Hi Markus
Enjoy your game with crockett :)
Let’s game
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Increased Factory Production for Chinese
EDIT: Adding Technology Improved_Mech_Inf for Chinese
EDIT: Adding Technology Super subs for Chinese
EDIT: Adding Technology Rockets Advance for Chinese
EDIT: Adding Technology AA Radar for Chinese
EDIT: Adding Technology Airborne_Forces for Chinese
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology Shipyards for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Heavy Bomber for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Long Range Aircraft for UK_Pacific
EDIT: Adding Technology Shipyards for UK_Pacific
EDIT: Adding Technology Jet Power for UK_Pacific
EDIT: Adding Technology Increased Factory Production for UK_Pacific
EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
EDIT: Adding Technology Super subs for UK_Pacific
EDIT: Adding Technology Improved Artillery Support for UK_Pacific
EDIT: Adding Technology Rockets Advance for UK_Pacific
EDIT: Adding Technology AA Radar for UK_Pacific
EDIT: Adding Technology Heavy Bomber for UK_Pacific
EDIT: Adding Technology Airborne_Forces for UK_Pacific
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for ANZAC
EDIT: Adding Technology Improved_Mech_Inf for ANZAC
EDIT: Adding Technology Super subs for ANZAC
EDIT: Adding Technology Rockets Advance for ANZAC
EDIT: Adding Technology AA Radar for ANZAC
EDIT: Adding Technology Airborne_Forces for ANZAC
EDIT: Adding Technology Long Range Aircraft for ANZAC
EDIT: Adding Technology Shipyards for ANZAC
EDIT: Adding Technology War Bonds for ANZAC
EDIT: Adding Technology Jet Power for ANZAC
EDIT: Adding Technology Improved Artillery Support for ANZAC
EDIT: Adding Technology Heavy Bomber for ANZAC
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Increased Factory Production for Chinese
EDIT: Adding Technology Improved_Mech_Inf for Chinese
EDIT: Adding Technology Super subs for Chinese
EDIT: Adding Technology Rockets Advance for Chinese
EDIT: Adding Technology AA Radar for Chinese
EDIT: Adding Technology Airborne_Forces for Chinese
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology Shipyards for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Heavy Bomber for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Long Range Aircraft for UK_Pacific
EDIT: Adding Technology Shipyards for UK_Pacific
EDIT: Adding Technology Jet Power for UK_Pacific
EDIT: Adding Technology Increased Factory Production for UK_Pacific
EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
EDIT: Adding Technology Super subs for UK_Pacific
EDIT: Adding Technology Improved Artillery Support for UK_Pacific
EDIT: Adding Technology Rockets Advance for UK_Pacific
EDIT: Adding Technology AA Radar for UK_Pacific
EDIT: Adding Technology Heavy Bomber for UK_Pacific
EDIT: Adding Technology Airborne_Forces for UK_Pacific
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for ANZAC
EDIT: Adding Technology Improved_Mech_Inf for ANZAC
EDIT: Adding Technology Super subs for ANZAC
EDIT: Adding Technology Rockets Advance for ANZAC
EDIT: Adding Technology AA Radar for ANZAC
EDIT: Adding Technology Airborne_Forces for ANZAC
EDIT: Adding Technology Long Range Aircraft for ANZAC
EDIT: Adding Technology Shipyards for ANZAC
EDIT: Adding Technology War Bonds for ANZAC
EDIT: Adding Technology Jet Power for ANZAC
EDIT: Adding Technology Improved Artillery Support for ANZAC
EDIT: Adding Technology Heavy Bomber for ANZAC
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Germans
Germans buy 1 fighter; Remaining resources: 20 PUs;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 artillery moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to 110 Sea Zone
1 tactical_bomber moved from Poland to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Increased Factory Production for Chinese
EDIT: Adding Technology Improved_Mech_Inf for Chinese
EDIT: Adding Technology Super subs for Chinese
EDIT: Adding Technology Rockets Advance for Chinese
EDIT: Adding Technology AA Radar for Chinese
EDIT: Adding Technology Airborne_Forces for Chinese
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology Shipyards for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Heavy Bomber for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Long Range Aircraft for UK_Pacific
EDIT: Adding Technology Shipyards for UK_Pacific
EDIT: Adding Technology Jet Power for UK_Pacific
EDIT: Adding Technology Increased Factory Production for UK_Pacific
EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
EDIT: Adding Technology Super subs for UK_Pacific
EDIT: Adding Technology Improved Artillery Support for UK_Pacific
EDIT: Adding Technology Rockets Advance for UK_Pacific
EDIT: Adding Technology AA Radar for UK_Pacific
EDIT: Adding Technology Heavy Bomber for UK_Pacific
EDIT: Adding Technology Airborne_Forces for UK_Pacific
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for ANZAC
EDIT: Adding Technology Improved_Mech_Inf for ANZAC
EDIT: Adding Technology Super subs for ANZAC
EDIT: Adding Technology Rockets Advance for ANZAC
EDIT: Adding Technology AA Radar for ANZAC
EDIT: Adding Technology Airborne_Forces for ANZAC
EDIT: Adding Technology Long Range Aircraft for ANZAC
EDIT: Adding Technology Shipyards for ANZAC
EDIT: Adding Technology War Bonds for ANZAC
EDIT: Adding Technology Jet Power for ANZAC
EDIT: Adding Technology Improved Artillery Support for ANZAC
EDIT: Adding Technology Heavy Bomber for ANZAC
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Germans
Germans buy 1 fighter; Remaining resources: 20 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 artillery moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to 110 Sea Zone
1 tactical_bomber moved from Poland to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
Airborne Attack Move - Germans
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Increased Factory Production for Chinese
EDIT: Adding Technology Improved_Mech_Inf for Chinese
EDIT: Adding Technology Super subs for Chinese
EDIT: Adding Technology Rockets Advance for Chinese
EDIT: Adding Technology AA Radar for Chinese
EDIT: Adding Technology Airborne_Forces for Chinese
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology Shipyards for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Heavy Bomber for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Long Range Aircraft for UK_Pacific
EDIT: Adding Technology Shipyards for UK_Pacific
EDIT: Adding Technology Jet Power for UK_Pacific
EDIT: Adding Technology Increased Factory Production for UK_Pacific
EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
EDIT: Adding Technology Super subs for UK_Pacific
EDIT: Adding Technology Improved Artillery Support for UK_Pacific
EDIT: Adding Technology Rockets Advance for UK_Pacific
EDIT: Adding Technology AA Radar for UK_Pacific
EDIT: Adding Technology Heavy Bomber for UK_Pacific
EDIT: Adding Technology Airborne_Forces for UK_Pacific
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for ANZAC
EDIT: Adding Technology Improved_Mech_Inf for ANZAC
EDIT: Adding Technology Super subs for ANZAC
EDIT: Adding Technology Rockets Advance for ANZAC
EDIT: Adding Technology AA Radar for ANZAC
EDIT: Adding Technology Airborne_Forces for ANZAC
EDIT: Adding Technology Long Range Aircraft for ANZAC
EDIT: Adding Technology Shipyards for ANZAC
EDIT: Adding Technology War Bonds for ANZAC
EDIT: Adding Technology Jet Power for ANZAC
EDIT: Adding Technology Improved Artillery Support for ANZAC
EDIT: Adding Technology Heavy Bomber for ANZAC
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Germans
Germans buy 1 fighter; Remaining resources: 20 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 artillery moved from Holland Belgium to France
3 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Slovakia Hungary to 110 Sea Zone
1 tactical_bomber moved from Poland to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
Airborne Attack Move - Germans
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 8/20 hits, 7.50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 3/16 hits, 6.33 expected hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Germans, 1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 4/13 hits, 5.33 expected hits
French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 2 submarines and 5 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 fighters and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers and 3 fighters in 111 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 bombers moved from 111 Sea Zone to Western Germany
3 fighters moved from 111 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 aaGun, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 75 PUs
Germans collect 6 PUs from War Bonds; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for Germans
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -6.17
British : 0.83
French : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
Airborne Attack Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Rostov
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
Place Units - Russians
1 submarine placed in 127 Sea Zone
1 fighter and 2 infantry placed in Novgorod
Russians undo move 2.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
4 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Russians collect 6 PUs from War Bonds; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Activate Technology - Japanese
Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Japanese
Japanese buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Hunan
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 1/8 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 3 : 4/8 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Shantung to Jehol
1 fighter moved from Korea to Manchuria
1 infantry moved from Shantung to Jehol
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kiangsu
1 fighter moved from Okinawa to Kiangsu
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Japanese collect 1 PU from War Bonds; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Activate Technology - Americans
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Americans collect 3 PUs from War Bonds; end with 55 PUs
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Super subs for Russians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Chinese has no rockets to fire
Non Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 1 PU from War Bonds; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing Technology Super subs for Chinese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Activate Technology - Americans
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Americans collect 3 PUs from War Bonds; end with 55 PUs
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Super subs for Russians
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Chinese has no rockets to fire
Non Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 1 PU from War Bonds; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing Technology Super subs for Chinese
EDIT: Turning off Edit Mode
Activate Technology - British
Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Activate Technology - UK_Pacific
Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Rocket attack in Northern Italy does 4 damage to factory_major owned by Italians
Rockets in Scotland roll: 4
Rocket attack in Northern Italy does 1 damage to factory_major owned by Italians
Rockets in United Kingdom roll: 1
1 fighter moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
Combat - British
Battle in 111 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 3 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship
Battle in 96 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from 111 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from 96 Sea Zone to Anglo Egyptian Sudan
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 factory_minor placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs
British collect 3 PUs from War Bonds; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 factory_minor
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
EDIT: Changing PUs for British from 37 to 38
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -1.50
Italians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Activate Technology - Italians
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Rocket attack in Gibraltar does 1 damage to harbour owned by British
Rockets in Southern Italy roll: 1
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.50 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 0/4 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 4 : 1/3 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
British defend with 1 carrier, 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British and 1 carrier owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Italians collect 4 PUs from War Bonds; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -3.33
British : -0.67
French : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Activate Technology - ANZAC
Trigger ANZAC Improved Mech Inf: ANZAC is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
ANZAC collect 1 PU from War Bonds; end with 19 PUs
Activate Technology - French
Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
French has no rockets to fire
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - French
1 fighter moved from Southern France to United Kingdom
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for French
EDIT: Removing Technology Improved_Mech_Inf for ANZAC
EDIT: Removing Technology Heavy Bomber for British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 11 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 4 damage to airfield owned by British
Rockets in France roll: 4
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Poland to Eastern Poland
1 armour, 5 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 infantry moved from Romania to Eastern Poland
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 artilleries moved from France to Southern France
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern France
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Southern France
Germans attack with 3 artilleries, 1 fighter and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries, 1 fighter and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2.83 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Germans winRussians win with 1 submarine remaining, taking Southern France from French with 3 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Germans
5 armour moved from France to Germany
4 mech_infantrys moved from France to Germany
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Germany to Poland
2 infantry moved from Denmark to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from Holland Belgium to Poland
3 tactical_bombers moved from Holland Belgium to Poland
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 fighter and 3 mech_infantrys placed in Western Germany
1 infantry placed in France
1 destroyer and 3 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 43 PUs; end with 43 PUs
Germans collect 1 PU from War Bonds; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Novgorod roll: 1
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Bessarabia
Airborne Attack Move - Russians
Russians creates battle in territory 125 Sea Zone
1 infantry moved from Russia to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Rostov to Bryansk
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk
2 fighters moved from Novgorod to Russia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yenisey
6 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Russians collect 2 PUs from War Bonds; end with 37 PUs
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for Russians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
6 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 artilleries moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 armour and 1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 bombers moved from Kiangsu to Buryatia
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
AA fire in Buryatia : 1/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese lost in Buryatia
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 9/20 hits, 6.83 expected hits
Russians roll dice for 2 aaGuns and 13 infantry in Buryatia, round 2 : 4/13 hits, 4.33 expected hits
4 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 6/16 hits, 6.17 expected hits
Russians roll dice for 6 infantry in Buryatia, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 6 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 13 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Anhwe to Hunan
2 fighters moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 infantry moved from Jehol to Anhwe
3 fighters moved from Buryatia to Jehol
2 bombers moved from Buryatia to Jehol
1 tactical_bomber moved from Buryatia to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Japanese collect 1 PU from War Bonds; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Buryatia : : -1.00
Russians : -0.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone
1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 54 Sea Zone to 50 Sea Zone
Place Units - Americans
1 battleship and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Americans collect 5 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Chinese has no rockets to fire
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 armour, 3 artilleries and 8 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Chinese collect 2 PUs from War Bonds; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone
1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone
1 fighter moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 54 Sea Zone to 50 Sea Zone
Place Units - Americans
1 battleship and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Americans collect 5 PUs from War Bonds; end with 57 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Chinese has no rockets to fire
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 armour, 3 artilleries and 8 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Chinese collect 2 PUs from War Bonds; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Activate Technology - British
British giving technology to UK_Pacific: Increased Factory Production
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 35 PUs;
British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in Scotland roll: 1
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 4
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 96 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British and 1 battleship owned by the Italians lost in 96 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship and 2 cruisers
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from 125 Sea Zone to United Kingdom
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 artilleries and 3 infantry moved from India to Burma
Place Units - British
1 armour and 3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
British collect 4 PUs from War Bonds; end with 37 PUs
Place Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33
Italians : 0.00
Chinese : 1.83
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Rocket attack in Egypt does 4 damage to harbour owned by British
Rockets in Southern Italy roll: 4
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
5 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 2 : 4/11 hits, 3.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from Greece to Southern Italy
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Italians collect 4 PUs from War Bonds; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.33
Neutral_Allies : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Java to 42 Sea Zone
1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
ANZAC collect 5 PUs from War Bonds; end with 21 PUs
Combat Move - French
French has no rockets to fire
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Heavy Bomber for ANZAC
EDIT: Removing Technology Airborne_Forces for British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :