakhstan to Samara
4 armour moved from Tsinghai to Samara
2 artilleries and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 aaGun moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
5 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
5 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
4 fighters and 2 tactical_bombers moved from Tsinghai to Novosibirsk
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 1.17
French : -0.33
Russians : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 6 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
4 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour moved from Morocco to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
10 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 armour moved from 91 Sea Zone to Spain
11 infantry moved from 91 Sea Zone to Spain
4 mech_infantrys moved from 91 Sea Zone to Spain
3 artilleries moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
5 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Morocco to Spain
1 fighter moved from Morocco to Spain
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
6 bombers moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 6 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 battleships and 3 cruisers in Spain, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 18/31 hits, 10.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to United Kingdom
1 fighter moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
6 bombers moved from 104 Sea Zone to United Kingdom
Place Units - Americans
1 factory_minor placed in Brazil
1 artillery, 6 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 5.33
Neutral_True : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
2 infantry placed in Kiangsi
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 6 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
4 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour moved from Morocco to 91 Sea Zone
3 artilleries moved from Morocco to 91 Sea Zone
10 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 armour moved from 91 Sea Zone to Spain
11 infantry moved from 91 Sea Zone to Spain
4 mech_infantrys moved from 91 Sea Zone to Spain
3 artilleries moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
5 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Morocco to Spain
1 fighter moved from Morocco to Spain
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
6 bombers moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 6 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 battleships and 3 cruisers in Spain, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 18/31 hits, 10.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to United Kingdom
1 fighter moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
6 bombers moved from 104 Sea Zone to United Kingdom
Place Units - Americans
1 factory_minor placed in Brazil
1 artillery, 6 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
2 infantry placed in Kiangsi
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
11 infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
3 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Union of South Africa to Rhodesia
1 carrier, 1 destroyer and 2 transports moved from 78 Sea Zone to 39 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 infantry moved from India to West India
1 fighter moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 fighter moved from Yunnan to India
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 22 PUs
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : 0.67
British : 1.83
Americans : 5.33
Neutral_True : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 16 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 bomber moved from Iraq to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
10 infantry placed in Northern Italy
1 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
1 infantry placed in New South Wales
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
1 infantry placed in New South Wales
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 unit repaired.
1 armour moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Russia
5 armour, 6 artilleries, 20 infantry and 8 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Vologda to Russia
1 armour moved from Nenetsia to Russia
1 bomber and 3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Romania to Russia
8 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 12 armour, 2 artilleries, 1 factory_major, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 0/6 hits, 1.00 expected hits
Germans roll dice for 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/57 hits, 20.83 expected hits
Russians roll dice for 2 aaGuns, 12 armour, 2 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/55 hits, 21.17 expected hits
21 infantry owned by the Russians, 21 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 6 artilleries, 11 bombers, 6 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 18/33 hits, 16.83 expected hits
Russians roll dice for 2 aaGuns, 12 armour, 2 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/34 hits, 14.17 expected hits
2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 artillery owned by the Russians, 6 artilleries owned by the Germans, 4 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 3 armour, 11 bombers and 3 tactical_bombers in Russia, round 4 : 7/17 hits, 10.83 expected hits
Russians roll dice for 2 aaGuns, 12 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Russia, round 4 : 11/16 hits, 8.17 expected hits
4 armour owned by the Russians, 1 artillery owned by the Russians, 5 bombers owned by the Germans, 3 armour owned by the Germans, 2 aaGuns owned by the Russians and 3 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 6 bombers in Russia, round 5 : 4/6 hits, 4.00 expected hits
Russians roll dice for 8 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/11 hits, 5.83 expected hits
4 armour owned by the Russians and 5 bombers owned by the Germans lost in Russia
Germans roll dice for 1 bomber in Russia, round 6 : 1/1 hits, 0.67 expected hits
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Russia, round 6 : 2/7 hits, 3.83 expected hits
1 armour owned by the Russians and 1 bomber owned by the Germans lost in Russia
Russians win with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -142
Casualties for Germans: 7 armour, 6 artilleries, 11 bombers, 21 infantry, 9 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 2 aaGuns, 9 armour, 2 artilleries, 36 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 battleship moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Northern Italy to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Northern Italy to France
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Nenetsia to Vologda
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
Place Units - Germans
3 armour placed in Ukraine
1 infantry placed in Normandy Bordeaux
10 mech_infantrys placed in Western Germany
Germans undo move 3.
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Western Germany
Germans undo move 4.
Germans undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.00
Germans : -2.17
Russians : 4.83