Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
2 infantry moved from Slovakia Hungary to Greater Southern Germany
1 tactical_bomber moved from Novgorod to Greater Southern Germany
1 bomber moved from Russia to Western Germany
1 armour moved from Korea to Jehol
5 fighters moved from Korea to Jehol
2 fighters moved from Korea to Jehol
3 infantry moved from Slovakia Hungary to Germany
1 armour, 14 infantry and 3 mech_infantrys moved from Poland to Germany
4 mech_infantrys moved from Eastern Poland to Germany
4 armour moved from Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Poland
3 fighters moved from Novgorod to Germany
1 bomber moved from Russia to Germany
2 armour moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
Purchase Units - Russians
Russians buy 1 battleship, 3 bombers and 2 destroyers; Remaining resources: 2 PUs;
Combat - Russians
Battle in Western Germany
Russians attack with 1 bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Russians roll dice for 1 bomber in Western Germany, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber in Western Germany, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Germany
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Russians: 1 bomber
Casualties for Germans: 1 mech_infantry
Battle in Greater Southern Germany
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Jehol
Russians attack with 1 armour, 7 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 7 fighters, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/10 hits, 4.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 armour, 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Germany
Russians attack with 1 armour, 1 bomber, 3 fighters, 17 infantry and 7 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 6 infantry and 2 tactical_bombers
AA fire in Germany : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 armour, 1 bomber, 3 fighters, 17 infantry and 7 mech_infantrys in Germany, round 2 : 8/29 hits, 6.83 expected hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Germany, round 2 : 5/14 hits, 5.83 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 6 infantry owned by the Germans lost in Germany
Russians roll dice for 1 armour, 1 bomber, 3 fighters, 12 infantry and 7 mech_infantrys in Germany, round 3 : 4/24 hits, 6.00 expected hits
Germans roll dice for 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Germany, round 3 : 2/7 hits, 3.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Germany
Russians roll dice for 1 armour, 1 bomber, 3 fighters, 10 infantry and 7 mech_infantrys in Germany, round 4 : 11/22 hits, 5.67 expected hits
Germans roll dice for 1 fighter and 2 tactical_bombers in Germany, round 4 : 2/3 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Germany
Russians captures 21PUs while taking Germans capital
Russians converts factory_major into different units
Russians winGermans win with no units remaining, taking Germany from Germans with 1 armour, 1 bomber, 3 fighters, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 54
Casualties for Russians: 9 infantry
Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Non Combat Move - Russians
3 fighters moved from Germany to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 tactical_bomber moved from Greater Southern Germany to Eastern Poland
7 fighters moved from Jehol to Korea
Place Units - Russians
1 battleship and 2 destroyers placed in 6 Sea Zone
1 bomber placed in Korea
2 bombers placed in Volgograd
Turn Complete - Russians
Russians collect 61 PUs; end with 84 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 89 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 99 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : 4.00
Japanese : -0.83
AA fire in Germany : : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Russians
EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Heavy Bomber for UK_Pacific
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Rockets Advance for British
EDIT: Removing Technology Heavy Bomber for British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Russians
EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Heavy Bomber for UK_Pacific
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Rockets Advance for British
EDIT: Removing Technology Heavy Bomber for British
EDIT: Turning off Edit Mode
Combat Move - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Russians
EDIT: Removing Technology Improved_Mech_Inf for UK_Pacific
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Heavy Bomber for UK_Pacific
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Rockets Advance for British
EDIT: Removing Technology Heavy Bomber for British
EDIT: Turning off Edit Mode
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Non Combat Move - Japanese
1 fighter moved from Kiangsu to Japan
Place Units - Japanese
2 armour, 2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,2
Japanese collect 12 PUs (3 lost to blockades); end with 12 PUs
Japanese collect 3 PUs from War Bonds; end with 15 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Americans
Americans converts factory_major into different units
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Normandy Bordeaux to Western Germany
Americans take Holland Belgium from Germans
Americans take Western Germany from Germans
2 armour moved from Normandy Bordeaux to France
1 armour moved from Southern France to France
2 armour moved from Southern France to Southern Italy
3 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to France
1 fighter moved from Southern France to Southern Italy
2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Chinese
2 artilleries and 6 infantry moved from Shantung to Kiangsu
7 artilleries and 10 infantry moved from Kiangsi to Kiangsu
1 artillery, 2 fighters and 8 infantry moved from Anhwe to Kiangsu
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - British
3 bombers moved from United Kingdom to Bryansk
5 bombers moved from Northern Italy to Kansu
2 fighters moved from Northern Italy to Bryansk
1 armour moved from Eastern Persia to India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from India to Manchuria
2 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Americans
Americans converts factory_major into different units
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Normandy Bordeaux to Western Germany
Americans take Holland Belgium from Germans
Americans take Western Germany from Germans
2 armour moved from Normandy Bordeaux to France
1 armour moved from Southern France to France
2 armour moved from Southern France to Southern Italy
3 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to France
1 fighter moved from Southern France to Southern Italy
2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 2 infantry, 7 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 5 infantry and 6 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in France
Americans attack with 3 armour and 1 fighter
Italians defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 3 armour and 1 fighter in France, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in France
Americans roll dice for 3 armour and 1 fighter in France, round 3 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in France
Americans win, taking France from Italians, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Southern Italy
Americans attack with 5 armour, 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Southern Italy : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 5 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 2 : 3/7 hits, 3.17 expected hits
Italians roll dice for 1 aaGun, 1 armour and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.83 expected hits
1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 fighter
Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 fighter moved from France to Eastern Poland
Place Units - Americans
6 transports placed in 10 Sea Zone
3 armour placed in Central United States
4 infantry placed in Western United States
1 bomber, 1 fighter and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 72 PUs; end with 92 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Combat Move - Chinese
2 artilleries and 6 infantry moved from Shantung to Kiangsu
7 artilleries and 10 infantry moved from Kiangsi to Kiangsu
1 artillery, 2 fighters and 8 infantry moved from Anhwe to Kiangsu
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kiangsu
Chinese attack with 10 artilleries, 2 fighters and 24 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 3 infantry
Chinese roll dice for 10 artilleries, 2 fighters and 24 infantry in Kiangsu, round 2 : 14/36 hits, 10.33 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 10 artilleries, 2 fighters and 21 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
2 fighters moved from Kiangsu to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Burma to Yunnan
Place Units - Chinese
6 artilleries placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
Combat Move - British
3 bombers moved from United Kingdom to Bryansk
5 bombers moved from Northern Italy to Kansu
2 fighters moved from Northern Italy to Bryansk
1 armour moved from Eastern Persia to India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from India to Manchuria
2 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Purchase Units - British
British buy 3 bombers; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - British
1 fighter moved from Manchuria to Korea
Place Units - British
3 bombers placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 bomber and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 bomber and 1 fighter
Combat Hit Differential Summary :
Italians : -0.83
Americans : -0.50
AA fire in Southern Italy : : 0.67
Chinese : 3.67
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - ANZAC
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from Shantung to Korea
2 bombers moved from Philippines to Japan
3 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Philippines to Korea
2 bombers moved from New South Wales to Philippines
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - French
1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to West India
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Germans
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Germans
Airborne Attack Move - Germans
Germans creates battle in territory 112 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Germany to Denmark
Russians take Denmark from Germans
3 fighters moved from Western Ukraine to Kansu
1 bomber moved from Western Ukraine to Chahar
1 tactical_bomber moved from Eastern Poland to Kansu
2 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Germany to Poland
2 infantry moved from Greater Southern Germany to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Romania to Albania
Russians take Albania from Italians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
2 bombers moved from Volgograd to Manchuria
1 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Finland to Karelia
1 bomber and 7 fighters moved from Korea to Japan
2 armour moved from Romania to Ukraine
1 armour moved from Jehol to Korea
1 mech_infantry moved from Jehol to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Germany to Denmark
Russians take Denmark from Germans
3 fighters moved from Western Ukraine to Kansu
1 bomber moved from Western Ukraine to Chahar
1 tactical_bomber moved from Eastern Poland to Kansu
2 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Germany to Poland
2 infantry moved from Greater Southern Germany to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Romania to Albania
Russians take Albania from Italians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
2 bombers moved from Volgograd to Manchuria
1 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Finland to Karelia
1 bomber and 7 fighters moved from Korea to Japan
2 armour moved from Romania to Ukraine
1 armour moved from Jehol to Korea
1 mech_infantry moved from Jehol to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
Purchase Units - Russians
Russians buy 10 bombers; Remaining resources: 0 PUs;
Combat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in Japan
Russians attack with 1 bomber and 7 fighters
Japanese defend with 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
AA fire in Japan : 1/8 hits, 1.33 expected hits
1 fighter owned by the Russians lost in Japan
Russians roll dice for 1 bomber and 6 fighters in Japan, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 3 aaGuns, 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Japan, round 2 : 2/15 hits, 5.83 expected hits
3 infantry owned by the Japanese and 2 fighters owned by the Russians lost in Japan
