@SuperbattleshipYamato NA is fun to with it’s new mechanics.
BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
-
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Combat Move - Italians Rocket attack in United Kingdom does 1 damage to factory_major owned by British Rockets in France roll: 1 Rocket attack in Gibraltar does 6 damage to harbour owned by British Rockets in Southern Italy roll: 6 1 fighter moved from Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 armour and 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Airborne Attack Move - Italians
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Combat Move - Italians Rocket attack in United Kingdom does 1 damage to factory_major owned by British Rockets in France roll: 1 Rocket attack in Gibraltar does 6 damage to harbour owned by British Rockets in Southern Italy roll: 6 1 fighter moved from Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 armour and 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Airborne Attack Move - Italians Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 2 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy Place Units - Italians 2 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Italians collect 5 PUs from War Bonds; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : -1.00
-
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Combat Move - ANZAC 1 fighter moved from Celebes to French Indo China 2 bombers moved from New South Wales to Malaya 1 bomber moved from New Guinea to Malaya 1 fighter moved from New Guinea to Celebes
-
TripleA Manual Gamesave Post: French round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Politics - French
Combat Hit Differential Summary :
-
TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Politics - French Combat Move - French
-
TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Politics - French Combat Move - French
-
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology War Bonds for Russians EDIT: Removing Technology War Bonds for British EDIT: Removing Technology Rockets Advance for UK_Pacific
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology War Bonds for Russians EDIT: Removing Technology War Bonds for British EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Turning off Edit Mode Combat Move - Germans 1 armour moved from Germany to Romania 1 fighter and 2 tactical_bombers moved from Western Germany to Romania
-
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology War Bonds for Russians EDIT: Removing Technology War Bonds for British EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Turning off Edit Mode Combat Move - Germans 1 armour moved from Germany to Romania 1 fighter and 2 tactical_bombers moved from Western Germany to Romania Airborne Attack Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Romania: 1 infantry EDIT: Turning off Edit Mode
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology War Bonds for Russians EDIT: Removing Technology War Bonds for British EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Turning off Edit Mode Combat Move - Germans 1 armour moved from Germany to Romania 1 fighter and 2 tactical_bombers moved from Western Germany to Romania Airborne Attack Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Romania: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x airfield, 16x factory_major; Remaining resources: 19 PUs; Germans buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Romania Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Romania to Bulgaria 3 fighters moved from Southern Italy to Western Germany 1 artillery and 1 infantry moved from Poland to Germany 2 mech_infantrys moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy Place Units - Germans 5 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.50
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology War Bonds for Russians EDIT: Removing Technology War Bonds for British EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Turning off Edit Mode Combat Move - Germans 1 armour moved from Germany to Romania 1 fighter and 2 tactical_bombers moved from Western Germany to Romania Airborne Attack Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Romania: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x airfield, 16x factory_major; Remaining resources: 19 PUs; Germans buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Romania Germans attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Romania to Bulgaria 3 fighters moved from Southern Italy to Western Germany 1 artillery and 1 infantry moved from Poland to Germany 2 mech_infantrys moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy Place Units - Germans 5 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Germans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.50
-
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 7 infantry moved from Bessarabia to Romania 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 2 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Amur to Siberia 1 fighter moved from Korea to Siberia 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Jehol 3 fighters moved from Korea to Suiyuyan 1 infantry moved from Korea to Amur 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Novgorod roll: 1 7 infantry moved from Bessarabia to Romania 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 2 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Amur to Siberia 1 fighter moved from Korea to Siberia 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Jehol 3 fighters moved from Korea to Suiyuyan 1 infantry moved from Korea to Amur 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 57 PUs; Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 armour, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Suiyuyan Russians attack with 3 fighters Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 3 fighters in Suiyuyan, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 fighter Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Jehol Russians attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Siberia Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Romania Russians attack with 7 infantry Germans defend with 1 armour Russians roll dice for 7 infantry in Romania, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Suiyuyan to Hopei 1 fighter moved from Jehol to Korea 1 fighter moved from Siberia to Korea Place Units - Russians 1 fighter and 3 infantry placed in Korea 1 armour and 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Ukraine 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 52 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 2.00 Japanese : 0.50
-
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Japanese Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Japanese Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour EDIT: Changing PUs for Japanese from 34 to 29 EDIT: Turning off Edit Mode Combat Move - Japanese 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 bomber moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from 20 Sea Zone to Anhwe 1 artillery moved from Shantung to Anhwe
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Japanese Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour EDIT: Changing PUs for Japanese from 34 to 29 EDIT: Turning off Edit Mode Combat Move - Japanese 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 bomber moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from 20 Sea Zone to Anhwe 1 artillery moved from Shantung to Anhwe Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 fighters; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.67 expected hits Chinese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 2.00 expected hits Chinese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in Kwangsi Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Casualties for British: 2 fighters Battle in Anhwe Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 20 Sea Zone to 34 Sea Zone 2 battleships, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 17 Sea Zone 1 fighter moved from Kwangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Anhwe to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Anhwe to Shantung Place Units - Japanese 1 armour and 3 infantry placed in Shantung 1 artillery and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Japanese collect 1 PU from War Bonds; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Japanese Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 harbour EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour EDIT: Changing PUs for Japanese from 34 to 29 EDIT: Turning off Edit Mode Combat Move - Japanese 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 bomber moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from 20 Sea Zone to Anhwe 1 artillery moved from Shantung to Anhwe Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 fighters; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.67 expected hits Chinese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 2.00 expected hits Chinese roll dice for 2 fighters in Kwangsi, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in Kwangsi Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Casualties for British: 2 fighters Battle in Anhwe Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 20 Sea Zone to 34 Sea Zone 2 battleships, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 17 Sea Zone 1 fighter moved from Kwangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Anhwe to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Anhwe to Shantung Place Units - Japanese 1 armour and 3 infantry placed in Shantung 1 artillery and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Japanese collect 1 PU from War Bonds; end with 31 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
-
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from Korea to 17 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone 1 fighter moved from Hawaiian Islands to 22 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Southern France to Northern Italy 1 fighter moved from 93 Sea Zone to Northern Italy 1 fighter moved from 93 Sea Zone to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern France to Northern Italy 1 armour moved from Southern France to Northern Italy 1 artillery moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
-
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Chinese Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Americans EDIT: Turning off Edit Mode 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Shensi to Hopei 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Yunnan to Kweichow 2 fighters moved from Hunan to Anhwe 2 artilleries moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kwangsi 3 infantry moved from Hunan to Kwangsi 5 infantry moved from Hunan to Kwangsi 5 artilleries moved from Hunan to Kwangsi
-
TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Research Technology - British
Combat Hit Differential Summary :