@Timothy-Gengarella the lightning war ability only provides an extra combat and non combat phase; Germany doesn’t get a whole second turn.
D12 Battle, or Hit, Dice
-
@SS-GEN said in D12 Battle, or Hit, Dice:
You would still pick through dice looking for the number to hit number. I’ve played with colored hit dies. For me looking for a color die is easier. Oh black 1, green 2, blue 3, red 4, white 5 but just me.
You could do a variation on that, which would simplify the whole operation: black for hits, color dots on the misses for what number. Say “3 hit” dice with 3 black dots and 9 blue dots, “5 hit” dice with 5 black dots and 7 orange dots. You use a chart to correlate your hit numbers with the colors or you could write the number on all 12 sides. If all sides have ink, then none of the sides are off due to ink. Something like “4 hit” dice with 4 black dots, 8 pink dots, and a “4” written on all 12 sides.
Yet another 2 IPCs,
-Midnight_Reaper
-
Unless I can find blanks, cheaper than regular D12s, I’ll probably just put dots over the numbers, and use colored dice to add to the ease of identification.
-
@CaptainNapalm said in D12 Battle, or Hit, Dice:
Unless I can find blanks, cheaper than regular D12s, I’ll probably just put dots over the numbers, and use colored dice to add to the ease of identification.
That works, too. You do you!
-Midnight_Reaper
-
Use the multiple color die and either paint over or chip color out of the miss numbers?
-
Wanted to update you guys on the battle dice I made. Your input was instrumental, and I thank you! I am very happy with how they turned out.
I used colored dice. I used round stickers on all 12 sides. The misses are colored to match the dice, and have the number written on them of the dice value. (If it is a hit dice for 4 or less, they all have “4” written on them) The hits are all stickers spray painted black. My latest modification is to add a silver dot in the center of the hits that would be target select for submarines and tactical bombers, as shown in my photo.
These don’t cover all units or situations, and regular D12’s are still often necessary, but it has been helpful and fun, for our games. Happy gaming!
-
Check out this video. At about the 15 minute mark I show how we do hit dice.
https://www.youtube.com/watch?v=uLsL-kgvJTg -
@GeneralHandGrenade said in D12 Battle, or Hit, Dice:
Check out this video. At about the 15 minute mark I show how we do hit dice.
https://www.youtube.com/watch?v=uLsL-kgvJTgI see. Yes, we were doing that, but felt it slowed the game down. Putting the dice on the battle board, and then referring back to the battle board to see the value, and determine what is a hit. We really like grabbing the dice you need, rolling them, and all the hits show on the dice. No need to place anything on the battle board, refer back to the battle board, or memorize what colors are what values. Hours of work, for me to make the hit dice, but it was a labor of love! Happy gaming!
PS In the battle you referred me to, the defending fighter got a hit, but you did not take a plane as a casualty. Is that a change in the V3 rules?
-
@CaptainNapalm No the rules didn’t change regarding fighter’s first round. He only had 2 units and lost them both (including the fighter).
-
Yes, but it didn’t look like you lost a fighter, and his fighter got a hit…
-
@CaptainNapalm We rectified that later when we also realized that he hadn’t flew his other fighter back from the previous turn.