Russians roll dice for 1 bomber and 4 fighters in Japan, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 3 aaGuns, 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Japan, round 3 : 5/12 hits, 4.83 expected hits
3 infantry owned by the Japanese, 4 fighters owned by the Russians and 1 bomber owned by the Russians lost in Japan
Japanese win with 3 aaGuns, 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -64
Casualties for Russians: 1 bomber and 7 fighters
Casualties for Japanese: 6 infantry
Non Combat Move - Russians
Place Units - Russians
4 bombers placed in Korea
4 bombers placed in Volgograd
2 bombers placed in Russia
Turn Complete - Russians
Russians collect 69 PUs; end with 69 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0.17
AA fire in Japan : : -0.33
Russians : 0.33
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Non Combat Move - Japanese
2 fighters moved from Soviet Far East to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,4,2,2,6,2,6,1,4,4,4,6,1,6,6,3,1,2,6,5,2,6,6,2,5,3,4,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs
Japanese collect 2 PUs from War Bonds; end with 5 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Americans
3 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 15 Sea Zone
1 carrier moved from 25 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from Central United States to Hawaiian Islands
1 bomber moved from Central United States to Korea
3 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to Korea
2 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 armour moved from 6 Sea Zone to Japan
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
10 artilleries and 21 infantry moved from Kiangsu to Shantung
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - British
3 bombers moved from United Kingdom to Russia
3 bombers moved from Bryansk to Jehol
2 fighters moved from Bryansk to Suiyuyan
5 bombers moved from Kansu to Manchuria
2 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 fighter moved from India to Manchuria
1 bomber moved from India to Manchuria
1 armour moved from India to Shan State
2 mech_infantrys moved from Yunnan to Anhwe
2 fighters moved from Manchuria to Japan
3 fighters moved from Korea to Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Americans
3 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 15 Sea Zone
1 carrier moved from 25 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
1 fighter moved from Central United States to Hawaiian Islands
1 bomber moved from Central United States to Korea
3 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to Korea
2 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 armour moved from 6 Sea Zone to Japan
Purchase Units - Americans
Americans buy 3 bombers, 2 carriers and 6 fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 carrier, 1 destroyer, 10 submarines and 4 transports; Russians loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 8/10 hits, 5.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 1 carrier, 1 destroyer, 9 submarines and 4 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 2 armour, 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
AA fire in Japan : 2/7 hits, 1.17 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 5/12 hits, 5.67 expected hits
Japanese roll dice for 3 aaGuns, 2 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Japan, round 2 : 5/13 hits, 5.83 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Japan, round 3 : 4/7 hits, 4.33 expected hits
Japanese roll dice for 3 aaGuns, 2 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Japan, round 3 : 6/8 hits, 4.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 armour owned by the Americans and 2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 aaGuns, 1 armour, 3 fighters and 1 tactical_bomber in Japan, round 4 : 2/5 hits, 3.00 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Japan
Japanese win with 2 aaGuns, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Americans: 2 armour, 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers
Casualties for Japanese: 1 aaGun, 2 armour, 4 artilleries and 3 infantry
Non Combat Move - Americans
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
10 artilleries and 21 infantry moved from Kiangsu to Shantung
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
Place Units - Chinese
6 artilleries and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Move - British
3 bombers moved from United Kingdom to Russia
3 bombers moved from Bryansk to Jehol
2 fighters moved from Bryansk to Suiyuyan
5 bombers moved from Kansu to Manchuria
2 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 fighter moved from India to Manchuria
1 bomber moved from India to Manchuria
1 armour moved from India to Shan State
2 mech_infantrys moved from Yunnan to Anhwe
2 fighters moved from Manchuria to Japan
3 fighters moved from Korea to Japan
Purchase Units - British
British buy 3 bombers; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;
Combat - British
Battle in Japan
British attack with 5 fighters
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
AA fire in Japan : 0/5 hits, 0.83 expected hits
British roll dice for 5 fighters in Japan, round 2 : 2/5 hits, 3.33 expected hits
Japanese roll dice for 2 aaGuns, 3 fighters and 1 tactical_bomber in Japan, round 2 : 1/4 hits, 2.50 expected hits
2 aaGuns owned by the Japanese and 1 fighter owned by the British lost in Japan
British roll dice for 4 fighters in Japan, round 3 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Japan, round 3 : 2/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the British lost in Japan
British roll dice for 2 fighters in Japan, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters in Japan, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the British lost in Japan
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 5 fighters
Casualties for Japanese: 2 aaGuns, 2 fighters and 1 tactical_bomber
Non Combat Move - British
Place Units - British
3 bombers placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 bomber and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 bomber and 1 fighter
Combat Hit Differential Summary :
British : -2.33
Americans : 2.33
AA fire in Japan : : -0.00
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Italians
Italians has no rockets to fire
Airborne Attack Move - Italians