Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor and 3 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Amur
3 infantry moved from Manchuria to Amur
3 infantry moved from Sakha to Amur
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries, 4 infantry and 1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Yunnan to Shensi
1 fighter moved from Anhwe to Suiyuyan
1 bomber moved from Kiangsi to Suiyuyan
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to Philippines
2 fighters moved from 33 Sea Zone to Philippines
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
3 fighters moved from Yunnan to Shensi
5 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship moved from 33 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 tactical_bomber; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 tactical_bomber owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Philippines, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 6 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 5/16 hits, 7.00 expected hits
Chinese roll dice for 8 infantry in Shensi, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Shensi, round 3 : 8/12 hits, 6.17 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 bomber and 1 fighter in Suiyuyan, round 3 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Suiyuyan
Chinese win with no units remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber, 1 fighter and 2 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Japanese attack with 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 7 infantry in Amur, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters and 5 tactical_bombers moved from Shensi to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 aaGun moved from Sakha to Amur
1 bomber moved from Philippines to Kwangtung
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0.67
ANZAC : 1.33
Chinese : 3.00
UK_Pacific : -0.50
Russians : -0.33
Japanese : 1.17
Geezuz those Chinese were rough :(
@jim010 for whatever reason, game does not see my factories as majors even though I went to war at end of prior round. Editing.
They wll turn into majors at the end of the turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 2 destroyers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 cruiser and 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 47 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
2 fighters moved from Eastern United States to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 armour and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
@erinmores They automatically turn in to majors at teh end of the American turn, so no need to edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 2 destroyers
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 1 cruiser and 2 destroyers in 33 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 cruiser and 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 47 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
2 fighters moved from Eastern United States to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from 26 Sea Zone to 28 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 armour and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to Kwangtung
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to Malaya
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 bomber
Japanese defend with 1 bomber, 1 factory_minor and 1 harbour
British roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Kwangtung
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
1 fighter moved from Malaya to Burma
3 aaGuns, 3 artilleries and 19 infantry moved from India to Burma
1 bomber moved from Kwangtung to Burma
1 armour moved from Eastern Persia to India
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
1 artillery moved from Italian Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0.83
Americans : -0.50
Japanese : -2.00
@jim010 well, edited all the same. Should have turned at end of LAST turn. BTW, your Gibraltar maneuver is forcing a KJF strategy. Should be interesting. I’ve lost to this plenty, can I win with it???
Ive never been a good Japan player, so probably
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Gibraltar to 86 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Novgorod to Belarus
Combat - Italians
Battle in 86 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Italians attack with 3 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
3 fighters moved from 95 Sea Zone to Southern Italy
2 artilleries moved from Northern Italy to Yugoslavia
4 infantry moved from Romania to Bessarabia
2 aaGuns moved from Romania to Bessarabia
1 bomber moved from 86 Sea Zone to Gibraltar
Place Units - Italians
1 transport placed in 95 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 47 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 2.
1 artillery and 1 infantry placed in Queensland
1 harbour placed in New Britain
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 47 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
ANZAC undo move 2.
1 artillery and 1 infantry placed in Queensland
1 harbour placed in New Britain
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
7 armour and 2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
2 tactical_bombers moved from Novgorod to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 2 mech_infantrys in Baltic States, round 2 : 6/9 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 6 armour, 5 artilleries, 20 infantry and 10 mech_infantrys moved from Novgorod to Belarus
11 armour and 1 mech_infantry moved from Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
2 tactical_bombers moved from Western Ukraine to Belarus
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -0.67