Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsBarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
-
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Research Technology - British
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Research Technology - Italians Turning on Edit Mode EDIT: Removing Technology AA Radar for British EDIT: Removing Technology AA Radar for UK_Pacific EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Research Technology - Italians Turning on Edit Mode EDIT: Removing Technology AA Radar for British EDIT: Removing Technology AA Radar for UK_Pacific EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Research Technology - Italians Turning on Edit Mode EDIT: Removing Technology AA Radar for British EDIT: Removing Technology AA Radar for UK_Pacific EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone
-
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Research Technology - Italians Turning on Edit Mode EDIT: Removing Technology AA Radar for British EDIT: Removing Technology AA Radar for UK_Pacific EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Combat Move - Italians Rocket attack in United Kingdom does 5 damage to factory_major owned by British Rockets in France roll: 5 Rocket attack in Southern France does 6 damage to factory_minor owned by Americans Rockets in Southern Italy roll: 6 1 bomber moved from Southern Italy to 91 Sea Zone Airborne Attack Move - Italians
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Research Technology - Italians Turning on Edit Mode EDIT: Removing Technology AA Radar for British EDIT: Removing Technology AA Radar for UK_Pacific EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Combat Move - Italians Rocket attack in United Kingdom does 5 damage to factory_major owned by British Rockets in France roll: 5 Rocket attack in Southern France does 6 damage to factory_minor owned by Americans Rockets in Southern Italy roll: 6 1 bomber moved from Southern Italy to 91 Sea Zone Airborne Attack Move - Italians Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 16 PUs; Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 cruiser and 1 transport Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -3 Casualties for Italians: 1 bomber Casualties for Americans: 1 cruiser Non Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Romania 1 fighter moved from Eastern Poland to Western Germany 2 artilleries and 1 infantry moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from Bulgaria to Romania 1 aaGun moved from Northern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Italians collect 2 PUs from War Bonds; end with 19 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Italians EDIT: Removing Technology Super subs for Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.17 Americans : 0.50
-
TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Politics - French
Combat Hit Differential Summary :
-
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Politics - French Combat Move - French 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt
-
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Politics - French Combat Move - French French has no rockets to fire 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt Airborne Attack Move - French
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Combat Move - ANZAC 1 artillery and 1 transport moved from 60 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from New South Wales to New Guinea Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 bomber, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Politics - French Combat Move - French French has no rockets to fire 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Anglo Egyptian Sudan to Egypt Airborne Attack Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Germans
-
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Germans Rocket attack in United Kingdom does 2 damage to factory_major owned by British Rockets in Western Germany roll: 2 Airborne Attack Move - Germans
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Germans Rocket attack in United Kingdom does 2 damage to factory_major owned by British Rockets in Western Germany roll: 2 Airborne Attack Move - Germans Purchase Units - Germans Germans repair damage of 16x factory_major; Remaining resources: 20 PUs; Germans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Non Combat Move - Germans 5 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany 1 aaGun and 1 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Poland to Germany 1 armour and 1 mech_infantry moved from Eastern Poland to Romania 1 armour moved from Slovakia Hungary to Germany 1 armour moved from Poland to Germany Place Units - Germans 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Germans collect 2 PUs from War Bonds; end with 32 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Germans Rocket attack in United Kingdom does 2 damage to factory_major owned by British Rockets in Western Germany roll: 2 Airborne Attack Move - Germans Purchase Units - Germans Germans repair damage of 16x factory_major; Remaining resources: 20 PUs; Germans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Non Combat Move - Germans 5 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany 1 aaGun and 1 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Poland to Germany 1 armour and 1 mech_infantry moved from Eastern Poland to Romania 1 armour moved from Slovakia Hungary to Germany 1 armour moved from Poland to Germany Place Units - Germans 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Germans collect 2 PUs from War Bonds; end with 32 PUs Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Germans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Sakha to Amur 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Baltic States to Poland 2 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 3 infantry moved from Western Ukraine to Eastern Poland 7 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 10 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Smolensk to Belarus 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Russians Rocket attack in Western Germany does 3 damage to factory_major owned by Germans Rockets in Novgorod roll: 3 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Sakha to Amur 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Baltic States to Poland 2 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 3 infantry moved from Western Ukraine to Eastern Poland 7 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 10 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Smolensk to Belarus 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine Purchase Units - Russians Russians repair damage of 5x factory_minor; Remaining resources: 50 PUs; Russians buy 1 armour, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - Russians Non Combat Move - Russians Place Units - Russians 3 fighters and 1 mech_infantry placed in Korea 1 armour and 2 infantry placed in Ukraine 1 infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,6,3,4,5 Russians collect 43 PUs (3 lost to blockades); end with 44 PUs Russians collect 5 PUs from War Bonds; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Shantung to 16 Sea Zone 1 armour and 1 artillery moved from Jehol to Chahar 1 mech_infantry moved from Shantung to Chahar 1 artillery moved from Shantung to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Shantung to 16 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Japanese Rocket attack in Korea does 4 damage to factory_minor owned by Russians Rockets in Japan roll: 4 Rocket attack in Malaya does 5 damage to harbour owned by UK_Pacific Rockets in Philippines roll: 5 1 submarine moved from 19 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Shantung to 16 Sea Zone 1 armour and 1 artillery moved from Jehol to Chahar 1 mech_infantry moved from Shantung to Chahar 1 artillery moved from Shantung to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Shantung to 16 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in Borneo Battle in Caroline Islands Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 transports Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery and 2 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Anhwe Japanese attack with 1 artillery and 2 mech_infantrys British defend with 2 mech_infantrys Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Anhwe Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 mech_infantry Battle in Chahar Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Chahar, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 6 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/8 hits, 5.00 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 3 fighters moved from 16 Sea Zone to Japan 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from 16 Sea Zone to Japan 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Shantung to Kiangsu 1 artillery moved from Shantung to Kiangsu 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines Place Units - Japanese 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Japanese collect 2 PUs from War Bonds; end with 32 PUs
Combat Hit Differential Summary :
Americans : -1.67 Chinese : 0.33 UK_Pacific : -0.33 Japanese : -1.83
-
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 armour moved from 95 Sea Zone to Northern Italy
-
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Chinese 1 artillery moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung