Hi Markus
Enjoy your game with crockett :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Italians
EDIT: Removing Technology AA Radar for Japanese
EDIT: Removing Technology Super subs for Germans
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Italians
EDIT: Removing Technology AA Radar for Japanese
EDIT: Removing Technology Super subs for Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs;
Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Novgorod roll: 2
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in France roll: 2
2 bombers moved from Western Ukraine to Russia
7 fighters moved from Western Ukraine to Russia
5 tactical_bombers moved from Western Ukraine to Rostov
4 mech_infantrys moved from Belarus to Rostov
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Italians
EDIT: Removing Technology AA Radar for Japanese
EDIT: Removing Technology Super subs for Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs;
Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Novgorod roll: 2
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in France roll: 2
2 bombers moved from Western Ukraine to Russia
7 fighters moved from Western Ukraine to Russia
5 tactical_bombers moved from Western Ukraine to Rostov
4 mech_infantrys moved from Belarus to Rostov
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
AA fire in Russia : 0/1 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Germans attack with 6 mech_infantrys and 5 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 4/11 hits, 3.50 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
7 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
5 tactical_bombers moved from Rostov to Bryansk
1 armour moved from Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Germany
6 infantry moved from Finland to Norway
1 infantry moved from Novgorod to Karelia
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 fighter and 2 mech_infantrys placed in Novgorod
Germans undo move 2.
3 mech_infantrys placed in Novgorod
1 fighter, 3 infantry and 5 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter and 5 mech_infantrys placed in Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 57 PUs; end with 57 PUs
Germans collect 5 PUs from War Bonds; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : 0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory_major, 4x airfield; Remaining resources: 32 PUs;
Russians buy 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Volgograd does 2 damage to factory_minor owned by Germans
Rockets in Russia roll: 2
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
Russians take Tambov from Germans
1 armour and 1 mech_infantry moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
2 fighters moved from Russia to Rostov
Airborne Attack Move - Russians
1 infantry moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 armour, 5 fighters and 1 mech_infantry
Germans defend with 5 mech_infantrys
Russians roll dice for 1 armour, 5 fighters and 1 mech_infantry in Rostov, round 2 : 5/7 hits, 4.17 expected hits
Germans roll dice for 5 mech_infantrys in Rostov, round 2 : 4/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Rostov
Russians win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour, 2 fighters and 1 mech_infantry
Casualties for Germans: 5 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 armour moved from Caucasus to Tsinghai
Place Units - Russians
8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Russians collect 6 PUs from War Bonds; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 2.83
Russians : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 10x factory_major, 1x harbour; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Sakha to Korea
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
2 bombers moved from Kiangsu to Korea
4 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 transport in 6 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 17
Casualties for Americans: 1 submarine and 2 transports
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Korea, round 2 : 9/16 hits, 8.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 6/8 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Chahar
3 tactical_bombers moved from Korea to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
4 mech_infantrys moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Anhwe to Kiangsu
3 fighters moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kwangtung
1 fighter moved from Korea to Kiangsu
1 fighter moved from Korea to Kiangsu
2 bombers moved from Korea to Kiangsu
Place Units - Japanese
1 artillery and 3 infantry placed in Kwangtung
2 infantry and 2 mech_infantrys placed in Kiangsu
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,6
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs
Japanese collect 2 PUs from War Bonds; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 0.67
Japanese : 4.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 4 damage to factory_major owned by Japanese
Rockets in Guam roll: 4
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese
Rockets in Wake Island roll: 5
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.33 expected hits
Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 artillery moved from Eire to Scotland
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to Quebec
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to United Kingdom
2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Queensland
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to Central United States
2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
3 artilleries and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Americans collect 3 PUs from War Bonds; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 5 PUs from War Bonds; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 4 damage to factory_major owned by Japanese
Rockets in Guam roll: 4
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese
Rockets in Wake Island roll: 5
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.33 expected hits
Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 artillery moved from Eire to Scotland
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to Quebec
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to United Kingdom
2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Queensland
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to Central United States
2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
3 artilleries and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Americans collect 3 PUs from War Bonds; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 5 PUs from War Bonds; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 6x factory_minor, 2x airfield, 1x airfield; Remaining resources: 28 PUs;
British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians
Rockets in Scotland roll: 6
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 1
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 87 Sea Zone to 85 Sea Zone
3 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone
Combat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 4 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in 85 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British roll dice for 2 destroyers in 85 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 85 Sea Zone
British win, taking 85 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 5
Casualties for Italians: 1 submarine
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Kwangsi
3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
2 armour and 3 mech_infantrys moved from Egypt to Tobruk
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from French Central Africa to Egypt
3 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 cruiser, 2 destroyers and 1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
British collect 4 PUs from War Bonds; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.83
Italians : 0.17
AA fire in France : : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 battleship, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Rocket attack in Egypt does 2 damage to factory_minor owned by British
Rockets in Southern Italy roll: 2
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
2 fighters moved from 95 Sea Zone to 91 Sea Zone
4 submarines moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 3 armour
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 3 armour in Tunisia, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.50 expected hits
British roll dice for 3 armour in Tunisia, round 3 : 2/3 hits, 1.50 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the British lost in Tunisia
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 3 armour
Battle in Western Germany
Italians attack with 1 armour and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 2 infantry in Western Germany, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 cruiser, 2 destroyers and 3 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British and 2 submarines owned by the Italians lost in 91 Sea Zone
3 transports owned by the British lost in 91 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
Casualties for Italians: 2 submarines
Casualties for British: 1 cruiser, 2 destroyers and 3 transports
Battle in 98 Sea Zone
Italians attack with 4 submarines
British defend with 1 cruiser, 2 destroyers and 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
2 destroyers owned by the British, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 3 submarines in 98 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 submarines in 98 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 23
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser, 2 destroyers and 1 submarine
Non Combat Move - Italians
1 carrier moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from 91 Sea Zone to Southern Italy
2 cruisers moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
3 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 112 Sea Zone to Southern Italy
Place Units - Italians
1 battleship, 1 cruiser and 1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Italians collect 2 PUs from War Bonds; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : -0.50
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 fighter moved from Queensland to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Shan State
1 battleship, 1 carrier and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to Celebes
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
ANZAC collect 2 PUs from War Bonds; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
French has no rockets to fire
Combat - French
French creates battle in territory 54 Sea Zone
Non Combat Move - French
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Improved Artillery Support for British
EDIT: Removing Technology Improved Artillery Support for ANZAC
EDIT: Removing Technology AA Radar for French
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Germans
EDIT: Removing Technology Long Range Aircraft for Japanese
EDIT: Removing Technology Rockets Advance for Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Germans
EDIT: Removing Technology Long Range Aircraft for Japanese
EDIT: Removing Technology Rockets Advance for Italians
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Novgorod roll: 1
Rocket attack in United Kingdom does 3 damage to airfield owned by British
Rockets in Western Germany roll: 3
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in France roll: 1
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Bryansk
1 aaGun, 2 infantry and 1 mech_infantry moved from Denmark to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 fighters placed in Novgorod
1 bomber and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
Germans collect 5 PUs from War Bonds; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Russians buy 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans
Rockets in Russia roll: 1
1 mech_infantry moved from Russia to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Tsinghai to Shensi
Airborne Attack Move - Russians
1 infantry moved from Russia to Rostov
Combat - Russians
Battle in Shensi
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Volgograd to Russia
Place Units - Russians
1 aaGun, 1 armour, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Russians collect 6 PUs from War Bonds; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer and 7 infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
4 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
3 battleships moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 5 infantry and 4 mech_infantrys
British defend with 3 aaGuns, 1 armour, 1 artillery and 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 3 battleships and 1 cruiser in Kwangsi, round 2 : 1/4 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries, 5 infantry and 4 mech_infantrys in Kwangsi, round 2 : 1/12 hits, 3.50 expected hits
Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Kwangsi
Japanese roll dice for 3 artilleries, 2 infantry and 4 mech_infantrys in Kwangsi, round 3 : 1/9 hits, 3.00 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
Japanese roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Kwangsi, round 4 : 4/8 hits, 2.67 expected hits
Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 : 2/6 hits, 2.17 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Kwangsi
Japanese roll dice for 3 artilleries and 3 mech_infantrys in Kwangsi, round 5 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 1 armour and 1 artillery in Kwangsi, round 5 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kwangsi, round 6 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Soviet Far East to Siberia
3 carriers moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
5 submarines moved from 6 Sea Zone to 36 Sea Zone
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsu to Japan
Place Units - Japanese
1 artillery and 3 infantry placed in Kwangtung
4 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5,5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 41 PUs (6 lost to blockades); end with 50 PUs
Japanese collect 4 PUs from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -6.00
Test summary from TripleA, engine version: 1.9, time: 8:04:32 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Germany causes 5 damage total.
