@SuperbattleshipYamato I meant to welp or whatever not yelp like the word you use the means a screaming sound you know. Nevermind this is probably going to confuse you.
GG!
:)
All Tech to start. Loss of one technology per country pur turn. Axis Bid 20 Ger, 10 Italy, 20 Japan
Test summary from TripleA, engine version: 1.9, time: 2:55:41 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Airborne Attack Move - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Airborne Attack Move - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 111 Sea Zone
Germans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 1/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 3 : 1/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 4 : 0/4 hits, 1.33 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Yugoslavia
2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Greater Southern Germany
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour in Southern France, round 5 : 0/1 hits, 0.50 expected hits
French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Southern France, round 6 : 0/1 hits, 0.50 expected hits
French roll dice for 1 artillery in Southern France, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Southern France
French win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Battle in France
Germans attack with 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in France, round 2 : 0/13 hits, 4.83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in France, round 3 : 7/9 hits, 3.67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 3 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 6 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 4 armour and 1 artillery in France, round 4 : 2/5 hits, 2.33 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 3/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 2 armour in France, round 5 : 1/2 hits, 1.00 expected hits
French roll dice for 2 armour and 1 fighter in France, round 5 : 3/3 hits, 1.67 expected hits
2 armour owned by the Germans and 1 armour owned by the British lost in France
French win with 1 armour and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 artillery and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Baltic States
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for British: 1 destroyer and 1 transport
Battle in Eastern Poland
Germans attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Eastern Poland, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Germany
1 fighter moved from Eastern Poland to Western Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber and 1 fighter moved from 111 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from Baltic States to Western Germany
2 aaGuns, 2 artilleries and 7 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Germans undo move 1.
1 fighter and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing Technology Increased Factory Production for Germans
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Germans collect 1 PU from War Bonds; end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -12.50
British : 0.33
French : 2.33
Neutral_Allies : 1.00
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Russians
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Sakha
6 infantry moved from Buryatia to Sakha
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Sakha
6 infantry moved from Buryatia to Sakha
Airborne Attack Move - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Sakha
6 infantry moved from Buryatia to Sakha
Airborne Attack Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Sakha
6 infantry moved from Buryatia to Sakha
Airborne Attack Move - Russians
Purchase Units - Russians
Russians buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Finland
Russians attack with 3 fighters and 5 infantry
Germans defend with 7 infantry
Russians roll dice for 3 fighters and 5 infantry in Finland, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Russians roll dice for 3 fighters and 3 infantry in Finland, round 3 : 2/6 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 3 fighters and 2 infantry in Finland, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 3 infantry
Casualties for Germans: 7 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour and 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
3 fighters moved from Finland to Novgorod
Place Units - Russians
3 fighters placed in Novgorod
1 mech_infantry placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Russians collect 1 PU from War Bonds; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Japanese
Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 37 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Japanese
Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Rocket attack in Midway does 3 damage to airfield owned by Americans
Rockets in Japan roll: 3
Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 4
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 37 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
Airborne Attack Move - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Japanese
Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Rocket attack in Midway does 3 damage to airfield owned by Americans
Rockets in Japan roll: 3
Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 4
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 37 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
Airborne Attack Move - Japanese
Purchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 2 fighters and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser
Casualties for British: 1 battleship
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter could not land in 62 Sea Zone and was removed
1 carrier moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 bombers moved from 26 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 1 artillery and 1 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Japan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
Japanese collect 4 PUs from War Bonds; end with 47 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -1.17
ANZAC : 2.00
Chinese : 0.33
UK_Pacific : 0.33
Japanese : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Politics - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Americans
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Rocket attack in Japan does 1 damage to harbour owned by Japanese
Rockets in Guam roll: 1
Rocket attack in Caroline Islands does 5 damage to harbour owned by Japanese
Rockets in Wake Island roll: 5
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Central United States to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Airborne Attack Move - Americans
Purchase Units - Americans
Americans repair damage of 3x airfield; Remaining resources: 50 PUs;
Americans buy 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Americans collect 5 PUs from War Bonds; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
2 fighters moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 fighters and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 fighters and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 2 fighters and 6 infantry in Yunnan, round 3 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hunan
1 infantry placed in Hopei
1 infantry placed in Kweichow
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Chinese collect 6 PUs from War Bonds; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Activate Technology - British
Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
British giving technology to UK_Pacific: Super subs, Jet Power, Shipyards, AA Radar, Long Range Aircraft, Heavy Bomber, Improved Artillery Support, Rockets Advance, Airborne_Forces, Increased Factory Production and Improved_Mech_Inf
Activate Technology - UK_Pacific
Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - British
Combat Move - British
Rocket attack in Western Germany does 3 damage to factory_major owned by Germans
Rockets in Scotland roll: 3
Rocket attack in Western Germany does 6 damage to airfield owned by Germans
Rockets in United Kingdom roll: 6
1 fighter moved from Scotland to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Tobruk
1 fighter moved from Egypt to Tobruk
2 armour moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Malta to Tobruk
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
2 infantry moved from India to 39 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from India to Shan State
2 infantry moved from Burma to Shan State
4 infantry moved from India to Burma
1 infantry moved from West India to India
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Kwangtung
1 fighter moved from India to Kwangtung
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
Airborne Attack Move - British
2 infantry moved from United Kingdom to Normandy Bordeaux
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 25 PUs;
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Kwangtung
British attack with 2 fighters
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 fighters in Kwangtung, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in Tobruk
British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 5/9 hits, 4.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 3 : 3/5 hits, 3.00 expected hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 bomber, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in Shan State
British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 fighter moved from 113 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Tobruk to 99 Sea Zone
2 fighters moved from Kwangtung to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Tobruk to Egypt
Place Units - British
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
British collect 28 PUs (2 lost to blockades); end with 28 PUs
British collect 6 PUs from War Bonds; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.83
British : 1.33
Italians : 1.33
Americans : 0.33
Chinese : -2.67
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Italians
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 artillery moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to France
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Italians
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 artillery moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to France
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Airborne Attack Move - Italians
2 infantry moved from Southern Italy to France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Italians
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 artillery moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to France
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Airborne Attack Move - Italians
2 infantry moved from Southern Italy to France
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
French defend with 1 airfield, 1 armour, 1 factory_major and 1 fighter
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
French roll dice for 1 armour and 1 fighter in France, round 2 : 1/2 hits, 1.17 expected hits
1 armour owned by the French, 1 fighter owned by the French and 1 infantry owned by the Italians lost in France
Italians captures 19PUs while taking French capital
Italians converts factory_major into different units
Italians win, taking France from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for French: 1 armour and 1 fighter
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -5
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 destroyer
Battle in Greece
Italians attack with 1 armour, 1 artillery, 2 fighters and 7 infantry
British defend with 1 artillery and 5 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 7 infantry in Greece, round 2 : 3/11 hits, 3.67 expected hits
British roll dice for 1 artillery and 5 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits
5 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Greece, round 3 : 3/8 hits, 3.17 expected hits
British roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 4 infantry
Casualties for British: 1 artillery and 5 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Italians
1 aaGun moved from Northern Italy to France
1 bomber moved from France to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,1,6,4,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 17 PUs (4 lost to blockades); end with 36 PUs
Italians collect 1 PU from War Bonds; end with 37 PUs
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for Italians
EDIT: Removing Technology Airborne_Forces for Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33
British : 1.33
French : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - French
Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - French
Combat Hit Differential Summary :