No rush. Have a good trip, and good luck playing a couple of worthy opponents.
Pejon_88 (X) vs StuckTojo (A+15) BM3, 3rd game
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I forgot to do my f’ing combat against your sub. I meant to bring the house 1 sub, 1 dest. and 3 fighters.
I don’t think we can do combat on here with this new interface. I dunno, I’ll leave it up to you if I can do it.
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@StuckTojo all fine with me. Maybe you can start a separate map and just do that battle?
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That sounds like a lot of work. How about we just say we hit each other’s subs and be done with it?
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@StuckTojo [dice 1d6]
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1d6: 4
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@Pejon_88 You can use the brackets and number of dice to roll dice as my example above. I will let you do that during ANZAC’s turn and then you can adjust casualties. I think it’s more fair than you having to lose a sub which you probably wont.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Rostov to Bryansk Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Bryansk Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Bryansk, round 2 : 2/8 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 8 PUs (3 lost to blockades); end with 8 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : 0,33
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OK, thanks. If I understand it, the “1” is the number of dice, the “d” means dice, and the “6” means six-sided dice?
If so, I’ll start with the sub.
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[dice 1d2]
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1d2: 2
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I think I did that correctly. If I did then it means my sub hit.
If I have it wrong let me know and I’ll re-do it.
Thanks for showing me that. I had no idea we could roll dice in this new interface.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to Persia: 3 fighters EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 fighters EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Persia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to Persia: 3 fighters EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 fighters EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Non Combat Move - French 1 fighter moved from Eastern Persia to Persia 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to Persia: 3 fighters EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 fighters EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Non Combat Move - French 1 fighter moved from Eastern Persia to Persia 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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OK, sorry about all those ANZAC edits. I clicked “done” too quickly and forgot to do them. That’s what happens when you’re trying to work from home and play AAA at the same time.
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@StuckTojo Yeah I think that is totally fine :)
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@StuckTojo Haha ok.
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@StuckTojo I know the feeling ;)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 infantry, 10 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Tambov 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Rostov to Kazakhstan 1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov 1 bomber moved from Ukraine to Kazakhstan 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Rostov to Tambov 9 armour and 9 mech_infantrys moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer and 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 submarine Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 9 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 9 armour and 9 mech_infantrys in Volgograd, round 2 : 4/18 hits, 6,00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 9 mech_infantrys moved from Baltic States to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk 4 infantry moved from Rostov to Volgograd 5 artilleries and 8 infantry moved from Rostov to Bryansk 4 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Bessarabia to Ukraine 2 bombers moved from Kazakhstan to Ukraine 1 aaGun, 3 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Southern Italy 5 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Germany to Romania 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 tactical_bomber placed in Western Germany 1 infantry placed in Normandy Bordeaux 10 mech_infantrys placed in Germany 1 submarine placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1,67 British : -0,50 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 2 mech_infantrys; Remaining resources: 18 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 2 infantry moved from Novosibirsk to Kazakhstan 4 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 2 fighters moved from Russia to Tambov 1 submarine moved from 93 Sea Zone to 92 Sea Zone Combat - Russians Battle in Kazakhstan Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 4 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 5 infantry moved from Vologda to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Vologda 1 aaGun moved from Kansu to Tsinghai 1 aaGun and 6 infantry moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.17