@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Germans
EDIT: Removing Technology Long Range Aircraft for Japanese
EDIT: Removing Technology Rockets Advance for Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Germans
EDIT: Removing Technology Long Range Aircraft for Japanese
EDIT: Removing Technology Rockets Advance for Italians
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Novgorod roll: 1
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in Western Germany roll: 3
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in France roll: 1
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Bryansk
1 aaGun, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 fighters placed in Novgorod
1 bomber and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
Germans collect 5 PUs from War Bonds; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Russians buy 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans
Rockets in Russia roll: 1
1 mech_infantry moved from Russia to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Tsinghai to Shensi
Airborne Attack Move - Russians
1 infantry moved from Russia to Rostov
Combat - Russians
Battle in Shensi
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Volgograd to Russia
Place Units - Russians
1 aaGun, 1 armour, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Russians collect 6 PUs from War Bonds; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
4 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
3 battleships moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 5 infantry and 4 mech_infantrys
British defend with 3 aaGuns, 1 armour, 1 artillery and 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 battleships and 1 cruiser in Kwangsi, round 2 : 1/4 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries, 5 infantry and 4 mech_infantrys in Kwangsi, round 2 : 1/12 hits, 3.50 expected hits
Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Kwangsi
Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Kwangsi, round 3 : 1/9 hits, 3.00 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
Japanese roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Kwangsi, round 4 : 4/8 hits, 2.67 expected hits
Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 : 2/6 hits, 2.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Kwangsi
Japanese roll dice for 3 artilleries and 3 mech_infantrys in Kwangsi, round 5 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 1 armour and 1 artillery in Kwangsi, round 5 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kwangsi, round 6 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Soviet Far East to Siberia
3 carriers moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
5 submarines moved from 6 Sea Zone to 36 Sea Zone
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsu to Japan
Place Units - Japanese
1 artillery and 3 infantry placed in Kwangtung
4 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5,5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 41 PUs (6 lost to blockades); end with 50 PUs
Japanese collect 4 PUs from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -6.00
Test summary from TripleA, engine version: 1.9, time: 8:04:32 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Germany causes 5 damage total.
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Americans collect 1 PU from War Bonds; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hopei
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 3 PUs from War Bonds; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Chinese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Germany causes 5 damage total.
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Americans collect 1 PU from War Bonds; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Americans
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hopei
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 3 PUs from War Bonds; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Chinese
EDIT: Turning off Edit Mode
Activate Technology - British
British giving technology to UK_Pacific: Rockets Advance
Purchase Units - British
British repair damage of 2x factory_minor, 3x airfield, 1x airfield; Remaining resources: 41 PUs;
British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians
Rockets in Scotland roll: 2
Rocket attack in Western Germany does 4 damage to airfield owned by Germans
Rockets in United Kingdom roll: 4
1 armour and 2 mech_infantrys moved from Tobruk to Tunisia
1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Borneo
Battle in Tunisia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking 35 Sea Zone from Japanese, taking Borneo from Japanese, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to Iraq
2 destroyers moved from 85 Sea Zone to 87 Sea Zone
4 fighters moved from Egypt to Malta
2 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 battleship, 1 cruiser and 2 destroyers moved from 43 Sea Zone to 38 Sea Zone
Place Units - British
2 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs
British collect 1 PU from War Bonds; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,1,6,1,4,6,1,4,3,2,3,4,4,1,1,2,6,3,1,6,1,5,2,1,5,1,4
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
British : 0.00
Italians : 0.50
AA fire in Western Germany : : -0.17
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 18 PUs;
Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries moved from Southern France to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
1 fighter moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Malta
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Malta
4 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 93 Sea Zone to 96 Sea Zone
2 cruisers moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from 93 Sea Zone to Malta
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry
British defend with 1 aaGun, 4 fighters and 1 infantry
AA fire in Malta : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 battleship and 3 cruisers in Malta, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Malta, round 2 : 5/11 hits, 4.83 expected hits
British roll dice for 1 aaGun, 4 fighters and 1 infantry in Malta, round 2 : 3/5 hits, 3.00 expected hits
1 aaGun owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 3 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 39
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun, 4 fighters and 1 infantry
Non Combat Move - Italians
1 fighter moved from Malta to Southern Italy
2 fighters moved from Malta to 96 Sea Zone
1 bomber moved from Malta to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
Italians undo move 1.
