@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs ANZAC collect 5 PUs from War Bonds; end with 21 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for ANZAC EDIT: Removing Technology Airborne_Forces for British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for Americans EDIT: Removing Technology Increased Factory Production for Chinese EDIT: Removing Technology Improved_Mech_Inf for Chinese EDIT: Removing Technology Rockets Advance for Chinese EDIT: Removing Technology AA Radar for Chinese EDIT: Removing Technology Heavy Bomber for Chinese EDIT: Removing Technology Airborne_Forces for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 44 PUs; Germans buy 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Germans EDIT: Removing Technology Improved_Mech_Inf for Japanese EDIT: Removing Technology Improved_Mech_Inf for Italians EDIT: Removing Technology Increased Factory Production for Italians EDIT: Turning off Edit Mode Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in Western Germany roll: 2 Rocket attack in United Kingdom does 4 damage to airfield owned by British Rockets in France roll: 5 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 10 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Baltic States 5 artilleries moved from Eastern Poland to Western Ukraine 3 armour moved from Eastern Poland to Western Ukraine 1 fighter moved from Poland to Baltic States 1 tactical_bomber moved from Poland to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 2 submarines moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 mech_infantry moved from Germany to Baltic States 3 infantry moved from Eastern Poland to Bessarabia 5 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 tactical_bomber moved from Western Germany to Bessarabia 1 tactical_bomber moved from Poland to Baltic States 1 tactical_bomber moved from Poland to Bessarabia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in 125 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport Russians defend with 1 submarine Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 5 Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/10 hits, 4.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 114 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Western Ukraine 2 bombers moved from Bessarabia to Western Germany 1 aaGun moved from Poland to Eastern Poland 11 mech_infantrys moved from Germany to Eastern Poland 7 armour moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 3 artilleries moved from Southern France to France 1 armour moved from Normandy Bordeaux to Western Germany 2 fighters moved from 114 Sea Zone to Eastern Poland 2 tactical_bombers moved from 114 Sea Zone to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 tactical_bomber moved from Baltic States to Western Germany 1 fighter moved from Baltic States to Western Germany 1 tactical_bomber moved from Bessarabia to Eastern Poland Place Units - Germans 9 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Germans collect 2 PUs from War Bonds; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.50
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Germany does 5 damage to factory_major owned by Germans Rockets in Novgorod roll: 5 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 1 tactical_bomber moved from Russia to Iraq 1 fighter moved from Russia to Iraq 1 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus Airborne Attack Move - Russians 1 infantry moved from Russia to Belarus Combat - Russians Battle in Iraq Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 3 infantry Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 3.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry EDIT: Adding units owned by Russians to Amur: 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from Belarus to Russia 1 aaGun, 1 artillery and 8 infantry moved from Archangel to Vologda 3 aaGuns, 3 artilleries and 21 infantry moved from Bryansk to Russia 1 armour moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Central Mongolia to Tsagaan Olom 2 infantry moved from Kansu to Shensi 7 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Russians collect 5 PUs from War Bonds; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing Technology Long Range Aircraft for Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.33 Neutral_Axis : 0.00
-
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 artillery moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Amur 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Suiyuyan 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 battleship moved from 33 Sea Zone to 54 Sea Zone 3 destroyers moved from 33 Sea Zone to 54 Sea Zone 2 carriers moved from 33 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 3 mech_infantrys moved from Kiangsu to Kwangtung 2 bombers moved from Jehol to Yakut S.S.R. 1 tactical_bomber moved from Jehol to Yakut S.S.R. 2 fighters moved from Jehol to Yakut S.S.R. 1 fighter moved from Jehol to Yakut S.S.R. 1 fighter moved from Japan to Amur 1 tactical_bomber moved from Japan to Amur 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 battleships moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung Airborne Attack Move - Japanese 1 infantry moved from Japan to Amur Combat - Japanese
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 artillery moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Amur 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Suiyuyan 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 battleship moved from 33 Sea Zone to 54 Sea Zone 3 destroyers moved from 33 Sea Zone to 54 Sea Zone 2 carriers moved from 33 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 3 mech_infantrys moved from Kiangsu to Kwangtung 2 bombers moved from Jehol to Yakut S.S.R. 1 tactical_bomber moved from Jehol to Yakut S.S.R. 2 fighters moved from Jehol to Yakut S.S.R. 1 fighter moved from Jehol to Yakut S.S.R. 1 fighter moved from Japan to Amur 1 tactical_bomber moved from Japan to Amur 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 battleships moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung Airborne Attack Move - Japanese 1 infantry moved from Japan to Amur Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Amur Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 7 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/13 hits, 5.67 expected hits Russians roll dice for 7 infantry in Yakut S.S.R., round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for Russians: 7 infantry Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 infantry moved from Kweichow to Hunan 1 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 aaGun moved from Jehol to Anhwe 3 fighters moved from Yakut S.S.R. to Buyant-Uhaa 1 tactical_bomber moved from Yakut S.S.R. to Buyant-Uhaa 1 fighter moved from Amur to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Amur to Japan 1 bomber moved from Yakut S.S.R. to Buyant-Uhaa 3 fighters moved from Kwangtung to Hunan 1 bomber moved from Yakut S.S.R. to Buyant-Uhaa Place Units - Japanese 1 armour and 3 mech_infantrys placed in Kiangsu 1 artillery placed in Japan 2 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Japanese collect 5 PUs from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
British : -1.33 Americans : -0.67 ANZAC : -1.17 UK_Pacific : 0.33 Russians : -0.67 Japanese : 0.83
-
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Wake Island roll: 1 1 bomber moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Wake Island roll: 1 1 bomber moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 fighter, 1 tactical_bomber and 3 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Americans collect 3 PUs from War Bonds; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.83
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 4 PUs from War Bonds; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Americans EDIT: Removing Technology Long Range Aircraft for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Wake Island roll: 1 1 bomber moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 fighter, 1 tactical_bomber and 3 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Americans collect 3 PUs from War Bonds; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 4 PUs from War Bonds; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Americans EDIT: Removing Technology Long Range Aircraft for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British buy 3 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in Scotland roll: 2 4 fighters moved from United Kingdom to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 43 Sea Zone British roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 fighter in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 125 Sea Zone British attack with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 125 Sea Zone 1 transport owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 27 Casualties for British: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer, 2 submarines and 1 transport Non Combat Move - British 4 fighters moved from 125 Sea Zone to Scotland 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Persia to Iraq 3 aaGuns, 3 artilleries and 9 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Malaya Place Units - British 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa 3 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 28 PUs (5 lost to blockades); end with 28 PUs British collect 1 PU from War Bonds; end with 29 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 armour, 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17 British : 2.00 Americans : -0.17 Chinese : 0.33 Japanese : -1.83
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser and 1 fighter; Remaining resources: 5 PUs; Combat Move - Italians Rocket attack in Egypt does 2 damage to factory_minor owned by British Rockets in Southern Italy roll: 2 1 armour moved from Greece to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 4 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 submarine moved from 92 Sea Zone to 86 Sea Zone Combat - Italians Battle in 86 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 86 Sea Zone Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 4/10 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 3 : 4/9 hits, 3.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 transports moved from 92 Sea Zone to 97 Sea Zone 4 infantry moved from Greece to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Southern Italy 2 fighters moved from Yugoslavia to 97 Sea Zone 1 bomber moved from Yugoslavia to Southern Italy 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Alexandria to Tobruk 3 infantry moved from Alexandria to Tobruk Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 cruiser placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 22 PUs Italians collect 4 PUs from War Bonds; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 1.17 French : -0.67 Neutral_Allies : -1.00
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Rocket attack in Caroline Islands does 4 damage to airfield owned by Japanese Rockets in Queensland roll: 4 Non Combat Move - ANZAC 1 battleship moved from 62 Sea Zone to 52 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,1,2,3,2,5,2,4,1,5,2,3 ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs ANZAC collect 4 PUs from War Bonds; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French French has no rockets to fire 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Combat - French Battle in 37 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to French West Africa Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for French EDIT: Removing Technology Airborne_Forces for French EDIT: Removing Technology AA Radar for British EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Airborne_Forces for ANZAC EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 46 PUs; Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in United Kingdom does 2 damage to factory_major owned by British Rockets in Western Germany roll: 2 Rocket attack in Scotland does 5 damage to airfield owned by British Rockets in France roll: 5 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 3 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Western Ukraine to Rostov Germans take Bryansk from Russians Germans take Rostov from Russians 2 armour, 5 artilleries and 18 infantry moved from Western Ukraine to Bryansk 11 mech_infantrys moved from Eastern Poland to Bryansk 7 armour moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Baltic States to Belarus 2 fighters moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus Airborne Attack Move - Germans Germans creates battle in territory 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 3 destroyers Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 destroyers in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 3 destroyers remaining. Battle score for attacker is -5 Casualties for Germans: 1 submarine Battle in Belarus Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Western Ukraine to Bryansk 2 fighters moved from Belarus to Western Ukraine 2 tactical_bombers moved from Belarus to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 6 infantry moved from Karelia to Finland 3 fighters moved from Western Germany to Western Ukraine Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 53 PUs (1 lost to blockades); end with 53 PUs Germans collect 2 PUs from War Bonds; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Germans EDIT: Removing Technology Airborne_Forces for Japanese EDIT: Removing Technology Airborne_Forces for Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 British : 0.00 Russians : -0.33
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans Rockets in Russia roll: 2 1 armour and 4 fighters moved from Russia to Rostov Airborne Attack Move - Russians 1 infantry moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 armour, 4 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 4 fighters and 1 infantry in Rostov, round 2 : 2/6 hits, 3.33 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 4 fighters moved from Rostov to Russia 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Russia 1 aaGun, 1 artillery and 8 infantry moved from Vologda to Russia 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Russians collect 2 PUs from War Bonds; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.33
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Yakut S.S.R. to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Hunan to Kwangsi 2 mech_infantrys moved from Kwangtung to Kwangsi 1 artillery and 2 infantry moved from Suiyuyan to Hopei 2 bombers moved from Buyant-Uhaa to Hopei 3 mech_infantrys moved from Kiangsu to Kwangsi 1 armour moved from Kiangsu to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 tactical_bomber moved from Buyant-Uhaa to Hopei 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Buyant-Uhaa to Hopei Combat - Japanese Battle in Sumatra Battle in Hopei Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Sumatra from UK_Pacific, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 5/17 hits, 5.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Kwangsi to Kiangsu 1 aaGun moved from Anhwe to Kiangsu 2 bombers moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu 1 tactical_bomber moved from Kwangsi to Kiangsu 1 infantry moved from Amur to Manchuria 1 infantry moved from Central Mongolia to Buyant-Uhaa 2 fighters moved from Buyant-Uhaa to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 4 mech_infantrys placed in Kiangsu 3 artilleries and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,4,5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs Japanese collect 2 PUs from War Bonds; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.83
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Midway roll: 6 Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese Rockets in Wake Island roll: 3 1 bomber moved from Midway to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 fighters placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Americans collect 2 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Americans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Jet Power for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Midway roll: 6 Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese Rockets in Wake Island roll: 3 1 bomber moved from Midway to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 fighters placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Americans collect 2 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Americans EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Jet Power for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British repair damage of 2x factory_minor, 4x airfield, 3x airfield; Remaining resources: 24 PUs; British buy 1 armour and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians Rockets in Scotland roll: 6 Rocket attack in Western Germany does 2 damage to airfield owned by Germans Rockets in United Kingdom roll: 2 3 armour and 2 mech_infantrys moved from Egypt to Tobruk British take Alexandria from Italians 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi 3 artilleries and 6 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Kwangsi Combat - British British creates battle in territory 109 Sea Zone Battle in Tobruk British attack with 3 armour and 2 mech_infantrys Italians defend with 1 artillery and 3 infantry British roll dice for 3 armour and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Tobruk British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 4 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk British win, taking 109 Sea Zone from Germans, taking Tobruk from Italians with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra British roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kwangsi British attack with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys British roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys in Kwangsi, round 2 : 6/13 hits, 4.50 expected hits 6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Kwangsi British roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 3 : 3/6 hits, 2.17 expected hits 4 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 4 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Kwangsi British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries and 8 infantry Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 3 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 4 fighters moved from Scotland to French Central Africa 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 3 destroyers moved from 109 Sea Zone to 87 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 3 infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 armour placed in Egypt 3 transports placed in 110 Sea Zone British undo move 2. 3 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 30 PUs (3 lost to blockades); end with 30 PUs British collect 3 PUs from War Bonds; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : 1.50 Italians : -0.67 Americans : 0.00 Japanese : 4.17
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 36 PUs; Italians buy 1 cruiser, 4 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Rocket attack in Egypt does 1 damage to factory_minor owned by British Rockets in Southern Italy roll: 1 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6,5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Non Combat Move - Italians 1 artillery and 1 infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Egypt to Southern Italy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy 1 submarine moved from 86 Sea Zone to 85 Sea Zone Place Units - Italians 3 submarines and 1 transport placed in 95 Sea Zone 1 cruiser and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Italians collect 5 PUs from War Bonds; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Queensland roll: 2 Non Combat Move - ANZAC 1 battleship moved from 52 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 5 fighters and 4 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs ANZAC collect 2 PUs from War Bonds; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 1 destroyer moved from 37 Sea Zone to 54 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for French EDIT: Removing Technology AA Radar for ANZAC EDIT: Removing Technology Airborne_Forces for UK_Pacific EDIT: Removing Technology Long Range Aircraft for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :