@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Lennard (Axis) v Surfer (Allies + 9)
-
TripleA Move Summary: French round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone -
Scramble UK or London?G2.tsvg
-
Send them all up.
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Germans Germans buy 2 armour, 1 destroyer and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 110 Sea Zone to 88 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone 6 armour and 4 mech_infantrys moved from France to Yugoslavia Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 88 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 109 Sea Zone Germans attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 5 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer and 4 fighters; French defend with 1 fighter Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers in 109 Sea Zone, round 2 : 11/12 hits, 6.83 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 7/8 hits, 4.83 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 3 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 4 fighters owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 4 fighters Casualties for French: 1 fighter Non Combat Move - Germans 2 artilleries moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from 109 Sea Zone to Western Germany 1 fighter and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 armour and 4 infantry moved from Bulgaria to Romania 1 cruiser and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 artillery moved from 115 Sea Zone to Finland 1 armour and 1 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 2 armour and 8 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 3.50 British : 2.17 -
Blood bath, both sides, nothing survived the first round.
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 9 infantry moved from Russia to Bryansk 6 infantry moved from Amur to Buryatia 5 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 2 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
Wow. this is unusual. the only Allied fighters in Europe are in Russia!
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan 3 artilleries and 5 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 2 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 3 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 4 fighters moved from Kwangsi to Yunnan 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to Kwangsi Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/17 hits, 9.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 4 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.00 -
Yeah, I think Germany is going to miss those planes eventually. My first roll was amazing and would have been a disaster for you in London if the board wasn’t all red on your defense roll immediately after.
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 7 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -2.00 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 7 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 3 infantry moved from Persia to Iraq 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery and 4 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 3 : 2/7 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 3 infantry Casualties for British: 2 infantry Non Combat Move - British 1 transport moved from 41 Sea Zone to 75 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 factory_minor placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Adding units owned by British to Rhodesia: 2 infantry EDIT: Turning off Edit Mode 1 infantry placed in Union of South Africa 2 fighters placed in United Kingdom British undo move 3. 1 fighter placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 3 infantry and 3 mech_infantrysCombat Hit Differential Summary :
British : 0.67 Italians : 0.67 Chinese : -2.00 Neutral_Axis : 0.33 Japanese : -1.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from British Somaliland to Italian Somaliland 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Albania to Greece 2 armour moved from Yugoslavia to Greece 1 bomber moved from Southern Italy to Greece 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 2 armour, 1 bomber and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 3/5 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 3 : 1/5 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 3 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 bomber moved from Greece to Southern Italy Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 artillery EDIT: Adding units owned by Italians to Algeria: 1 artillery EDIT: Turning off Edit Mode Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 0.00 Neutral_Allies : -1.67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 8 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 3 infantry moved from Romania to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 3 artilleries moved from Poland to Eastern Poland 2 armour moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 9 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 12 infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Poland 1 cruiser and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 3 tactical_bombers moved from Holland Belgium to 114 Sea Zone 1 fighter moved from Holland Belgium to 114 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 6 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Romania to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 2 artilleries moved from Western Germany to Germany 1 artillery moved from Holland Belgium to Western Germany Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport in 114 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Germany 3 tactical_bombers moved from 114 Sea Zone to Germany 3 aaGuns moved from Poland to Eastern Poland Place Units - Germans 1 infantry and 9 mech_infantrys placed in Germany 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Novgorod to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 114 Sea Zone Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Bryansk 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 9 infantry moved from Russia to Bryansk 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 aaGuns and 13 infantry moved from Buryatia to Amur 3 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 2 artilleries moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to Yunnan 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 4 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to Yunnan 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Japan 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 6 artilleries, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 21/33 hits, 14.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 infantry moved from 36 Sea Zone to Kwangsi 2 tactical_bombers moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 2 bombers, 7 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 3 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : 7.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 8 infantry moved from Sikang to Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.67





