@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)
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@regularkid said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
A case in point is Adam’s ongoing game with Ksmckay. https://www.axisandallies.org/forums/topic/35364/adam514-axis-vs-ksmckay-allies-pat-to-victory/127?page=6
Some context: This game was the older version of PTV with three British Infantry in UK.Thank you for proving my points.
ksmckay did not do Taranto. Instead of removing 2 fighters and a bomber for a Taranto attack he added an infantry, AAA gun, fighter and tactical by moving to SZ94. In addition, with the fleet in SZ94 the Axis was unable to block the Canadian reinforcements of another infantry and armor. Basically, ksmckay traded no Taranto for providing no defense of London with the UK1 build.
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Bmb, AAA, 2 infantry, armor, 3 fighter, tactical = 11 units, 23 DFP
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9 infantry = 9 units, 18 DFP
So even with MORE in defense than if he had done Taranto and bought 9 infantry for London he still gave Germany an 80% chance of taking London. Therefore, PtV removes Taranto from the game. To conduct Taranto is suicide for the UK.
Notice the 80% battle had a TUV of 10 and the actual TUV was 11 so average dice. Germany was able to perform Sealion and as I predicted Russia was unable to push against Germany. Germany held them at the border and is collecting more money than Russia is.
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@WindowWasher said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Yes and No… With proper US pressure applied, I doubt Germany and Italy can afford to do all of this at once…
The key point is “with US pressure applied”. That means that the US cannot focus on the Pacific and in this game Japan is even more of a monster than it is in OOB. In my game with @surfer Japan is collecting $74 and I haven’t taken a single Russian territory nor captured India. Japan is collecting more than the USA. The additional territories in China make China harder to take however they also provide greater income for Japan once captured.
Germany taking London is a game winning move and since anyone can buy a fleet and perform Sealion PtV gives every player a chance to beat a more skilled player by just attacking London. Thus, the only proper defense is to not conduct Taranto and buy defensively for London on UK1.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Tobruk 3 fighters and 2 tactical_bombers moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tunisia, round 2 : 3/8 hits, 3.83 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 mech_infantry Battle in Tobruk Italians attack with 2 artilleries, 1 bomber and 2 infantry ANZAC defend with 1 infantry Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Tobruk, round 2 : 1/5 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tobruk Italians win, taking Tobruk from ANZAC with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 3 fighters moved from Tunisia to Gibraltar 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 2 tactical_bombers moved from Tunisia to Gibraltar 1 bomber moved from Tobruk to Gibraltar Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 airfield placed in Libya 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.67 Americans : -0.33 ANZAC : -0.33
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@AndrewAAGamer Have to agree with “Japan is a monster”! I have had the US spend full Pacific for turn 2-5 and 50% T1. I’m barely able to keep up with his navy. The map heavily favors J in the DEI. From Philippines he exerts control (near death grip) on Borneo and Celebes since any amphib assault has to go through CV scrambles. No simple island trading. (spoiler alert) If he reinforces Malaya with a factory, its game over for DEI.
The difference is his two territories have naval bases, so any attack allows instant regeneration. The Allies have Queensland, but since it is two squares away from the money islands, you don’t get to have the scramble option so you trade at a severe disadvantage.
Honestly, I thought the CV scramble for nearby naval battles was powerful, but adding contested amphib assaults is overly buffing the CV. My $0.02
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In all fairness, I must add that @AndrewAAGamer has played very well, and initially positioned Japan’s forces to keep India back and China down. No one expects to contest Japan in the Pacific turns 1-4, but after there should be opportunities. Maybe with a better Allied player, you would find different result.
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@AndrewAAGamer, you make some good points. I would note pretty much all of what you’re saying could be applied equally to Global 1940 and Balanced Mod. The unit setup vis-a-vis sea lion, taranto, etc. is basically the same. In both G40 and Balance Mod, people didn’t take 80% sealions (even though they ‘could’ turn the game if lucky) because most of the times they are disasters. And again, Russia, whose main factories are the same exact distance from Germany in PTV, makes 9 more PUVs on Round 2, and on average 15 PUs more than it would in G40 when at war.
That being said, we definitely do not want to make a 92 stack the only viable opening for UK. Taranto is an important alternative that makes the game more historical, more varied, and more fun.
The cost of Taranto should be that UK loses the fleet in sz 99, not that it exposes itself to a Sea LIon (even with a conservative buy). So that needs to be balanced very carefully. I think we’re close to striking that balance.
Japan is a beast, its true. It has always has been. One change we are likely going to make is to redraw SZ so that it fully envelops Korea (see Feedback Thread for details). This will make it a little more difficult for Japan to deadzone Korea from the south, and open up new threat potential from Russia.
Please don’t hesitate to hit me with any further thoughts and feedback. Its very helpful.
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@AndrewAAGamer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
@regularkid said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
A case in point is Adam’s ongoing game with Ksmckay. https://www.axisandallies.org/forums/topic/35364/adam514-axis-vs-ksmckay-allies-pat-to-victory/127?page=6
Some context: This game was the older version of PTV with three British Infantry in UK.Thank you for proving my points.
ksmckay did not do Taranto. Instead of removing 2 fighters and a bomber for a Taranto attack he added an infantry, AAA gun, fighter and tactical by moving to SZ94. In addition, with the fleet in SZ94 the Axis was unable to block the Canadian reinforcements of another infantry and armor. Basically, ksmckay traded no Taranto for providing no defense of London with the UK1 build.
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Bmb, AAA, 2 infantry, armor, 3 fighter, tactical = 11 units, 23 DFP
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9 infantry = 9 units, 18 DFP
So even with MORE in defense than if he had done Taranto and bought 9 infantry for London he still gave Germany an 80% chance of taking London. Therefore, PtV removes Taranto from the game. To conduct Taranto is suicide for the UK.
Notice the 80% battle had a TUV of 10 and the actual TUV was 11 so average dice. Germany was able to perform Sealion and as I predicted Russia was unable to push against Germany. Germany held them at the border and is collecting more money than Russia is.
bah, i made some mistakes. Couple fixes and Russia would have been in much better position. I have zero experience with sea lion and so didnt respond quite right with russia, and also new to P2V and so made some strategic errors resulting from that.
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hey bro, you got Adam to the point where he thought, albeit momentarily, he might lose. Believe me, that is a huge feet.
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feat* .
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@regularkid said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
hey bro, you got Adam to the point where he thought, albeit momentarily, he might lose. Believe me, that is a huge feet.
ha, thanks. The game will take some time to sort out, don’t make changes too fast, too many new things in it to be sorted out.
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@regularkid said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
what you’re saying could be applied equally to Global 1940 and Balanced Mod
I agree. However, in OOB there is a HUGE Bid to remove this inadequacy. Any solid Bid placement in OOB includes a fighter for Scotland, a sub for SZ 111 or SZ110 and a sub for SZ98. This saves one of the UK major fleets which makes Sealion much more risky and allows Taranto success for sure. From what I can see very few BM3 players go for Taranto party due, I assume, to that fact that the Bid is under the $22 needed for the 3 units I just specified.
I like this map and the game so far. I understand and appreciate trying to remove any quick game winning moves and make this a long-term money game. Sealion seems to be the weak point from what I am seeing so far. Giving any player better than a 50% plus chance on London is unacceptable in my opinion.
Perhaps one way of fixing it is to add additional infantry to London and remove them from elsewhere on the board? Or make them French, like Larry Harris did, so they are far more defensive minded than offensive minded.
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@AndrewAAGamer i see what you mean. aight, i’ve put it on the list of things to consider for version 3. stay tuned.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java 2 infantry moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java 2 infantry moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 73 Sea Zone 2 infantry moved from Syria to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 4 fighters and 3 infantry moved from 93 Sea Zone to Morocco 3 fighters and 3 tactical_bombers moved from Libya to Morocco 2 infantry moved from Rostov to Northern Caucasus 2 tactical_bombers moved from Rostov to Northern Caucasus 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 2 bombers moved from Ukraine to Northern Caucasus Combat - Germans Battle in Morocco Germans attack with 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers British defend with 2 fighters; French defend with 1 fighter and 2 infantry; Americans defend with 2 fighters and 3 infantry Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers in Morocco, round 2 : 5/14 hits, 6.50 expected hits French roll dice for 5 fighters and 5 infantry in Morocco, round 2 : 4/10 hits, 5.00 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the French lost in Morocco Germans roll dice for 7 fighters and 3 tactical_bombers in Morocco, round 3 : 8/10 hits, 5.50 expected hits French roll dice for 5 fighters in Morocco, round 3 : 2/5 hits, 3.33 expected hits 2 fighters owned by the Germans, 2 fighters owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the British lost in Morocco Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 1 artillery, 2 fighters and 3 infantry Casualties for Americans: 2 fighters and 3 infantry Casualties for French: 1 fighter and 2 infantry Casualties for British: 2 fighters Battle in Northern Caucasus Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Northern Caucasus, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Northern Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Northern Caucasus to Ukraine 2 bombers moved from Northern Caucasus to Ukraine 1 artillery and 6 infantry moved from Ukraine to Rostov 4 fighters moved from Morocco to 93 Sea Zone 1 fighter and 3 tactical_bombers moved from Morocco to Gibraltar 2 fighters moved from Western Germany to Leningrad 1 infantry moved from Leningrad to Novgorod 1 artillery and 1 infantry moved from Poland to Eastern Poland 4 transports moved from 118 Sea Zone to 117 Sea Zone 3 artilleries and 5 infantry moved from Germany to 117 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone 3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad 3 artilleries and 4 infantry moved from Leningrad to Northern Belarus 1 armour moved from Ukraine to Rostov 2 infantry moved from France to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 transport placed in 115 Sea Zone 3 fighters placed in Western Germany 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.17 French : -2.33 Russians : 0.33
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@AndrewAAGamer hey guys. Just wanted to give you a heads up that Path to Victory v3.0 will be released today. We haven’t addressed the UK issue yet because its still being playtested and discussed. But there have been some changes that might interest you:
- As mentioned earlier, we redrew sz 6 to fully encompass Korea, making it harder to deadzone/defend against Russian incursion if Japan goes south with its land;
-We changed Japan’s National Objective for Honolulu, Sydney, Calcutta to require direct ownership by Japan, rather than just Axis ownership;
-We made the Tsugaru Strait passable by subs, regardless of ownership (like Gibraltar).
Please note that, because this map has redrawn sea zones, saved games from older maps will not work on it. So you should finish those before playing. Enjoy!
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@regularkid also, if ever want to discuss your ideas with us directly, or live chat while playing, come join our PTV discord here: https://discord.gg/kSbeKFa
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@regularkid i stand corrected. Version 3 is backwards compatible with older saved games.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Stalingrad to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Stalingrad 2 infantry moved from Stalingrad to Northern Caucasus 1 fighter and 1 tactical_bomber moved from Stalingrad to Northern Caucasus Combat - Russians Battle in Northern Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Caucasus, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Northern Caucasus to Stalingrad 1 fighter moved from Northern Caucasus to Stalingrad 6 infantry moved from Russia to Smolensk 3 infantry moved from Samara to Stalingrad 4 infantry moved from Samara to Urals 2 infantry moved from Samara to Stalingrad 2 aaGuns, 2 artilleries and 3 infantry moved from Sakha to Buryatia Place Units - Russians 3 infantry placed in Urals 2 artilleries and 1 infantry placed in Stalingrad 6 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Japanese Declare War on Russia Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 59 Sea Zone 2 infantry moved from Malaya to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from 38 Sea Zone to Java 2 marines moved from Malaya to 38 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 cruiser moved from 38 Sea Zone to 37 Sea Zone 1 marine moved from French Indo China to 37 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 marines, 3 submarines and 3 tactical_bombers moved from 38 Sea Zone to 45 Sea Zone 2 marines moved from 45 Sea Zone to Celebes 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry and 1 marine moved from 45 Sea Zone to Celebes 6 fighters moved from 45 Sea Zone to Celebes 3 tactical_bombers moved from 45 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from Japan to Siberia 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Soviet Far East Battle in 45 Sea Zone Japanese attack with 2 battleships, 9 carriers, 3 cruisers, 5 destroyers, 5 submarines and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Japanese win, taking Soviet Far East from Russians with 2 battleships, 9 carriers, 3 cruisers, 5 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 6 fighters, 2 infantry, 3 marines and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 6 fighters, 2 infantry, 3 marines and 3 tactical_bombers in Celebes, round 2 : 4/14 hits, 6.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 6 fighters, 1 infantry, 3 marines and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Siberia Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Siberia, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Java Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 3/10 hits, 5.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Olgiy Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Dzavhan Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Tsagaan Olom Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Central Mongolia Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Buyant-Uhaa Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Olgiy Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Central Mongolia Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Buyant-Uhaa Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Tsagaan Olom Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Dzavhan Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Olgiy Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Ulaanbaatar Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Central Mongolia Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Buyant-Uhaa Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Tsagaan Olom Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Dzavhan 1 fighter moved from 59 Sea Zone to 45 Sea Zone 6 fighters and 3 tactical_bombers moved from Celebes to 45 Sea Zone 4 fighters and 4 tactical_bombers moved from Java to 45 Sea Zone 1 submarine moved from 38 Sea Zone to 40 Sea Zone 2 fighters and 2 tactical_bombers moved from Hopei to Southern Manchuria 5 artilleries and 12 infantry moved from French Indo China to Yunnan 1 infantry moved from Kansu to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 armour and 1 mech_infantry moved from Northern Sinkiang to Kansu 3 artilleries moved from Northern Sinkiang to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Anhwe to Honan 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Hopei to Southern Manchuria 2 bombers moved from Hunan to Anhwe 1 tactical_bomber moved from Hopei to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Siberia to Hokkaido 1 submarine moved from 7 Sea Zone to 36 Sea Zone Russians take Olgiy from Mongolians Russians take Dzavhan from Mongolians Russians take Tsagaan Olom from Mongolians Russians take Central Mongolia from Mongolians Russians take Buyant-Uhaa from Mongolians Russians take Ulaanbaatar from Mongolians Place Units - Japanese 3 infantry placed in French Indo China 1 factory_minor placed in Malaya Japanese undo move 2. 1 factory_minor placed in Kwangtung 3 infantry placed in Kiangsu 1 submarine placed in 7 Sea Zone 1 artillery, 2 fighters and 4 infantry placed in Japan Trigger Japanese Declare War on Russia Mongolia 2: Changing Relationship for Russians and Mongolians from War to Allied Turn Complete - Japanese Japanese collect 71 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Russians : 0.33 Japanese : -4.83