@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Bretters Vs Captain Napalm PTV
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 carrier moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 34 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Marshall Islands Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Marshall Islands, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 tactical_bombers in 26 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 mech_infantry moved from French West Africa to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 battleship, 2 carriers, 3 cruisers, 6 destroyers and 4 fighters moved from 93 Sea Zone to 94 Sea Zone 1 bomber moved from France to Malta 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Morocco Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 2 transports placed in 11 Sea Zone 3 destroyers and 1 submarine placed in 11 Sea Zone 1 destroyer and 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Western Sinkiang to Eastern Sinkiang 7 infantry moved from Kansu to Eastern Sinkiang Place Units - Chinese 1 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys moved from Eastern India to Burma 1 infantry moved from Central India to Eastern India 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Egypt to 83 Sea Zone 1 artillery moved from Egypt to 83 Sea Zone 1 artillery moved from Egypt to 83 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone 1 artillery moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone 1 fighter moved from Malta to Southern Italy 1 bomber moved from Malta to Southern Italy 1 bomber moved from Malta to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 3 artilleries and 3 infantry moved from 99 Sea Zone to Southern Italy 1 armour moved from Iraq to Baluchistan 1 mech_infantry moved from Iraq to Baluchistan 1 infantry moved from Northwest Persia to Southern Caucasus 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Burma British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys in Burma, round 2 : 5/0 hits, 5.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern Italy British attack with 3 artilleries, 2 bombers, 3 fighters and 3 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry AA fire in Southern Italy : 1/1 hits, 0.83 expected hits 1 bomber owned by the British lost in Southern Italy British roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Southern Italy, round 2 : 4/0 hits, 4.00 expected hits Italians roll dice for 2 aaGuns, 3 fighters, 6 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/1 hits, 4.33 expected hits 2 aaGuns owned by the Italians, 1 artillery owned by the British, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Southern Italy 1 bomber owned by the British and 3 fighters owned by the British retreated British roll dice for 2 artilleries in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 3/0 hits, 3.00 expected hits 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy Italians win with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for British: 3 artilleries, 1 bomber and 3 infantry Casualties for Italians: 2 aaGuns and 5 infantry Non Combat Move - British 1 bomber moved from Southern Italy to Malta 1 fighter moved from Southern Italy to Malta 1 tactical_bomber moved from Egypt to Malta 1 fighter moved from Morocco to Malta 1 infantry moved from Italian Somaliland to Ethiopia 1 aaGun moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 fighter moved from Burma to Eastern India 1 bomber moved from Burma to Eastern India 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone Place Units - British 1 destroyer placed in 83 Sea Zone 1 tactical_bomber placed in Iraq 2 artilleries placed in Egypt 1 armour and 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 British collect 37 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in Eastern India change ownership: 2 infantryCombat Hit Differential Summary :
British : 0.67 Italians : -0.33 AA fire in France : : -0.17 Americans : -0.67 AA fire in Southern Italy : : 0.17 Japanese : 0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Americans Combat - Italians Non Combat Move - Italians 2 armour moved from Romania to Northern Italy 1 artillery and 4 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Romania Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,4,5,5,5,3,4,1 Italians collect 7 PUs (7 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 1 cruiser moved from 34 Sea Zone to 32 Sea Zone 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians 1 infantry moved from Tobruk to Libya Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Queensland to New South Wales 1 fighter moved from 64 Sea Zone to New South Wales 1 fighter moved from 64 Sea Zone to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 factory_minor placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 factory_minor EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Changing PUs for ANZAC from 0 to 2 EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 1 cruiser moved from 34 Sea Zone to 32 Sea Zone 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians 1 infantry moved from Tobruk to Libya Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 carrier moved from 64 Sea Zone to 63 Sea Zone 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Queensland to New South Wales 1 fighter moved from 64 Sea Zone to New South Wales 1 fighter moved from 64 Sea Zone to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 factory_minor placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 factory_minor EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Changing PUs for ANZAC from 0 to 2 EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from Tobruk to Libya Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Baltic States to Northern Belarus 1 artillery and 2 infantry moved from Eastern Poland to Northern Belarus 1 artillery and 4 infantry moved from Eastern Poland to Southern Belarus 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Leningrad to Novgorod 1 armour moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Vologda 4 artilleries, 1 infantry and 1 mech_infantry moved from Leningrad to Vologda 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 5 artilleries and 10 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 6 armour and 6 mech_infantrys moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 6 armour and 6 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 bomber moved from Eastern Poland to Ukraine 1 armour moved from Leningrad to Nenetsia Germans take Nenetsia from Russians Combat - Germans Germans creates battle in territory 118 Sea Zone Battle in 128 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Northern Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northern Belarus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 artillery and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Southern Belarus, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Battle in Ukraine Germans attack with 6 armour, 1 artillery, 1 bomber and 6 mech_infantrys Russians defend with 1 armour, 1 factory_minor, 11 infantry and 1 mech_infantry Germans roll dice for 6 armour, 1 artillery, 1 bomber and 6 mech_infantrys in Ukraine, round 2 : 6/1 hits, 5.83 expected hits Russians roll dice for 1 armour, 11 infantry and 1 mech_infantry in Ukraine, round 2 : 4/1 hits, 4.67 expected hits 6 infantry owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 6 armour, 1 bomber and 3 mech_infantrys in Ukraine, round 3 : 4/1 hits, 4.50 expected hits Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Ukraine, round 3 : 3/1 