@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win, taking Gibraltar from Italians with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
2 fighters and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win, taking Gibraltar from Italians with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
2 fighters and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in French Madagascar
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
British roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in British Somaliland
Italians win, taking French Madagascar from Neutral_Axis with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Egypt
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
2 destroyers moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from French Equatorial Africa to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 armour and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 7 infantry
Combat Hit Differential Summary :
British : -0.83
Italians : 1.00
Americans : 0.67
Two games in a row, I’ve been stymied by British Somaliland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Libya to Tobruk
1 infantry moved from Bulgaria to Greece
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Ukraine
2 armour and 1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 3.33 expected hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Eastern Poland
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from Egypt to 98 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
3 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
10 armour, 5 artilleries, 23 infantry and 16 mech_infantrys moved from Belarus to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 artillery and 9 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from France to Western Germany
Combat - Germans
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 23 infantry and 25 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 12 armour, 5 artilleries, 23 infantry and 25 mech_infantrys in Bryansk, round 2 : 17/65 hits, 16.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 22 infantry and 25 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
10 mech_infantrys placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 15 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
Edit involved NCM of siberian forces…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
2 infantry moved from Shan State to Malaya
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 3 destroyers, 3 infantry, 2 submarines and 3 transports moved from 35 Sea Zone to 43 Sea Zone
3 artilleries moved from 43 Sea Zone to Borneo
3 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
4 infantry moved from Japan to 6 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters moved from Kwangsi to Burma
2 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to 36 Sea Zone
5 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Borneo
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 7/10 hits, 4.67 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 43 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Malaya to 36 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 aaGun moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
4 fighters and 3 tactical_bombers moved from Burma to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
Japanese undo move 3.
Japanese undo move 2.
3 infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : 0.33
Japanese : 1.17
ugh. I made a mistake. I meant to only send 1 DD to SZ 92…I overloaded and messed up. If you will allow, I would like to edit and move it back. Of course, it participated in the battle, which if you like I will re-roll.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 4 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 3/10 hits, 3.00 expected hits
Italians roll dice for 1 artillery and 4 infantry in Algeria, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Algeria, round 3 : 2/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Gibraltar
2 fighters moved from Algeria to Gibraltar
2 bombers moved from 110 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
Americans : 2.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 4 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 3/10 hits, 3.00 expected hits
Italians roll dice for 1 artillery and 4 infantry in Algeria, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys in Algeria, round 3 : 2/8 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 4 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 92 Sea Zone to Gibraltar
2 fighters moved from Algeria to Gibraltar
2 bombers moved from 110 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Kenya to Ethiopia
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Persia to Iraq
Place Units - British
1 factory_minor placed in Iraq
2 infantry and 1 mech_infantry placed in Persia
British undo move 2.
1 artillery and 2 infantry placed in Persia
British undo move 2.
3 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,4,2,1,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
British : 0.00
Americans : 2.17
Chinese : 0.17
Japanese : 0.00
@surfer See above. Made a poor move for overwhelming SZ92. I edited, but if you think not fair, edit back.
Yeah, I understand your position but think that edits should be confined to post combat things that got forgotten - anything that was in combat is off limits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from British
2 infantry moved from Tobruk to Alexandria
1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
3 artilleries and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Eastern Poland to Rostov
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 armour moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Albania
1 aaGun and 1 infantry moved from Yugoslavia to Albania
Place Units - Italians
1 destroyer placed in 93 Sea Zone
5 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 bomber moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :