Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in Novgorod roll: 5
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 tactical_bomber moved from Russia to Iraq
1 fighter moved from Russia to Iraq
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
Airborne Attack Move - Russians
1 infantry moved from Russia to Belarus
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 3.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Russians to Amur: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Belarus to Russia
1 aaGun, 1 artillery and 8 infantry moved from Archangel to Vologda
3 aaGuns, 3 artilleries and 21 infantry moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Central Mongolia to Tsagaan Olom
2 infantry moved from Kansu to Shensi
7 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Russians collect 5 PUs from War Bonds; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing Technology Long Range Aircraft for Russians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
Neutral_Axis : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Suiyuyan
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
3 destroyers moved from 33 Sea Zone to 54 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 mech_infantrys moved from Kiangsu to Kwangtung
2 bombers moved from Jehol to Yakut S.S.R.
1 tactical_bomber moved from Jehol to Yakut S.S.R.
2 fighters moved from Jehol to Yakut S.S.R.
1 fighter moved from Jehol to Yakut S.S.R.
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
Airborne Attack Move - Japanese
1 infantry moved from Japan to Amur
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Suiyuyan
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
3 destroyers moved from 33 Sea Zone to 54 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 mech_infantrys moved from Kiangsu to Kwangtung
2 bombers moved from Jehol to Yakut S.S.R.
1 tactical_bomber moved from Jehol to Yakut S.S.R.
2 fighters moved from Jehol to Yakut S.S.R.
1 fighter moved from Jehol to Yakut S.S.R.
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
Airborne Attack Move - Japanese
1 infantry moved from Japan to Amur
Combat - Japanese
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 7 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/13 hits, 5.67 expected hits
Russians roll dice for 7 infantry in Yakut S.S.R., round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Russians: 7 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 aaGun moved from Jehol to Anhwe
3 fighters moved from Yakut S.S.R. to Buyant-Uhaa
1 tactical_bomber moved from Yakut S.S.R. to Buyant-Uhaa
1 fighter moved from Amur to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to Japan
1 bomber moved from Yakut S.S.R. to Buyant-Uhaa
3 fighters moved from Kwangtung to Hunan
1 bomber moved from Yakut S.S.R. to Buyant-Uhaa
Place Units - Japanese
1 armour and 3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Japanese collect 5 PUs from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
British : -1.33
Americans : -0.67
ANZAC : -1.17
UK_Pacific : 0.33
Russians : -0.67
Japanese : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese
Rockets in Wake Island roll: 1
1 bomber moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese
Rockets in Wake Island roll: 1
1 bomber moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 fighter, 1 tactical_bomber and 3 transports
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 fighter moved from Eastern United States to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Americans collect 3 PUs from War Bonds; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
3 artilleries and 2 infantry moved from Yunnan to Szechwan
Place Units - Chinese
4 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 4 PUs from War Bonds; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for Americans
EDIT: Removing Technology Long Range Aircraft for Chinese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 3 damage to factory_major owned by Japanese
Rockets in Midway roll: 3
Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese
Rockets in Wake Island roll: 1
1 bomber moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 fighter, 1 tactical_bomber and 3 transports
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 fighter moved from Eastern United States to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Americans collect 3 PUs from War Bonds; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
3 artilleries and 2 infantry moved from Yunnan to Szechwan
Place Units - Chinese
4 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Chinese collect 4 PUs from War Bonds; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for Americans
EDIT: Removing Technology Long Range Aircraft for Chinese
EDIT: Turning off Edit Mode
Activate Technology - British
British giving technology to UK_Pacific: Increased Factory Production
Purchase Units - British
British buy 3 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Scotland roll: 2
4 fighters moved from United Kingdom to 125 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 43 Sea Zone
Combat - British
Battle in 43 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 fighter in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 125 Sea Zone
British attack with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 125 Sea Zone
1 transport owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 submarine
Casualties for Germans: 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Non Combat Move - British
4 fighters moved from 125 Sea Zone to Scotland
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
3 aaGuns, 3 artilleries and 9 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Malaya
Place Units - British
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
3 destroyers placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 28 PUs (5 lost to blockades); end with 28 PUs
British collect 1 PU from War Bonds; end with 29 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17
British : 2.00
Americans : -0.17
Chinese : 0.33
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
Rocket attack in Egypt does 2 damage to factory_minor owned by British
Rockets in Southern Italy roll: 2
1 armour moved from Greece to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
1 submarine moved from 92 Sea Zone to 86 Sea Zone
Combat - Italians
Battle in 86 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 86 Sea Zone
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 4/10 hits, 4.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 3 : 4/9 hits, 3.83 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Non Combat Move - Italians
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea Zone
4 infantry moved from Greece to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from Yugoslavia to 97 Sea Zone
1 bomber moved from Yugoslavia to Southern Italy
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Alexandria to Tobruk
3 infantry moved from Alexandria to Tobruk
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 cruiser placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 22 PUs
Italians collect 4 PUs from War Bonds; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 1.17
French : -0.67
Neutral_Allies : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
Rocket attack in Caroline Islands does 4 damage to airfield owned by Japanese
Rockets in Queensland roll: 4
Non Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 52 Sea Zone
1 aaGun, 1 artillery, 3 fighters and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,1,2,3,2,5,2,4,1,5,2,3
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs
ANZAC collect 4 PUs from War Bonds; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
French has no rockets to fire
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to French West Africa
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for French
EDIT: Removing Technology Airborne_Forces for French
EDIT: Removing Technology AA Radar for British
EDIT: Removing Technology Increased Factory Production for UK_Pacific
EDIT: Removing Technology Heavy Bomber for UK_Pacific
EDIT: Removing Technology Airborne_Forces for ANZAC
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 46 PUs;
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Rocket attack in Scotland does 5 damage to airfield owned by British
Rockets in France roll: 5
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
2 armour, 5 artilleries and 18 infantry moved from Western Ukraine to Bryansk
11 mech_infantrys moved from Eastern Poland to Bryansk
7 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 fighters moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
Airborne Attack Move - Germans
Germans creates battle in territory 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 3 destroyers
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 destroyers in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 3 destroyers remaining. Battle score for attacker is -5
Casualties for Germans: 1 submarine
Battle in Belarus
Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Western Ukraine to Bryansk
2 fighters moved from Belarus to Western Ukraine
2 tactical_bombers moved from Belarus to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
6 infantry moved from Karelia to Finland
3 fighters moved from Western Germany to Western Ukraine
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Germans collect 2 PUs from War Bonds; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing Technology Airborne_Forces for Germans
EDIT: Removing Technology Airborne_Forces for Japanese
EDIT: Removing Technology Airborne_Forces for Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83
British : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Novgorod does 2 damage to factory_minor owned by Germans
Rockets in Russia roll: 2
1 armour and 4 fighters moved from Russia to Rostov
Airborne Attack Move - Russians
1 infantry moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 armour, 4 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 4 fighters and 1 infantry in Rostov, round 2 : 2/6 hits, 3.33 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
4 fighters moved from Rostov to Russia
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 aaGun, 1 artillery and 8 infantry moved from Vologda to Russia
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
1 armour, 1 fighter, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Russians collect 2 PUs from War Bonds; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for Russians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 4x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Yakut S.S.R. to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Hunan to Kwangsi
2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Suiyuyan to Hopei
2 bombers moved from Buyant-Uhaa to Hopei
3 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Buyant-Uhaa to Hopei
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Buyant-Uhaa to Hopei
Combat - Japanese
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 4/9 hits, 4.00 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Sumatra from UK_Pacific, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 5/17 hits, 5.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Kwangsi to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
2 bombers moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 infantry moved from Amur to Manchuria
1 infantry moved from Central Mongolia to Buyant-Uhaa
2 fighters moved from Buyant-Uhaa to Japan
Place Units - Japanese
1 factory_minor placed in Kwangtung
4 mech_infantrys placed in Kiangsu
3 artilleries and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,4,5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs
Japanese collect 2 PUs from War Bonds; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Midway roll: 6
Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese
Rockets in Wake Island roll: 3
1 bomber moved from Midway to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 fighters placed in Eastern United States
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Americans collect 2 PUs from War Bonds; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing Technology Airborne_Forces for Americans
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Chinese collect 2 PUs from War Bonds; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing Technology Jet Power for Chinese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Guam roll: 6
Rocket attack in Japan does 6 damage to factory_major owned by Japanese
Rockets in Midway roll: 6
Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese
Rockets in Wake Island roll: 3
1 bomber moved from Midway to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 fighters placed in Eastern United States
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Americans collect 2 PUs from War Bonds; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing Technology Airborne_Forces for Americans
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Chinese collect 2 PUs from War Bonds; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing Technology Jet Power for Chinese
EDIT: Turning off Edit Mode
Activate Technology - British
British giving technology to UK_Pacific: Increased Factory Production
Purchase Units - British
British repair damage of 2x factory_minor, 4x airfield, 3x airfield; Remaining resources: 24 PUs;
British buy 1 armour and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians
Rockets in Scotland roll: 6
Rocket attack in Western Germany does 2 damage to airfield owned by Germans
Rockets in United Kingdom roll: 2
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
British take Alexandria from Italians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi
3 artilleries and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Kwangsi
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Tobruk
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 3 armour and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 3 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Tobruk
British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 4 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk
British win, taking 109 Sea Zone from Germans, taking Tobruk from Italians with 3 armour remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantry
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
British roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
British attack with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys
British roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys in Kwangsi, round 2 : 6/13 hits, 4.50 expected hits
6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Kwangsi
British roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 3 : 3/6 hits, 2.17 expected hits
4 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi
British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 4 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Kwangsi
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries and 8 infantry
Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
3 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 fighters moved from Scotland to French Central Africa
1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 destroyers moved from 109 Sea Zone to 87 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 transport moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
1 armour placed in Egypt
3 transports placed in 110 Sea Zone
British undo move 2.
3 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 30 PUs (3 lost to blockades); end with 30 PUs
British collect 3 PUs from War Bonds; end with 33 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : 1.50
Italians : -0.67
Americans : 0.00
Japanese : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 36 PUs;
Italians buy 1 cruiser, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
Rocket attack in Egypt does 1 damage to factory_minor owned by British
Rockets in Southern Italy roll: 1
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6,5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Non Combat Move - Italians
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Egypt to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 86 Sea Zone to 85 Sea Zone
Place Units - Italians
3 submarines and 1 transport placed in 95 Sea Zone
1 cruiser and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Italians collect 5 PUs from War Bonds; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese
Rockets in Queensland roll: 2
Non Combat Move - ANZAC
1 battleship moved from 52 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery, 5 fighters and 4 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 carrier and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
ANZAC collect 2 PUs from War Bonds; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
French has no rockets to fire
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to Egypt
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing Technology Heavy Bomber for French
EDIT: Removing Technology AA Radar for ANZAC
EDIT: Removing Technology Airborne_Forces for UK_Pacific
EDIT: Removing Technology Long Range Aircraft for British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Italians
EDIT: Removing Technology AA Radar for Japanese
EDIT: Removing Technology Super subs for Germans
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Italians
EDIT: Removing Technology AA Radar for Japanese
EDIT: Removing Technology Super subs for Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs;
Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Novgorod roll: 2
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in France roll: 2
2 bombers moved from Western Ukraine to Russia
7 fighters moved from Western Ukraine to Russia
5 tactical_bombers moved from Western Ukraine to Rostov
4 mech_infantrys moved from Belarus to Rostov
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Italians
EDIT: Removing Technology AA Radar for Japanese
EDIT: Removing Technology Super subs for Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 63 PUs;
Germans buy 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Novgorod roll: 2
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in France roll: 2
2 bombers moved from Western Ukraine to Russia
7 fighters moved from Western Ukraine to Russia
5 tactical_bombers moved from Western Ukraine to Rostov
4 mech_infantrys moved from Belarus to Rostov
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
AA fire in Russia : 0/1 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Germans attack with 6 mech_infantrys and 5 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 6 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 4/11 hits, 3.50 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
7 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
5 tactical_bombers moved from Rostov to Bryansk
1 armour moved from Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Germany
6 infantry moved from Finland to Norway
1 infantry moved from Novgorod to Karelia
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 fighter and 2 mech_infantrys placed in Novgorod
Germans undo move 2.
3 mech_infantrys placed in Novgorod
1 fighter, 3 infantry and 5 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter and 5 mech_infantrys placed in Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 57 PUs; end with 57 PUs
Germans collect 5 PUs from War Bonds; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : 0.50
Russians : 0.50