holy moly… shockingly bad dice lol
Lennard (Axis) v Surfer (Allies + 9)
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Germany to Holland Belgium 1 bomber moved from Germany to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from Americans 3 fighters moved from Southern Italy to Iraq 1 armour, 3 artilleries and 5 infantry moved from Northwest Persia to Iraq Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Italians roll dice for 1 bomber and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iraq Italians attack with 1 armour, 3 artilleries, 3 fighters and 5 infantry British defend with 1 airfield, 1 factory_minor and 3 infantry; ANZAC defend with 2 fighters; Americans defend with 2 mech_infantrys Italians roll dice for 1 armour, 3 artilleries, 3 fighters and 5 infantry in Iraq, round 2 : 8/12 hits, 4.33 expected hits British roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Iraq, round 2 : 2/7 hits, 3.00 expected hits 2 fighters owned by the ANZAC, 3 infantry owned by the British, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Iraq Italians win, taking Iraq from British with 1 armour, 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 31 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 fighters Casualties for British: 3 infantry Casualties for Americans: 2 mech_infantrys Non Combat Move - Italians 3 fighters moved from Iraq to Northwest Persia 1 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 3 fighters moved from Holland Belgium to Germany 1 bomber moved from 99 Sea Zone to Southern Italy 2 artilleries and 3 infantry moved from Northern Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Italians collect 15 PUs (3 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 3.00 British : -1.00 Americans : -0.50
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TripleA Manual Gamesave Post: French round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
Combat Hit Differential Summary :
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I can’t edit the inf in Malaya
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Malaya Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from West India to Eastern Persia 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 4 fighters moved from Guam to Northern Territory 6 fighters moved from 36 Sea Zone to Northern Territory 3 carriers, 1 cruiser, 5 destroyers, 1 marine, 2 submarines and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Norway to Russia Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry EDIT: Turning off Edit Mode Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport Combat Move - French EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Norway to Finland Turn Complete - French
Combat Hit Differential Summary :
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Ok. I decided that I didn’t want to send 2 units to Malaya. Only 1. I tried to edit, but I’ve hit a bug in the game. It thinks the guys are on a transport for some reason. I tried deleting the transport, and all units. No luck. I put the inf in N. Territory. So there is only 1 mob inf in Malaya. If you attack only my first die counts. Edit appropriately.
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I’m not sure what’s going on.
Are you trying to unload in two locations - where is N. territory?
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My move should have been inf Queens -> N. Territory.
Mech inf loads tran -> Malaya, takes over Malaya no one there.But initially I sent both inf and mech inf to Malaya. I tried to edit, but everytime I mess with it, I get an error about being attached to a transport – even though they are on land!
Hence my comment. There is 1 unit it Malaya. any dice rolls only count first die.
N.Territory is fine, because I just added the inf there. -
@LennardF N.Territory = Northern Territory in Australia
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OK, I see what you mean - I’ve never seen TripleA do that before. There were no combats that turn - do you want to just take the turn over from the end of the Italians turn? My concern is that the file somehow got corrupted.
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@LennardF probably a good idea. I’ll repost
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Thanks - I’ve got a garage to paint but will check in later.
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Malaya Non Combat Move - ANZAC 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 6 fighters moved from 36 Sea Zone to Northern Territory 1 tactical_bomber moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 4 fighters moved from Guam to Northern Territory 3 carriers, 1 cruiser, 5 destroyers, 1 marine, 2 submarines and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from West India to Eastern Persia 1 fighter moved from Norway to Russia Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Malaya Non Combat Move - ANZAC 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 6 fighters moved from 36 Sea Zone to Northern Territory 1 tactical_bomber moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 4 fighters moved from Guam to Northern Territory 3 carriers, 1 cruiser, 5 destroyers, 1 marine, 2 submarines and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from West India to Eastern Persia 1 fighter moved from Norway to Russia Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Norway to Finland Turn Complete - French
Combat Hit Differential Summary :
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ok, try this one
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Are the French not doing anything?
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The French moved 2 inf to Finland. The game shows that summary that I have. Do I need to re-repost?
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My bad, sorry.
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 20 infantry moved from Novgorod to Archangel 21 artilleries moved from Novgorod to Archangel 1 armour moved from Eastern Poland to Novgorod 8 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Rostov to Volgograd 2 fighters moved from Caucasus to Volgograd 2 tactical_bombers moved from Caucasus to Volgograd 2 infantry moved from Northwest Persia to Persia 4 bombers moved from Northwest Persia to Persia 21 armour, 6 artilleries, 13 infantry and 60 mech_infantrys moved from Northwest Persia to Iraq 10 mech_infantrys moved from Caucasus to Iraq 15 mech_infantrys moved from Rostov to Northwest Persia 7 mech_infantrys moved from Ukraine to Caucasus 9 artilleries and 7 infantry moved from Ukraine to Rostov 10 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Eastern Poland 11 infantry moved from Eastern Poland to Belarus 5 artilleries moved from Germany to Poland 5 infantry moved from Germany to Poland 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Southern Italy to Iraq 1 infantry moved from Bryansk to Western Ukraine Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Germans attack with 4 bombers and 2 infantry British defend with 1 factory_minor and 2 infantry Germans roll dice for 4 bombers and 2 infantry in Persia, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia Germans win, taking Persia from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Archangel Germans attack with 21 artilleries and 20 infantry Russians defend with 2 infantry Germans roll dice for 21 artilleries and 20 infantry in Archangel, round 2 : 13/41 hits, 13.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 21 artilleries and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Volgograd to Iraq 1 fighter moved from Normandy Bordeaux to Western Germany 5 infantry moved from Germany to Poland 1 infantry moved from Western Ukraine to Bryansk 4 bombers moved from Persia to Western Ukraine Place Units - Germans 3 artilleries placed in Western Ukraine Germans undo move 1. 3 infantry placed in Western Ukraine 3 artilleries placed in Novgorod 8 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.33 Americans : -0.67 Russians : -0.17
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Non Combat Move - Russians 30 infantry moved from Samara to Kazakhstan 12 artilleries moved from Samara to Kazakhstan 4 infantry moved from Vologda to Urals 10 artilleries and 20 infantry moved from Samara to Tambov 14 infantry moved from Samara to Tambov 1 artillery moved from Samara to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese repair damage of 7x factory_major, 4x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Ceylon to 39 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 10 submarines and 2 transports moved from 39 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Malaya 1 marine moved from 37 Sea Zone to Malaya 1 bomber moved from Hopei to Malaya 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 5 armour, 27 artilleries, 63 infantry and 2 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 2 fighters moved from Kwangsi to Kiangsu 2 fighters moved from Kwangsi to Shantung 4 tactical_bombers moved from Kwangsi to India 2 infantry moved from Anhwe to Kiangsu 2 infantry moved from Anhwe to Shantung 3 fighters moved from Kwangsi to Kiangsu 3 fighters moved from Kwangsi to Shantung 4 tactical_bombers moved from Kwangsi to India 2 fighters moved from Kwangsi to India 1 mech_infantry moved from Kweichow to Anhwe 3 armour and 8 mech_infantrys moved from Sikang to Kweichow 5 artilleries moved from Shensi to Kweichow Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 37 Sea Zone Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 10 submarines and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 10 submarines in 37 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Japanese win with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 10 submarines and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 bomber, 4 infantry and 1 marine ANZAC defend with 1 harbour and 1 infantry Japanese roll dice for 1 bomber, 4 infantry and 1 marine in Malaya, round 2 : 3/6 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 bomber, 3 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kiangsu Japanese attack with 5 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 5 fighters and 2 infantry in Kiangsu, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shantung Japanese attack with 5 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Shantung, round 2 : 1/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Shantung Japanese win with 5 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 5 fighters moved from Kiangsu to Anhwe 5 fighters moved from Shantung to Anhwe 1 bomber moved from Malaya to Burma Place Units - Japanese 3 fighters and 7 infantry placed in Japan 1 artillery and 1 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,1,2,4,2,6,6,3,6,3,4,6,3,5,1,6,2,2,2,4,2,6,5,6,3,5,6,1,5,3,5,3,6,5,4,3,3,4,5,2,3,2,4,1,1,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,1,4,4,2,4 Japanese collect 30 PUs (12 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 0.33 Japanese : -0.33