You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
Thanks for the heads up, hope you have a good time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Germany
2 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Germany
4 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Greater Southern Germany
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 5 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Italians attack with 2 artilleries, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greater Southern Germany to Western Germany
1 bomber and 5 fighters moved from Holland Belgium to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -2.33
British : -0.33
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC repair damage of 1x harbour; Remaining resources: 31 PUs;
ANZAC buy 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
5 infantry moved from 36 Sea Zone to Kwangsi
5 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Burma
Battle in Kwangsi
ANZAC attack with 1 armour, 5 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 5 infantry
ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour, 5 fighters, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/12 hits, 4.50 expected hits
Japanese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi
ANZAC roll dice for 1 armour, 5 fighters, 4 infantry and 1 tactical_bomber in Kwangsi, round 3 : 6/11 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking 19 Sea Zone from Japanese, taking Burma from Japanese, taking Kwangsi from Japanese with 1 armour, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from Kwangsi to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 aaGun, 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 aaGun moved from 36 Sea Zone to French Indo China
1 marine moved from Hainan to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Queensland to 36 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to Hainan
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 mech_infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Germans
Combat Hit Differential Summary :
I’m enjoying trashing the Japanese.
Please don’t take this the wrong way, but I’m good to call the game whenever.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Germany to Yugoslavia
3 bombers moved from Germany to Yugoslavia
4 fighters moved from Germany to Yugoslavia
4 fighters moved from Germany to Northern Italy
4 tactical_bombers moved from Germany to Northern Italy
2 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Bryansk to Kazakhstan
1 armour, 5 artilleries and 10 infantry moved from Belarus to Novgorod
3 infantry moved from Russia to Samara
1 infantry moved from Vologda to Samara
6 mech_infantrys moved from Bryansk to Samara
6 artilleries moved from Tambov to Samara
33 armour moved from Bryansk to Novgorod
10 mech_infantrys moved from Bryansk to Eastern Poland
10 mech_infantrys moved from Bryansk to Eastern Poland
10 mech_infantrys moved from Bryansk to Eastern Poland
53 mech_infantrys moved from Bryansk to Novgorod
3 infantry moved from Bryansk to Russia
3 infantry moved from Western Ukraine to Bryansk
18 artilleries and 26 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Western Germany to Northern Italy
10 mech_infantrys moved from Bryansk to Novgorod
10 mech_infantrys moved from Bryansk to Samara
Combat - Germans
Battle in Northern Italy
Germans attack with 6 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 6 fighters, 3 infantry and 4 tactical_bombers in Northern Italy, round 2 : 5/13 hits, 6.17 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 4/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 34 armour, 5 artilleries, 10 infantry and 63 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 34 armour, 5 artilleries, 10 infantry and 63 mech_infantrys in Novgorod, round 2 : 36/112 hits, 31.67 expected hits
British roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from British with 34 armour, 5 artilleries, 9 infantry and 63 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Yugoslavia, round 2 : 6/9 hits, 4.67 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour, 3 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 18 artilleries and 26 infantry
British defend with 1 infantry
Germans roll dice for 18 artilleries and 26 infantry in Northwest Persia, round 2 : 11/44 hits, 13.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 18 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
2 aaGuns moved from Bryansk to Russia
3 bombers and 4 fighters moved from Yugoslavia to Germany
6 fighters and 4 tactical_bombers moved from Northern Italy to Germany
7 armour moved from Germany to Baltic States
4 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
2 bombers moved from Kazakhstan to Bryansk
Place Units - Germans
3 infantry placed in Russia
3 infantry placed in Volgograd
3 armour placed in Western Ukraine
10 infantry placed in Germany
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 4.50
British : 0.33
Americans : 0.00
Russians : -0.67
@surfer You are actually in pretty good shape, I’d encourage you to play a few more turns.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Combat Move - Russians
2 infantry moved from Turkmenistan to Kazakhstan
1 tactical_bomber moved from Turkmenistan to Kazakhstan
2 fighters moved from Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 aaGuns, 5 armour, 33 artilleries, 79 infantry and 6 mech_infantrys moved from Turkmenistan to Eastern Persia
2 fighters moved from Kazakhstan to Persia
1 tactical_bomber moved from Kazakhstan to Iraq
3 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese repair damage of 14x factory_major; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Japanese buy 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 27 artilleries, 63 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
8 fighters and 2 tactical_bombers moved from Hunan to India
2 artilleries moved from Kwangtung to Kiangsi
5 armour, 3 artilleries, 14 infantry and 7 mech_infantrys moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hunan
1 fighter moved from India to 38 Sea Zone
2 fighters moved from India to Northwest Persia
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 38 Sea Zone to India
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,1,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,2,3,2
Japanese collect 4 PUs (16 lost to blockades); end with 4 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
I was installing the latest and the installer deleted the current version so… time to throw in the towel. Well played.
@LennardF Yes. Good game!! I guess everyone is slowly progressing to the new version. It’s has some nice features