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Americans collect 1 PU from War Bonds; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hopei
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 3 PUs from War Bonds; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Chinese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Germany causes 5 damage total.
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
3 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Americans collect 1 PU from War Bonds; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Americans
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to Hopei
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 3 PUs from War Bonds; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing Technology War Bonds for Chinese
EDIT: Turning off Edit Mode
Activate Technology - British
British giving technology to UK_Pacific: Rockets Advance
Purchase Units - British
British repair damage of 2x factory_minor, 3x airfield, 1x airfield; Remaining resources: 41 PUs;
British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians
Rockets in Scotland roll: 2
Rocket attack in Western Germany does 4 damage to airfield owned by Germans
Rockets in United Kingdom roll: 4
1 armour and 2 mech_infantrys moved from Tobruk to Tunisia
1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Borneo
Battle in Tunisia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking 35 Sea Zone from Japanese, taking Borneo from Japanese, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to Iraq
2 destroyers moved from 85 Sea Zone to 87 Sea Zone
4 fighters moved from Egypt to Malta
2 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 battleship, 1 cruiser and 2 destroyers moved from 43 Sea Zone to 38 Sea Zone
Place Units - British
2 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs
British collect 1 PU from War Bonds; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,1,6,1,4,6,1,4,3,2,3,4,4,1,1,2,6,3,1,6,1,5,2,1,5,1,4
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
British : 0.00
Italians : 0.50
AA fire in Western Germany : : -0.17
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 18 PUs;
Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries moved from Southern France to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
1 fighter moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Malta
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Malta
4 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 93 Sea Zone to 96 Sea Zone
2 cruisers moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from 93 Sea Zone to Malta
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry
British defend with 1 aaGun, 4 fighters and 1 infantry
AA fire in Malta : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 battleship and 3 cruisers in Malta, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Malta, round 2 : 5/11 hits, 4.83 expected hits
British roll dice for 1 aaGun, 4 fighters and 1 infantry in Malta, round 2 : 3/5 hits, 3.00 expected hits
1 aaGun owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 3 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 39
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun, 4 fighters and 1 infantry
Non Combat Move - Italians
1 fighter moved from Malta to Southern Italy
2 fighters moved from Malta to 96 Sea Zone
1 bomber moved from Malta to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
Italians undo move 1.
2 transports placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Italians collect 6 PUs from War Bonds; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.00
AA fire in Malta : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Celebes to 54 Sea Zone
1 infantry moved from Siam to Shan State
1 fighter moved from Shan State to Yunnan
Place Units - ANZAC
1 battleship and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
ANZAC collect 3 PUs from War Bonds; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
French has no rockets to fire
Non Combat Move - French
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Long Range Aircraft for UK_Pacific
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Rockets Advance for UK_Pacific
EDIT: Removing Technology Super subs for British
EDIT: Removing Technology Rockets Advance for ANZAC
EDIT: Removing Technology Super subs for French
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :