@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs; Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in Russia does 2 damage to factory_major owned by Russians Rockets in Novgorod roll: 2 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 2 bombers moved from Western Ukraine to Russia 7 fighters moved from Western Ukraine to Russia 5 tactical_bombers moved from Western Ukraine to Rostov 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Italians EDIT: Removing Technology AA Radar for Japanese EDIT: Removing Technology Super subs for Germans EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs; Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in Russia does 2 damage to factory_major owned by Russians Rockets in Novgorod roll: 2 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in France roll: 2 2 bombers moved from Western Ukraine to Russia 7 fighters moved from Western Ukraine to Russia 5 tactical_bombers moved from Western Ukraine to Rostov 4 mech_infantrys moved from Belarus to Rostov 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd Germans take Volgograd from Russians 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.33 expected hits 1 bomber killed by AA AA fire in Russia : 0/1 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 6 damage total. Battle in Rostov Germans attack with 6 mech_infantrys and 5 tactical_bombers Russians defend with 1 armour Germans roll dice for 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 4/11 hits, 3.50 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Cleaning up after air battles Non Combat Move - Germans 7 fighters moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 5 tactical_bombers moved from Rostov to Bryansk 1 armour moved from Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Germany 6 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Karelia Place Units - Germans 3 mech_infantrys placed in Ukraine 1 fighter and 2 mech_infantrys placed in Novgorod Germans undo move 2. 3 mech_infantrys placed in Novgorod 1 fighter, 3 infantry and 5 mech_infantrys placed in Germany Germans undo move 3. 1 fighter and 5 mech_infantrys placed in Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 57 PUs; end with 57 PUs Germans collect 5 PUs from War Bonds; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : 0.50 Russians : 0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 2x factory_major, 4x airfield; Remaining resources: 32 PUs; Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Volgograd does 2 damage to factory_minor owned by Germans Rockets in Russia roll: 2 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 1 armour and 1 mech_infantry moved from Caucasus to Rostov 3 fighters moved from Russia to Rostov 2 fighters moved from Russia to Rostov Airborne Attack Move - Russians 1 infantry moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 armour, 5 fighters and 1 mech_infantry Germans defend with 5 mech_infantrys Russians roll dice for 1 armour, 5 fighters and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 4.17 expected hits Germans roll dice for 5 mech_infantrys in Rostov, round 2 : 4/5 hits, 1.67 expected hits 1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Rostov Russians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour, 2 fighters and 1 mech_infantry Casualties for Germans: 5 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Rostov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 1 armour moved from Caucasus to Tsinghai Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Russians collect 6 PUs from War Bonds; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 2.83 Russians : 1.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 10x factory_major, 1x harbour; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea 1 mech_infantry moved from Sakha to Korea 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery and 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters moved from 6 Sea Zone to Korea 2 fighters moved from Japan to Korea 2 bombers moved from Kiangsu to Korea 4 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe Combat - Japanese Japanese creates battle in territory 41 Sea Zone Battle in 6 Sea Zone Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport Americans defend with 1 submarine and 2 transports Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine and 2 transports Battle in Korea Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Korea, round 2 : 9/16 hits, 8.17 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 6/8 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Buyant-Uhaa to Chahar 3 tactical_bombers moved from Korea to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone 4 mech_infantrys moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Anhwe to Kiangsu 3 fighters moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter moved from Korea to Kiangsu 1 fighter moved from Korea to Kiangsu 2 bombers moved from Korea to Kiangsu Place Units - Japanese 1 artillery and 3 infantry placed in Kwangtung 2 infantry and 2 mech_infantrys placed in Kiangsu 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,6 Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs Japanese collect 2 PUs from War Bonds; end with 45 PUsCombat Hit Differential Summary :
Americans : -0.50 Chinese : 0.67 Japanese : 4.83 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 4 damage to factory_major owned by Japanese Rockets in Guam roll: 4 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Western Germany Americans converts factory_major into different units Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 artillery moved from Eire to Scotland 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to Quebec 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to United Kingdom 2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to Central United States 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Americans collect 3 PUs from War Bonds; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in France : : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 5 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 4 damage to factory_major owned by Japanese Rockets in Guam roll: 4 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Western Germany Americans converts factory_major into different units Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 artillery moved from Eire to Scotland 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to Quebec 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to United Kingdom 2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to Central United States 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Americans collect 3 PUs from War Bonds; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 5 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British repair damage of 6x factory_minor, 2x airfield, 1x airfield; Remaining resources: 28 PUs; British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians Rockets in Scotland roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in United Kingdom roll: 1 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 87 Sea Zone to 85 Sea Zone 3 armour moved from Tobruk to Tunisia British take Libya from Italians British take Tunisia from Italians 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 4 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Battle in 85 Sea Zone British attack with 2 destroyers Italians defend with 1 submarine British roll dice for 2 destroyers in 85 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 85 Sea Zone British win, taking 85 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 5 Casualties for Italians: 1 submarine Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Kwangsi 3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 submarine moved from 43 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 2 armour and 3 mech_infantrys moved from Egypt to Tobruk 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from French Central Africa to Egypt 3 infantry moved from Trans-Jordan to Egypt Place Units - British 1 cruiser, 2 destroyers and 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs British collect 4 PUs from War Bonds; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : 0.83 Italians : 0.17 AA fire in France : : -0.33 Japanese : 1.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians Rocket attack in Egypt does 2 damage to factory_minor owned by British Rockets in Southern Italy roll: 2 1 bomber moved from Southern Italy to 91 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 submarines moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Western Germany 2 fighters moved from 95 Sea Zone to 91 Sea Zone 4 submarines moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 3 armour Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 3 armour in Tunisia, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 3 armour in Tunisia, round 3 : 2/3 hits, 1.50 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Tunisia Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 3 armour Battle in Western Germany Italians attack with 1 armour and 2 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 2 infantry in Western Germany, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in 91 Sea Zone Italians attack with 1 bomber, 2 fighters and 2 submarines British defend with 1 cruiser, 2 destroyers and 3 transports Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British and 2 submarines owned by the Italians lost in 91 Sea Zone 3 transports owned by the British lost in 91 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31 Casualties for Italians: 2 submarines Casualties for British: 1 cruiser, 2 destroyers and 3 transports Battle in 98 Sea Zone Italians attack with 4 submarines British defend with 1 cruiser, 2 destroyers and 1 submarine British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 2 destroyers owned by the British, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 3 submarines in 98 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 submarines in 98 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 23 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser, 2 destroyers and 1 submarine Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from 91 Sea Zone to Southern Italy 2 cruisers moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from 112 Sea Zone to Southern Italy Place Units - Italians 1 battleship, 1 cruiser and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Italians collect 2 PUs from War Bonds; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -1.83 British : -0.50 Americans : 0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Shan State 1 battleship, 1 carrier and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone 2 fighters moved from Queensland to Celebes Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs ANZAC collect 2 PUs from War Bonds; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French French has no rockets to fire Combat - French French creates battle in territory 54 Sea Zone Non Combat Move - French 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Improved Artillery Support for British EDIT: Removing Technology Improved Artillery Support for ANZAC EDIT: Removing Technology AA Radar for French EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Germans EDIT: Removing Technology Long Range Aircraft for Japanese EDIT: Removing Technology Rockets Advance for Italians EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Turning on Edit Mode EDIT: Removing Technology AA Radar for Germans EDIT: Removing Technology Long Range Aircraft for Japanese EDIT: Removing Technology Rockets Advance for Italians EDIT: Turning off Edit Mode Purchase Units - Germans Germans buy 3 armour, 1 bomber, 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans Rocket attack in Russia does 1 damage to factory_major owned by Russians Rockets in Novgorod roll: 1 Rocket attack in United Kingdom does 3 damage to airfield owned by British Rockets in Western Germany roll: 3 Rocket attack in Scotland does 1 damage to airfield owned by British Rockets in France roll: 1 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Non Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Eastern Poland to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Karelia to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Germany to Bryansk 1 aaGun, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 fighters placed in Novgorod 1 bomber and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 53 PUs (3 lost to blockades); end with 54 PUs Germans collect 5 PUs from War Bonds; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 33 PUs; Russians buy 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans Rockets in Russia roll: 1 1 mech_infantry moved from Russia to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Tsinghai to Shensi Airborne Attack Move - Russians 1 infantry moved from Russia to Rostov Combat - Russians Battle in Shensi Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 1 armour moved from Volgograd to Russia Place Units - Russians 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Russians collect 6 PUs from War Bonds; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 7x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 4 mech_infantrys moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 3 battleships moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kwangsi Japanese attack with 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 3 aaGuns, 1 armour, 1 artillery and 3 infantry; Chinese defend with 1 infantry Japanese roll dice for 3 battleships and 1 cruiser in Kwangsi, round 2 : 1/4 hits, 2.50 expected hits Japanese roll dice for 3 artilleries, 5 infantry and 4 mech_infantrys in Kwangsi, round 2 : 1/12 hits, 3.50 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Kwangsi Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Kwangsi, round 3 : 1/9 hits, 3.00 expected hits Chinese roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi Japanese roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Kwangsi, round 4 : 4/8 hits, 2.67 expected hits Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 : 2/6 hits, 2.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Kwangsi Japanese roll dice for 3 artilleries and 3 mech_infantrys in Kwangsi, round 5 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 armour and 1 artillery in Kwangsi, round 5 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kwangsi, round 6 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 armour in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 mech_infantrys moved from Kiangsu to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 aaGun moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Soviet Far East to Siberia 3 carriers moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 5 submarines moved from 6 Sea Zone to 36 Sea Zone 3 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Kiangsu to Japan Place Units - Japanese 1 artillery and 3 infantry placed in Kwangtung 4 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5,5,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Japanese collect 41 PUs (6 lost to blockades); end with 50 PUs Japanese collect 4 PUs from War Bonds; end with 54 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : -6.00 -
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor Bombing raid in Western Germany causes 5 damage total. Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Americans collect 1 PU from War Bonds; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : -0.17 Americans : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hopei Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 3 PUs from War Bonds; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Chinese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor Bombing raid in Western Germany causes 5 damage total. Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Americans collect 1 PU from War Bonds; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Americans EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hopei Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 3 PUs from War Bonds; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Rockets Advance Purchase Units - British British repair damage of 2x factory_minor, 3x airfield, 1x airfield; Remaining resources: 41 PUs; British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians Rockets in Scotland roll: 2 Rocket attack in Western Germany does 4 damage to airfield owned by Germans Rockets in United Kingdom roll: 4 1 armour and 2 mech_infantrys moved from Tobruk to Tunisia 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - British British creates battle in territory 35 Sea Zone Battle in Borneo Battle in Tunisia British attack with 1 armour and 2 mech_infantrys Italians defend with 1 armour British roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia British win, taking 35 Sea Zone from Japanese, taking Borneo from Japanese, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - British 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Egypt to Iraq 2 destroyers moved from 85 Sea Zone to 87 Sea Zone 4 fighters moved from Egypt to Malta 2 armour and 2 mech_infantrys moved from India to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 battleship, 1 cruiser and 2 destroyers moved from 43 Sea Zone to 38 Sea Zone Place Units - British 2 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,1 British collect 32 PUs (3 lost to blockades); end with 33 PUs British collect 1 PU from War Bonds; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,1,6,1,4,6,1,4,3,2,3,4,4,1,1,2,6,3,1,6,1,5,2,1,5,1,4 UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs Some Units in India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
British : 0.00 Italians : 0.50 AA fire in Western Germany : : -0.17 Americans : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 18 PUs; Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries moved from Southern France to 93 Sea Zone 4 infantry moved from Southern France to 93 Sea Zone 1 fighter moved from Southern Italy to Malta 1 bomber moved from Southern Italy to Malta 2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone 2 artilleries moved from 96 Sea Zone to Malta 4 infantry moved from 96 Sea Zone to Malta 1 carrier moved from 93 Sea Zone to 96 Sea Zone 2 cruisers moved from 93 Sea Zone to 96 Sea Zone 2 fighters moved from 93 Sea Zone to Malta 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry British defend with 1 aaGun, 4 fighters and 1 infantry AA fire in Malta : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship and 3 cruisers in Malta, round 2 : 1/4 hits, 2.17 expected hits Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Malta, round 2 : 5/11 hits, 4.83 expected hits British roll dice for 1 aaGun, 4 fighters and 1 infantry in Malta, round 2 : 3/5 hits, 3.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 3 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 39 Casualties for Italians: 3 infantry Casualties for British: 1 aaGun, 4 fighters and 1 infantry Non Combat Move - Italians 1 fighter moved from Malta to Southern Italy 2 fighters moved from Malta to 96 Sea Zone 1 bomber moved from Malta to Southern Italy 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 submarines moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 infantry moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Southern Italy Place Units - Italians 2 transports placed in 97 Sea Zone Italians undo move 1. 2 transports placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Italians collect 6 PUs from War Bonds; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -1.00 British : 0.00 AA fire in Malta : : -0.50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 battleship and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Celebes to 54 Sea Zone 1 infantry moved from Siam to Shan State 1 fighter moved from Shan State to Yunnan Place Units - ANZAC 1 battleship and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs ANZAC collect 3 PUs from War Bonds; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 destroyer moved from 45 Sea Zone to 37 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Long Range Aircraft for UK_Pacific EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Super subs for British EDIT: Removing Technology Rockets Advance for ANZAC EDIT: Removing Technology Super subs for French EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major, 4x airfield, 1x factory_minor; Remaining resources: 68 PUs; Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Rocket attack in United Kingdom does 2 damage to airfield owned by British Rockets in Western Germany roll: 2 Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in France roll: 1 10 armour, 5 artilleries, 1 bomber, 8 fighters, 21 infantry, 33 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 fighters moved from Novgorod to Russia 1 bomber moved from Germany to Russia 1 mech_infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Russia Germans attack with 13 armour, 5 artilleries, 2 bombers, 11 fighters, 21 infantry, 33 mech_infantrys and 5 tactical_bombers Russians defend with 5 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Russia : 5/15 hits, 5.00 expected hits 5 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters, 21 infantry and 33 mech_infantrys in Russia, round 2 : 24/87 hits, 30.00 expected hits Russians roll dice for 5 aaGuns, 2 armour, 12 artilleries, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 29/76 hits, 27.17 expected hits 19 infantry owned by the Russians, 21 infantry owned by the Germans, 5 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters and 25 mech_infantrys in Russia, round 3 : 29/58 hits, 25.17 expected hits Russians roll dice for 2 armour, 12 artilleries, 4 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 20/57 hits, 20.83 expected hits 29 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 11 fighters and 5 mech_infantrys in Russia, round 4 : 18/38 hits, 18.83 expected hits Russians roll dice for 2 armour, 12 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/28 hits, 11.17 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 9 artilleries owned by the Russians, 5 artilleries owned by the Germans, 4 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 2 bombers and 11 fighters in Russia, round 5 : 13/24 hits, 13.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 7/10 hits, 5.17 expected hits 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 7 armour owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 2 bombers and 11 fighters remaining. Battle score for attacker is -28 Casualties for Germans: 11 armour, 5 artilleries, 21 infantry, 33 mech_infantrys and 5 tactical_bombers Casualties for Russians: 5 aaGuns, 2 armour, 12 artilleries, 4 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 11 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Ukraine 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Ukraine 5 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France Place Units - Germans Turning on Edit Mode EDIT: Removing Technology War Bonds for Germans EDIT: Removing Technology Heavy Bomber for Japanese EDIT: Removing Technology Heavy Bomber for Italians EDIT: Turning off Edit Mode 2 fighters placed in Germany 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry and 1 mech_infantry placed in Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 59 PUs (1 lost to blockades); end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : -3.50 Russians : 5.67





