@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Alannah's Game
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 2 battleships moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kiangsi to 36 Sea Zone 1 fighter moved from Kiangsi to Kwangsi Combat - Japanese Battle in Aleutian Islands Battle in Hunan Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Aleutian Islands from Americans, taking Hunan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber Chinese defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Chinese: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 destroyers and 1 fighter British defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 fighter in 36 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 battleships ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships in 37 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 5 fighters and 5 tactical_bombers in 41 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits Americans roll dice for 2 battleships, 2 cruisers and 2 transports in 41 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 transport owned by the British, 1 cruiser owned by the British, 1 transport owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 41 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 cruiser and 1 transport Casualties for British: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Buyant-Uhaa from Russians to Japanese EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Buyant-Uhaa: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 4 fighters and 4 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 5 carriers moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Japan to Kwangtung 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from 42 Sea Zone to Kwangtung 1 aaGun moved from Jehol to Buyant-Uhaa Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 4 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
British : -0.33 ANZAC : 0.67 Americans : -0.67 Chinese : 0.33 Japanese : 5.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Yunnan to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from French Central Africa to 91 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport in 91 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 42 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 5 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States 2 artilleries and 2 infantry placed in Central United States Americans undo move 2. 1 artillery and 1 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Italians : -0.17 Americans : 0.83 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Kweichow 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : -2.00 Japanese : 0.83 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Yunnan to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from French Central Africa to 91 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport in 91 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 42 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 5 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States 2 artilleries and 2 infantry placed in Central United States Americans undo move 2. 1 artillery and 1 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 28 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 cruiser EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Kweichow 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus Combat - British Battle in Borneo Battle in Caucasus British attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Borneo from Japanese, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 infantry moved from Iraq to Northwest Persia 3 fighters moved from Persia to Russia 1 fighter moved from Szechwan to Russia 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Hunan 4 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to Hopei 2 infantry moved from Szechwan to Yunnan 1 tactical_bomber moved from Yunnan to India 4 infantry moved from Burma to India 2 infantry moved from Burma to India 1 aaGun moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 3 infantry moved from Shan State to Yunnan 1 infantry moved from Siam to Shan State 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 armour moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour moved from Belgian Congo to Egypt Place Units - British 1 artillery and 2 fighters placed in Persia 1 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,2,1,3,5,5,6,1,4,3,5,1,3,2,4,6,5,2,6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5 UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.67 Italians : -0.17 British : 0.33 Americans : 0.83 Chinese : -2.00 Japanese : 1.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 4 bombers moved from Southern Italy to 91 Sea Zone 1 artillery moved from Algeria to Tunisia 2 armour moved from Bryansk to Caucasus Combat - Italians Italians creates battle in territory 97 Sea Zone Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Caucasus Italians attack with 2 armour British defend with 1 armour Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Tunisia Italians attack with 1 artillery ANZAC defend with 1 infantry Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tunisia Italians win, taking Tunisia from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 91 Sea Zone Italians attack with 4 bombers and 1 submarine Americans defend with 1 destroyer, 3 fighters and 1 transport Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 bombers in 91 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 91 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 3 bombers owned by the Italians and 1 submarine owned by the Italians lost in 91 Sea Zone Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 3 fighters and 1 transport in 91 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 bomber owned by the Italians and 1 fighter owned by the Americans lost in 91 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -36 Casualties for Italians: 4 bombers and 1 submarine Casualties for Americans: 1 destroyer and 1 fighter Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 artillery moved from Southern France to Northern Italy 2 aaGuns moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.00 ANZAC : -0.33 Americans : 1.67 Russians : -0.50 -
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 artillery, 2 battleships, 5 carriers, 5 fighters, 1 infantry, 5 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits Japanese roll dice for 2 battleships, 5 carriers and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 4 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -46 Casualties for ANZAC: 4 fighters and 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.83 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 artillery, 2 battleships, 5 carriers, 5 fighters, 1 infantry, 5 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits Japanese roll dice for 2 battleships, 5 carriers and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 4 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -46 Casualties for ANZAC: 4 fighters and 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Persia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.83 -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Russia 6 bombers and 1 fighter moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Tambov 2 infantry moved from Bryansk to Tambov 1 fighter moved from Western Germany to Belarus 2 infantry moved from Bryansk to Belarus 1 armour and 2 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 submarine moved from 112 Sea Zone to 91 Sea Zone -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Russia 6 bombers and 1 fighter moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Tambov 2 infantry moved from Bryansk to Tambov 1 fighter moved from Western Germany to Belarus 2 infantry moved from Bryansk to Belarus 1 armour and 2 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 submarine moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Russians launches 14 interceptors out of Russia Attackers Fire, : 0/8 hits, 1.33 expected hits Defenders Fire, : 3/14 hits, 2.33 expected hits 2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7,3,7,7 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Germans attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 5 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 armour moved from Novgorod to Bryansk 1 fighter moved from Belarus to Bryansk 4 bombers moved from Russia to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 bombers moved from Western Germany to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.17 Germans : -0.83 Defenders Fire, : : 0.67 Attackers Fire, : : -1.33 Russians : 0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 4 PUs; Russians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Vologda to Archangel 3 fighters moved from Russia to Archangel 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 3 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Archangel to Russia 2 aaGuns and 8 infantry moved from Vologda to Russia 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe Place Units - Russians 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 1.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Buyant-Uhaa to Chahar Japanese take Chahar from Chinese 1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 1 bomber moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 2 fighters, 1 infantry and 2 tactical_bombers moved from 37 Sea Zone to Malaya Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 1/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 bomber moved from Kiangsi to Kwangtung 1 aaGun and 1 artillery moved from Buyant-Uhaa to Chahar 1 infantry moved from Siberia to Amur 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kwangtung to Japan 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : -0.67 Japanese : -3.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from India to Malaya 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in Malaya Americans attack with 1 bomber Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Egypt to Persia 1 bomber moved from Gibraltar to Persia 1 bomber moved from Malaya to India Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 3 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 2.33 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Yunnan 3 infantry placed in Hunan Chinese undo move 3. 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : 2.67 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from India to Malaya 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in Malaya Americans attack with 1 bomber Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Egypt to Persia 1 bomber moved from Gibraltar to Persia 1 bomber moved from Malaya to India Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 3 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Yunnan 3 infantry placed in Hunan Chinese undo move 3. 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Hopei to Shantung Chinese take Shantung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 8 fighters moved from Russia to Ukraine Combat - British Battle in 91 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Ukraine British attack with 8 fighters Germans defend with 3 artilleries and 1 factory_minor British roll dice for 8 fighters in Ukraine, round 2 : 2/8 hits, 4.00 expected hits Germans roll dice for 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 2 fighters owned by the British lost in Ukraine retreated to Ukraine Germans win with 1 artillery remaining. Battle score for attacker is -12 Casualties for British: 2 fighters Casualties for Germans: 2 artilleries Non Combat Move - British 6 fighters moved from Ukraine to Russia 2 fighters moved from Persia to Russia 1 armour moved from Eastern Persia to Persia 1 armour moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 2 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from India to Yunnan 1 fighter moved from India to Persia 1 artillery and 1 infantry moved from Eastern Persia to West India 1 aaGun moved from Kweichow to Anhwe 3 infantry moved from Hunan to Anhwe 1 artillery and 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour moved from Union of South Africa to Tanganyika Territory 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour moved from India to Yunnan Place Units - British 1 infantry placed in United Kingdom 2 armour and 1 fighter placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,4,1,4,2,2,5,1,1,3,4,4,2,5,3,3,5,5,2,4,5,2 UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.83 British : -0.83 Americans : 2.33 Chinese : 2.67 Japanese : 0.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Tunisia to Algeria 1 armour moved from Caucasus to Tsinghai Italians take Kazakhstan from Russians Italians take Tsinghai from Chinese Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Italians attack with 1 artillery Americans defend with 1 infantry Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria Americans win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 armour moved from Caucasus to Bryansk Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : 0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 aaGun and 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 aaGun and 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Persia to India Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 2 bombers and 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 2 bombers and 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians Combat - Germans Battle in Volgograd Germans attack with 3 bombers, 1 fighter and 3 mech_infantrys Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Germans 3 bombers and 1 fighter moved from Volgograd to Bryansk 1 bomber moved from Bryansk to Southern Italy 3 bombers moved from Western Germany to Southern Italy 2 infantry moved from Belarus to Bryansk 1 armour moved from Smolensk to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 4 bombers placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -0.17