2 transports placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Italians collect 6 PUs from War Bonds; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.00
AA fire in Malta : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Celebes to 54 Sea Zone
1 infantry moved from Siam to Shan State
1 fighter moved from Shan State to Yunnan
Place Units - ANZAC
1 battleship and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
ANZAC collect 3 PUs from War Bonds; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
French has no rockets to fire
Non Combat Move - French
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Long Range Aircraft for UK_Pacific
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Super subs for British
EDIT: Removing Technology Rockets Advance for ANZAC
EDIT: Removing Technology Super subs for French
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major, 4x airfield, 1x factory_minor; Remaining resources: 68 PUs;
Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in Western Germany roll: 2
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in France roll: 1
10 armour, 5 artilleries, 1 bomber, 8 fighters, 21 infantry, 33 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 fighters moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 5 artilleries, 2 bombers, 11 fighters, 21 infantry, 33 mech_infantrys and 5 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 5/15 hits, 5.00 expected hits
5 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters, 21 infantry and 33 mech_infantrys in Russia, round 2 : 24/87 hits, 30.00 expected hits
Russians roll dice for 5 aaGuns, 2 armour, 12 artilleries, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 29/76 hits, 27.17 expected hits
19 infantry owned by the Russians, 21 infantry owned by the Germans, 5 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters and 25 mech_infantrys in Russia, round 3 : 29/58 hits, 25.17 expected hits
Russians roll dice for 2 armour, 12 artilleries, 4 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 20/57 hits, 20.83 expected hits
29 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters and 5 mech_infantrys in Russia, round 4 : 18/38 hits, 18.83 expected hits
Russians roll dice for 2 armour, 12 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/28 hits, 11.17 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 9 artilleries owned by the Russians, 5 artilleries owned by the Germans, 4 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 2 bombers and 11 fighters in Russia, round 5 : 13/24 hits, 13.50 expected hits
Russians roll dice for 2 armour, 3 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 7/10 hits, 5.17 expected hits
1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 11 armour, 5 artilleries, 21 infantry, 33 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 5 aaGuns, 2 armour, 12 artilleries, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
11 fighters moved from Russia to Ukraine
2 bombers moved from Russia to Ukraine
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
5 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Germans
EDIT: Removing Technology Heavy Bomber for Japanese
EDIT: Removing Technology Heavy Bomber for Italians
EDIT: Turning off Edit Mode
2 fighters placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry and 1 mech_infantry placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 59 PUs (1 lost to blockades); end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00
Germans : -3.50
Russians : 5.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
Russians has no rockets to fire
1 infantry and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kansu to Shensi
3 fighters moved from Kiangsu to Shensi
1 tactical_bomber moved from Kiangsu to Shensi
1 bomber moved from Japan to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Celebes
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Celebes from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport
British defend with 1 submarine
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
1 submarine owned by the British lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from UK_Pacific with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for British: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/7 hits, 4.00 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Shensi, round 3 : 5/6 hits, 3.67 expected hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Japanese
3 fighters moved from Shensi to Kansu
1 bomber moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Kansu
1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Kiangsu to Shantung
3 mech_infantrys moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
1 infantry moved from Siberia to Amur
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
4 infantry placed in Kwangtung
4 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 52 PUs
Japanese collect 2 PUs from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
Japanese : 3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from India to Kiangsu
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Guam roll: 3
Rocket attack in Japan does 5 damage to factory_major owned by Japanese
Rockets in Midway roll: 5
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from India to Kiangsu
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
3 submarines owned by the Italians Submerged
Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
Non Combat Move - Americans
1 bomber moved from 95 Sea Zone to Tunisia
1 fighter moved from 95 Sea Zone to Tunisia
3 fighters moved from 110 Sea Zone to United Kingdom
1 artillery moved from Scotland to United Kingdom
2 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 cruiser and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Americans : 1.00
AA fire in Kiangsu : : 0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hunan
2 artilleries and 4 infantry moved from Kweichow to Anhwe
2 artilleries and 3 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
2 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Guam roll: 3
Rocket attack in Japan does 5 damage to factory_major owned by Japanese
Rockets in Midway roll: 5
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from India to Kiangsu
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
3 submarines owned by the Italians Submerged
Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
Non Combat Move - Americans
1 bomber moved from 95 Sea Zone to Tunisia
1 fighter moved from 95 Sea Zone to Tunisia
3 fighters moved from 110 Sea Zone to United Kingdom
1 artillery moved from Scotland to United Kingdom
2 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 fighter placed in Eastern United States
1 cruiser and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hunan
2 artilleries and 4 infantry moved from Kweichow to Anhwe
2 artilleries and 3 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
1 artillery and 1 infantry placed in Hopei
2 artilleries and 1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Activate Technology - British
British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 37 PUs;
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Rocket attack in Southern France does 4 damage to factory_minor owned by Germans
Rockets in Scotland roll: 4
Rocket attack in Southern France does 2 damage to factory_minor owned by Germans
Rockets in United Kingdom roll: 4
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - British
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
British roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
4 infantry moved from India to West India
1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
3 armour and 3 mech_infantrys moved from Egypt to Iraq
2 destroyers moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
Place Units - British
3 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 38 PUs
British collect 1 PU from War Bonds; end with 39 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
British : -0.67
Americans : 1.00
AA fire in Kiangsu : : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 1 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Italians collect 4 PUs from War Bonds; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Burma
1 fighter moved from Yunnan to Hunan
Place Units - ANZAC
1 cruiser, 2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
ANZAC collect 2 PUs from War Bonds; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - French
French has no rockets to fire
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for ANZAC
EDIT: Removing Technology Long Range Aircraft for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Removing Technology Rockets Advance for French
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology AA Radar for UK_Pacific
EDIT: Removing Technology Jet Power for British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Germans
EDIT: Removing Technology Increased Factory Production for Japanese
EDIT: Removing Technology Improved Artillery Support for Italians
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 105 PUs;
Germans buy 4 armour, 2 artilleries, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in France roll: 5
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
5 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Ukraine to Egypt
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Egypt
Combat Hit Differential Summary :