Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
2 bombers and 1 fighter moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
2 bombers and 1 fighter moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 1 fighter and 3 mech_infantrys
Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
3 bombers and 1 fighter moved from Volgograd to Bryansk
1 bomber moved from Bryansk to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 infantry moved from Belarus to Bryansk
1 armour moved from Smolensk to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 10 PUs;
Russians buy 2 aaGuns; Remaining resources: 0 PUs;
Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 6 fighters and 1 tactical_bomber
Germans defend with 3 artilleries and 1 factory_minor
Russians roll dice for 6 fighters and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 3 artilleries in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the Germans lost in Ukraine
Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
2 aaGuns placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Chahar to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from Japan to Shantung
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 battleships moved from 37 Sea Zone to 43 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Shantung to Anhwe
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 6 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; Chinese defend with 2 artilleries and 4 infantry
AA fire in Anhwe : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/9 hits, 3.83 expected hits
Chinese roll dice for 1 aaGun, 2 artilleries and 7 infantry in Anhwe, round 2 : 4/9 hits, 3.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Anhwe, round 3 : 5/5 hits, 2.83 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.67 expected hits
1 armour owned by the Japanese, 3 infantry owned by the British and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 3 infantry
Casualties for Chinese: 2 artilleries and 4 infantry
Non Combat Move - Japanese
1 infantry moved from Amur to Manchuria
1 aaGun moved from Chahar to Jehol
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
3 tactical_bombers moved from Borneo to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
5 carriers and 2 destroyers moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 bomber, 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 factory_minor placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.67
AA fire in Anhwe : : 0.50
UK_Pacific : -0.67
Japanese : 2.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Volgograd
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Volgograd
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Kiangsu
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 2 destroyers
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 destroyers
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 3 destroyers
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Volgograd to Persia
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 aaGun, 2 artilleries, 3 carriers, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Persia to Russia
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 fighters and 3 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : -1.83
AA fire in Kiangsu : : -0.17
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 2 infantry moved from Hunan to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Volgograd
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Kiangsu
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 2 destroyers
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 destroyers
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 3 destroyers
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Volgograd to Persia
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 aaGun, 2 artilleries, 3 carriers, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Persia to Russia
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 fighters and 3 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 2 infantry moved from Hunan to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Malaya from Japanese to British
EDIT: Adding units owned by British to Malaya: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Hunan to Anhwe
1 aaGun and 3 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 artillery and 1 infantry moved from West India to India
1 artillery and 6 infantry moved from India to Burma
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 armour moved from Persia to Northwest Persia
3 fighters moved from Persia to Russia
1 armour moved from Iraq to Egypt
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
2 fighters placed in Persia
1 factory_minor placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 mech_infantry
EDIT: Turning off Edit Mode
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : -1.83
AA fire in Kiangsu : : -0.17
Japanese : -2.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone
1 armour moved from Bryansk to Caucasus
1 armour moved from Tsinghai to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Novosibirsk
Italians take Novosibirsk from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone
1 armour moved from Bryansk to Caucasus
1 armour moved from Tsinghai to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Novosibirsk
Italians take Novosibirsk from Russians
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Caucasus
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 2 bombers, 2 fighters and 1 submarine
British defend with 2 destroyers; Americans defend with 3 carriers, 9 fighters and 3 transports
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 2 destroyers, 9 fighters and 3 transports in 91 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
2 destroyers owned by the British, 2 bombers owned by the Italians, 1 submarine owned by the Italians and 2 fighters owned by the Italians lost in 91 Sea Zone
Americans win with 3 carriers, 9 fighters and 3 transports remaining. Battle score for attacker is -34
Casualties for Italians: 2 bombers, 2 fighters and 1 submarine
Casualties for British: 2 destroyers
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
4 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Bryansk to Ukraine
1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : -1.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Anhwe
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 2 armour, 4 artilleries, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
13 bombers moved from Southern Italy to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Samara to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 17 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 3 carriers, 7 fighters and 3 transports
Germans roll dice for 17 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 11/20 hits, 12.83 expected hits
Americans roll dice for 3 carriers, 7 fighters and 3 transports in 91 Sea Zone, round 2 : 3/10 hits, 5.67 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 17 bombers in 91 Sea Zone, round 3 : 11/17 hits, 11.33 expected hits
Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 17 bombers remaining. Battle score for attacker is 110
Casualties for Germans: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 carriers, 7 fighters and 3 transports
Non Combat Move - Germans
17 bombers moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Volgograd to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -2.17
Americans : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 2:35:42 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Sumatra
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Sumatra, round 2 : 3/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 artillery
Non Combat Move - Japanese
2 carriers moved from 43 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Timguska to Kansu
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangtung to Japan
2 carriers moved from 43 Sea Zone to 41 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
Place Units - Japanese
3 infantry placed in Manchuria
10 infantry placed in Japan
Japanese undo move 2.
9 infantry placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hunan to Manchuria
1 bomber moved from Persia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hunan to Manchuria
1 bomber moved from Persia to Volgograd
Combat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 bomber moved from Manchuria to Anhwe
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Egypt to Northwest Persia
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 3 mech_infantrys moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 16 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
5 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83
Americans : 0.83
AA fire in Manchuria : : -0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 artillery owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 artillery moved from Yunnan to Hunan
1 fighter moved from Kiangsu to Yunnan
Place Units - Chinese
1 artillery placed in Chahar
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 0.00