hits, 2.67 expected hits 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 6 armour and 1 bomber in Ukraine, round 4 : 4/1 hits, 3.50 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 4 : 2/1 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour, 1 artillery and 6 mech_infantrys Casualties for Russians: 1 armour, 11 infantry and 1 mech_infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from Ukraine to Southern Italy 2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 aaGun, 1 artillery and 3 infantry moved from France to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 2 armour and 3 mech_infantrys moved from Germany to Northern Italy 1 aaGun moved from Bessarabia to Ukraine 4 artilleries and 6 infantry moved from Poland to Eastern Poland 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 118 Sea Zone to 115 Sea Zone 1 submarine moved from 116 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from Germany to Poland Place Units - Germans 3 armour placed in Southern France 2 armour and 2 mech_infantrys placed in Germany 1 artillery and 3 infantry placed in Western Germany 1 destroyer placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,5,3,2,6,3,5,2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour, 3 artilleries and 14 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Kansu 1 infantry moved from Timguska to Komi 1 infantry moved from Urals to Northern Sinkiang 1 infantry moved from Urals to Western Sinkiang 1 infantry moved from Urals to Samara 1 infantry moved from Yaroslavl to Gorky 1 infantry moved from Yaroslavl to Russia 1 infantry moved from Bryansk to Kursk 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Bryansk to Kursk 1 infantry moved from Smolensk to Russia 1 infantry moved from Bryansk to Kursk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Southern Manchuria Russians attack with 3 armour, 3 artilleries and 14 infantry Japanese defend with 1 infantry Russians roll dice for 3 armour, 3 artilleries and 14 infantry in Southern Manchuria, round 2 : 5/1 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 3 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Buryatia to Sakha 1 aaGun and 4 infantry moved from Amur to Sakha 1 aaGun moved from Smolensk to Russia Place Units - Russians 3 infantry placed in Stalingrad 10 infantry placed in Russia 1 fighter placed in Urals Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Russians : -0.33 Japanese : -0.33 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 32 Sea Zone 1 artillery and 4 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Wake Island 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 6 infantry moved from 20 Sea Zone to Southern Manchuria 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang 1 tactical_bomber moved from Szechwan to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Hopei to Eastern Sinkiang 2 bombers moved from French Indo China to Eastern Sinkiang 9 artilleries and 11 infantry moved from Korea to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 32 Sea Zone 1 artillery and 4 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Wake Island 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 6 infantry moved from 20 Sea Zone to Southern Manchuria 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang 1 tactical_bomber moved from Szechwan to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Hopei to Eastern Sinkiang 2 bombers moved from French Indo China to Eastern Sinkiang 9 artilleries and 11 infantry moved from Korea to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in Midway Battle in 26 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking Midway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 32 Sea Zone Japanese attack with 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 3 transports Americans defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports in 32 Sea Zone, round 2 : 9/1 hits, 9.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 32 Sea Zone, round 2 : 7/1 hits, 6.83 expected hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 32 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 tactical_bombers and 3 transports in 32 Sea Zone, round 3 : 9/1 hits, 8.83 expected hits Americans roll dice for 2 battleships, 3 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 32 Sea Zone, round 3 : 5/1 hits, 5.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 32 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports in 32 Sea Zone, round 4 : 7/1 hits, 6.67 expected hits Americans roll dice for 1 battleship and 3 transports in 32 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 32 Sea Zone Japanese win with 2 battleships, 3 carriers, 3 cruisers, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 107 Casualties for Japanese: 1 carrier, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports Battle in Wake Island Battle in Marshall Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 artillery and 3 infantry in Marshall Islands, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Marshall Islands Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 mech_infantry Battle in Southern Manchuria Japanese attack with 11 artilleries and 17 infantry Russians defend with 1 aaGun, 3 armour, 3 artilleries and 14 infantry Japanese roll dice for 11 artilleries and 17 infantry in Southern Manchuria, round 2 : 9/1 hits, 8.33 expected hits Chinese roll dice for 1 aaGun, 3 armour, 3 artilleries and 14 infantry in Southern Manchuria, round 2 : 7/1 hits, 7.17 expected hits 7 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Southern Manchuria Japanese roll dice for 11 artilleries and 10 infantry in Southern Manchuria, round 3 : 7/0 hits, 7.00 expected hits Chinese roll dice for 3 armour, 3 artilleries and 6 infantry in Southern Manchuria, round 3 : 4/1 hits, 4.50 expected hits 4 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Russians lost in Southern Manchuria Japanese roll dice for 11 artilleries and 6 infantry in Southern Manchuria, round 4 : 5/1 hits, 5.67 expected hits Chinese roll dice for 3 armour and 2 artilleries in Southern Manchuria, round 4 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Japanese, 3 armour owned by the Russians and 2 artilleries owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 11 artilleries and 4 infantry remaining. Battle score for attacker is 38 Casualties for Japanese: 13 infantry Casualties for Russians: 1 aaGun, 3 armour, 3 artilleries and 14 infantry Battle in Eastern Sinkiang Japanese attack with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 9 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Sinkiang, round 2 : 6/0 hits, 6.00 expected hits Chinese roll dice for 11 infantry in Eastern Sinkiang, round 2 : 4/1 hits, 3.67 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Eastern Sinkiang Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Eastern Sinkiang, round 3 : 5/1 hits, 4.67 expected hits Chinese roll dice for 5 infantry in Eastern Sinkiang, round 3 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 3 artilleries and 3 infantry Casualties for Chinese: 9 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 2 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Sinkiang to Szechwan 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 artillery moved from Anhwe to Honan 1 armour moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to French Indo China 1 aaGun moved from Korea to Northern Manchuria 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 5,1 Japanese collect 63 PUs (1 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -1.00 Chinese : -0.17 Japanese : 0.83





