@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Alannah's Game
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 2 artilleries moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 2 artilleries moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Anhwe to Korea Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 3 bombers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Volgograd to Tambov 1 infantry moved from Tambov to Bryansk 1 infantry moved from Urals to Vologda 1 infantry moved from Vologda to Smolensk 1 infantry moved from Smolensk to Bryansk 3 bombers moved from Western Germany to Southern Italy 17 bombers moved from Southern France to Southern Italy 1 bomber moved from Bryansk to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Cyprus 1 fighter moved from Bryansk to Cyprus 2 bombers moved from Bryansk to Southern Italy Place Units - Germans 3 bombers placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to Korea 4 infantry moved from Manchuria to Korea 1 bomber moved from Kwangtung to Korea 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Japanese take 41 Sea Zone from UK_Pacific 1 fighter and 1 tactical_bomber moved from Philippines to Celebes 1 fighter moved from Philippines to Java 1 tactical_bomber moved from Kwangtung to 42 Sea Zone 4 infantry moved from Kwangtung to Kwangsi 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer Americans defend with 2 transports 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Korea Japanese attack with 1 bomber, 1 fighter and 4 infantry French defend with 1 fighter; Americans defend with 2 artilleries and 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Korea, round 2 : 4/6 hits, 1.83 expected hits Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Korea, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Korea, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 fighter in Korea, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in Korea Japanese win, taking Korea from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 2 infantry Casualties for Americans: 2 artilleries and 2 infantry Casualties for French: 1 fighter Battle in Kwangsi Japanese attack with 4 infantry Chinese defend with 1 airfield and 1 artillery Japanese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 armour and 1 infantry Battle in Java Japanese attack with 1 artillery, 4 fighters and 3 tactical_bombers Americans defend with 1 artillery; ANZAC defend with 1 aaGun and 3 infantry AA fire in Java : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Java Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Java, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 aaGun, 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 3 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Java, round 4 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for ANZAC: 1 aaGun and 3 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 3 carriers moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangtung to Japan 1 bomber and 1 fighter moved from Korea to Japan 2 carriers moved from 41 Sea Zone to 42 Sea Zone 1 aaGun moved from Manchuria to Korea 1 fighter moved from Kwangtung to Philippines Place Units - Japanese 5 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans : -1.00 ANZAC : 1.00 Chinese : 0.67 AA fire in Java : : 0.50 Japanese : -1.83 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Northwest Persia to Russia 1 bomber moved from Anhwe to Russia 1 artillery moved from Morocco to Algeria Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 4 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 airfield and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Shantung to Kiangsu Place Units - Chinese 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Chahar 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Northwest Persia to Russia 1 bomber moved from Anhwe to Russia 1 artillery moved from Morocco to Algeria Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 4 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 airfield and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Shantung to Kiangsu Place Units - Chinese 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Chahar 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Purchase Units - British British buy 2 aaGuns, 1 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Jehol to Ulaanbaatar UK_Pacific take Buyant-Uhaa from Japanese UK_Pacific take Ulaanbaatar from Japanese 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus Combat - British Battle in Shensi British attack with 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Chinese Destroy Factories Manchuria British: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - British 1 fighter moved from Caucasus to Sikang 1 armour and 1 artillery moved from Persia to Northwest Persia 2 fighters moved from Persia to Russia 2 infantry moved from Shan State to Malaya 2 mech_infantrys moved from India to Yunnan 1 armour and 1 infantry moved from Kiangsi to Kwangsi 1 aaGun and 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 aaGun, 1 artillery and 1 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Anhwe 1 tactical_bomber moved from Shensi to Yunnan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Place Units - British 1 aaGun placed in Persia 1 aaGun, 1 armour and 1 fighter placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 fighterCombat Hit Differential Summary :
Germans : -0.67 British : 0.67 Americans : -1.67 Chinese : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to Albania Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.50 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 aaGun, 3 artilleries and 1 fighter moved from Queensland to New South Wales 1 battleship and 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : 0.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 aaGun, 3 artilleries and 1 fighter moved from Queensland to New South Wales 1 battleship and 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 9 infantry, 1 submarine and 5 transports; Remaining resources: 3 PUs; Combat Move - Germans 3 bombers moved from Western Germany to United Kingdom 23 bombers moved from Southern Italy to United Kingdom 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in United Kingdom Germans attack with 1 artillery, 26 bombers and 1 infantry British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/15 hits, 2.50 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 artillery, 25 bombers and 1 infantry in United Kingdom, round 2 : 14/27 hits, 17.33 expected hits British roll dice for 5 aaGuns, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/19 hits, 6.33 expected hits 5 aaGuns owned by the British, 5 bombers owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery and 20 bombers in United Kingdom, round 3 : 12/21 hits, 13.67 expected hits British roll dice for 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/10 hits, 3.33 expected hits 1 mech_infantry owned by the British, 3 bombers owned by the Germans and 9 infantry owned by the British lost in United Kingdom Germans captures 36PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery and 17 bombers remaining. Battle score for attacker is -28 Casualties for Germans: 9 bombers and 1 infantry Casualties for British: 5 aaGuns, 16 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 17 bombers moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 2 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 infantry moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Cyprus to Western Germany Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 1 submarine and 5 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 104 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 124 PUsCombat Hit Differential Summary :
Germans : -5.00 British : -0.67 AA fire in United Kingdom : : -1.50 -
@Alannah yeah, I’m done. I was worried you were looking at Sea Lion for awhile. Kept adding ground pounders. Not sure what I was supposed to do - probably too passive with the Soviets. ?





