Hi Markus
Enjoy your game with crockett :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 infantry moved from Romania to Slovakia Hungary
13 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
3 mech_infantrys moved from Novgorod to Poland
4 mech_infantrys moved from Ukraine to Eastern Poland
3 fighters moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Hopei to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Novgorod roll: 1
6 infantry moved from Romania to Slovakia Hungary
13 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
3 mech_infantrys moved from Novgorod to Poland
4 mech_infantrys moved from Ukraine to Eastern Poland
3 fighters moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Russia to Western Ukraine
2 fighters moved from Hopei to Korea
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 8 armour and 2 bombers; Remaining resources: 0 PUs;
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 14 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 14 infantry and 3 mech_infantrys in Poland, round 2 : 5/18 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Novgorod
Place Units - Russians
2 armour placed in Korea
2 bombers placed in Russia
4 armour placed in Ukraine
2 armour placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,1,5,2,4,1,3,3,5
Russians collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Shantung to Jehol
1 fighter moved from Kiangsu to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Shantung to Jehol
1 fighter moved from Kiangsu to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 artillery owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 1 fighter
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Jehol to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Shantung to Kiangsu
Place Units - Japanese
7 infantry placed in Japan
1 artillery placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Japanese collect 4 PUs from War Bonds; end with 29 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : 0.33
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Shantung to Jehol
1 fighter moved from Kiangsu to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 artillery owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Jehol, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 1 fighter
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 2 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Jehol to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Shantung to Kiangsu
Place Units - Japanese
7 infantry placed in Japan
1 artillery placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Japanese collect 4 PUs from War Bonds; end with 29 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for Russians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : 0.33
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Albania
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Central United States to Eastern United States
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Albania
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Central United States to Eastern United States
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Kwangsi to Kiangsi
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Research Technology - British
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Research Technology - British
Activate Technology - British
British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from United Kingdom to Southern Italy
4 fighters moved from Southern France to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 mech_infantry moved from Malaya to Siam
1 mech_infantry moved from India to Shan State
2 fighters moved from Hopei to Korea
1 fighter moved from India to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Albania
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
3 armour moved from Normandy Bordeaux to Northern Italy
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Central United States to Eastern United States
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles to create a battle in territory 97 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
Italians defend with 3 fighters
1 submarine owned by the Americans Submerged
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
1 carrier owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 3 transports in 97 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 destroyers owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 cruiser and 3 transports in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 97 Sea Zone
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Albania
Italians roll dice for 3 fighters in 97 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
2 transports owned by the Americans lost in 97 Sea Zone
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Greece
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Yugoslavia
Italians win with 3 fighters remaining. Battle score for attacker is -54
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 3 transports
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/14 hits, 7.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
Japanese roll dice for 2 battleships and 2 carriers in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/12 hits, 7.00 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/6 hits, 3.83 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 battleships and 4 fighters in 6 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships and 3 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 2 carriers, 5 fighters and 2 tactical_bombers
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 2 transports
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 submarine and 1 transport
Battle in Northern Italy
Americans attack with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 factory_minor
Americans roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Northern Italy, round 2 : 4/7 hits, 3.50 expected hits
Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Philippines
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 4 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 armour and 1 artillery in Philippines, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from Northern Italy to Southern France
3 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to Kwangsi
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
7 artilleries, 2 fighters and 5 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Kwangsi to Kiangsi
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
2 artilleries and 5 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Research Technology - British
Activate Technology - British
British giving technology to UK_Pacific: Heavy Bomber and Rockets Advance
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Scotland roll: 1
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 4
2 bombers moved from United Kingdom to Southern Italy
4 fighters moved from Southern France to Southern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 mech_infantry moved from Malaya to Siam
1 mech_infantry moved from India to Shan State
2 fighters moved from Hopei to Korea
1 fighter moved from India to Manchuria
Purchase Units - British
British buy 3 bombers; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat - British
Battle in Southern Italy
British attack with 5 bombers and 6 fighters
Germans defend with 2 mech_infantrys; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
British roll dice for 5 bombers and 6 fighters in Southern Italy, round 2 : 10/16 hits, 8.17 expected hits
Italians roll dice for 1 armour, 4 fighters, 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 4/8 hits, 4.17 expected hits
2 mech_infantrys owned by the Germans, 4 fighters owned by the Italians, 1 infantry owned by the Italians, 4 fighters owned by the British and 1 armour owned by the Italians lost in Southern Italy
British win with 5 bombers and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 4 fighters
Casualties for Italians: 1 armour, 4 fighters and 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
5 bombers moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Place Units - British
3 bombers placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Italians : 0.33
British : 1.83
Americans : -12.50
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Italians
Rocket attack in United Kingdom does 3 damage to factory_major owned by British
Rockets in France roll: 3
Rocket attack in Southern France does 5 damage to factory_minor owned by Americans
Rockets in Southern Italy roll: 5
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 0 PUs;
Place Units - Italians
1 aaGun, 1 armour and 1 infantry placed in Southern Italy
2 infantry placed in France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Italians collect 6 PUs from War Bonds; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Malaya to Korea
3 bombers moved from Hopei to Korea
1 fighter moved from Hopei to Korea
1 fighter moved from Kwangsi to Shantung
1 fighter moved from New Guinea to Philippines
2 bombers moved from New South Wales to Philippines
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - French
French has no rockets to fire
1 infantry moved from Persia to Eastern Persia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
Airborne Attack Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
EDIT: Changing PUs for Germans from 28 to 24
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 harbour
EDIT: Adding units owned by Germans to Western Germany: 1 harbour
EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
EDIT: Changing PUs for Germans from 28 to 24
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 harbour
EDIT: Adding units owned by Germans to Western Germany: 1 harbour
EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Airborne Attack Move - Germans
Germans creates battle in territory 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
EDIT: Changing PUs for Germans from 28 to 24
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 harbour
EDIT: Adding units owned by Germans to Western Germany: 1 harbour
EDIT: Changing unit bombing damage for these Germans owned units to: harbour = 2
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Airborne Attack Move - Germans
Germans creates battle in territory 91 Sea Zone
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 18 PUs;
Germans buy 1 aaGun and 2 armour; Remaining resources: 1 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser and 3 transports
Non Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from France to Greater Southern Germany
Place Units - Germans
1 aaGun and 2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 20 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.33