@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Lennard (Axis) v Surfer (Allies + 9)
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Two games in a row, I’ve been stymied by British Somaliland
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt 2 infantry moved from Libya to Tobruk 1 infantry moved from Bulgaria to Greece 2 infantry moved from Yugoslavia to Albania 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Ukraine 2 armour and 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Trans-Jordan Battle in Egypt Italians attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry British defend with 1 harbour and 1 mech_infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 3.33 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Egypt Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Ukraine Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Eastern Poland 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from Egypt to 98 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter and 2 infantry placed in Southern Italy 3 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 2.33 British : -0.33 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 10 armour, 5 artilleries, 23 infantry and 16 mech_infantrys moved from Belarus to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Bryansk 2 infantry moved from Eastern Poland to Belarus 1 artillery and 9 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Poland to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from France to Western Germany Combat - Germans Battle in Bryansk Germans attack with 12 armour, 5 artilleries, 23 infantry and 25 mech_infantrys Russians defend with 2 infantry Germans roll dice for 12 armour, 5 artilleries, 23 infantry and 25 mech_infantrys in Bryansk, round 2 : 17/65 hits, 16.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 22 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns moved from Belarus to Bryansk 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 destroyer placed in 110 Sea Zone 10 mech_infantrys placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Samara to Russia 1 infantry moved from Vologda to Russia 3 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 15 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 15 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.17 -
Edit involved NCM of siberian forces…
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shan State to Malaya 1 mech_infantry moved from French Indo China to Malaya 2 infantry moved from Shan State to Malaya 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 3 artilleries moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 3 fighters moved from 35 Sea Zone to 21 Sea Zone 3 artilleries, 2 battleships, 3 carriers, 3 destroyers, 3 infantry, 2 submarines and 3 transports moved from 35 Sea Zone to 43 Sea Zone 3 artilleries moved from 43 Sea Zone to Borneo 3 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 4 infantry moved from Japan to 6 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Yunnan to Burma 2 fighters moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma 2 bombers moved from Kwangsi to Malaya 2 fighters and 1 tactical_bomber moved from Kwangsi to Burma 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to 36 Sea Zone 5 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe Combat - Japanese Battle in Borneo Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 4.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 7/10 hits, 4.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 43 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Malaya to 36 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 aaGun moved from Anhwe to Kweichow 2 fighters and 1 tactical_bomber moved from Malaya to Shan State 4 fighters and 3 tactical_bombers moved from Burma to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung Japanese undo move 3. Japanese undo move 2. 3 infantry placed in Shantung 3 mech_infantrys placed in Kiangsu 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : -0.17 UK_Pacific : 0.33 Japanese : 1.17 -
ugh. I made a mistake. I meant to only send 1 DD to SZ 92…I overloaded and messed up. If you will allow, I would like to edit and move it back. Of course, it participated in the battle, which if you like I will re-roll.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to 92 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports Italians defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys Italians defend with 1 artillery and 4 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 3/10 hits, 3.00 expected hits Italians roll dice for 1 artillery and 4 infantry in Algeria, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Algeria, round 3 : 2/8 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 4 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 92 Sea Zone to Gibraltar 2 fighters moved from Algeria to Gibraltar 2 bombers moved from 110 Sea Zone to United Kingdom 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 32 Sea Zone 2 fighters moved from Western United States to 32 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 Americans : 2.17 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Algeria 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to 92 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports Italians defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys Italians defend with 1 artillery and 4 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 3/10 hits, 3.00 expected hits Italians roll dice for 1 artillery and 4 infantry in Algeria, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Algeria, round 3 : 2/8 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 4 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 92 Sea Zone to Gibraltar 2 fighters moved from Algeria to Gibraltar 2 bombers moved from 110 Sea Zone to United Kingdom 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 32 Sea Zone 2 fighters moved from Western United States to 32 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Kenya to Ethiopia 2 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 mech_infantrys moved from Persia to Iraq Place Units - British 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in Persia British undo move 2. 1 artillery and 2 infantry placed in Persia British undo move 2. 3 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,4,2,1,3 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 British : 0.00 Americans : 2.17 Chinese : 0.17 Japanese : 0.00 -
@surfer See above. Made a poor move for overwhelming SZ92. I edited, but if you think not fair, edit back.
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Yeah, I understand your position but think that edits should be confined to post combat things that got forgotten - anything that was in combat is off limits.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 5 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from British Somaliland to Italian Somaliland Italians take Italian Somaliland from British 2 infantry moved from Tobruk to Alexandria 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 3 artilleries and 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Eastern Poland to Rostov 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria 2 armour moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Albania 1 aaGun and 1 infantry moved from Yugoslavia to Albania Place Units - Italians 1 destroyer placed in 93 Sea Zone 5 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0.67 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 bomber moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 bomber moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Bryansk to Tambov 6 mech_infantrys moved from Bryansk to Volgograd 4 armour and 19 mech_infantrys moved from Bryansk to Caucasus 2 tactical_bombers moved from Eastern Poland to Tambov 1 tactical_bomber moved from Eastern Poland to Tambov 1 bomber moved from Western Germany to Volgograd 4 armour moved from Bryansk to Caucasus 4 armour moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 5 artilleries and 19 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Belarus to Rostov 11 infantry moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 3 infantry moved from Novgorod to Archangel 10 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Southern Italy Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 4 armour, 1 bomber and 6 mech_infantrys Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 4 armour, 1 bomber and 6 mech_infantrys in Volgograd, round 2 : 2/11 hits, 3.67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 3 : 4/9 hits, 3.33 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 infantry and 1 mech_infantry Battle in Caucasus Germans attack with 8 armour and 19 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour and 19 mech_infantrys in Caucasus, round 2 : 5/27 hits, 7.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour and 19 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 14 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 14 infantry in Archangel, round 2 : 3/15 hits, 2.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Belarus to Archangel 2 aaGuns moved from Bryansk to Rostov 3 tactical_bombers moved from Tambov to Rostov 1 bomber moved from Volgograd to Rostov Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 infantry placed in Novgorod 8 infantry and 2 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -3.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Tambov 7 artilleries and 66 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 7 artilleries and 66 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 7 artilleries and 66 infantry in Tambov, round 2 : 13/74 hits, 15.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 7 artilleries and 65 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour moved from Russia to Tambov 2 mech_infantrys moved from Russia to Tambov 3 aaGuns moved from Russia to Tambov 3 infantry moved from Novosibirsk to Tsinghai 2 aaGuns and 13 infantry moved from Amur to Manchuria Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -2.00





