@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
CaesarsGaul v. NovaSkyLand
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:02:12 PM
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Midway 1 mech_infantry moved from Western United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 artillery placed in Western United States 1 battleship, 1 destroyer and 2 submarines placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 artillery placed in Western United States 1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -1.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kweichow 2 infantry moved from Kweichow to Shensi 1 fighter and 6 infantry moved from Szechwan to Shensi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 destroyer moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone Combat - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Midway 1 mech_infantry moved from Western United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 artillery placed in Western United States 1 battleship, 1 destroyer and 2 submarines placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 artillery placed in Western United States 1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kweichow 2 infantry moved from Kweichow to Shensi 1 fighter and 6 infantry moved from Szechwan to Shensi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 destroyer moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber in 97 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 97 Sea Zone Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -27 Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 cruiser and 2 fighters Battle in 112 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -10 Casualties for British: 1 destroyer and 2 fighters Casualties for Germans: 1 cruiser and 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British 1 fighter moved from 112 Sea Zone to United Kingdom 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from Burma to India 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 3 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 2 infantry placed in United Kingdom 2 destroyers and 1 submarine placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,5,5 British collect 27 PUs (1 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Germans : 0.50 British : -1.50 Italians : -0.50 Americans : -1.17 Japanese : -0.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Albania to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 93 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 4 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Italians attack with 2 armour and 3 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 2 armour and 3 infantry in Yugoslavia, round 2 : 2/5 hits, 1.50 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.67 French : -0.17 Neutral_Allies : -0.67 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to 110 Sea Zone Combat - French Battle in 110 Sea Zone British loiter and taunt; French attack with 1 fighter Germans defend with 1 battleship French roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Non Combat Move - French 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
Germans : -0.67 French : 0.50 -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 7 infantry moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 14 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 armour moved from Slovakia Hungary to Baltic States 1 fighter and 2 tactical_bombers moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Western Germany to Baltic StatesCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 7 infantry moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 14 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 armour moved from Slovakia Hungary to Baltic States 1 fighter and 2 tactical_bombers moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Western Germany to Baltic States Combat - Germans Battle in 109 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Poland Germans attack with 1 armour, 2 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber Russians defend with 1 artillery and 6 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/12 hits, 4.00 expected hits Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 2 : 2/7 hits, 2.33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/10 hits, 3.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 6 infantry Casualties for Russians: 1 artillery and 6 infantry Battle in Baltic States Germans attack with 2 armour, 3 artilleries, 2 bombers, 1 fighter, 14 infantry and 2 tactical_bombers Russians defend with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber AA fire in Baltic States : 0/5 hits, 0.83 expected hits Germans roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 14 infantry and 2 tactical_bombers in Baltic States, round 2 : 8/24 hits, 8.00 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Baltic States, round 2 : 7/13 hits, 5.17 expected hits 6 infantry owned by the Russians, 7 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Baltic States Germans roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 tactical_bombers in Baltic States, round 3 : 6/17 hits, 6.83 expected hits Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/7 hits, 3.17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 3 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 tactical_bombers in Baltic States, round 4 : 8/16 hits, 6.67 expected hits Russians roll dice for 1 fighter in Baltic States, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 3 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Germans: 8 infantry Casualties for Russians: 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 6 infantry moved from Finland to Vyborg 2 infantry moved from Norway to Finland 1 bomber moved from 109 Sea Zone to Western Germany 1 submarine moved from 106 Sea Zone to 108 Sea Zone 1 submarine moved from 106 Sea Zone to 118 Sea Zone 2 bombers moved from Baltic States to Western Germany 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 bomber moved from Eastern Poland to Western Germany 1 fighter and 2 tactical_bombers moved from Baltic States to Poland 1 aaGun moved from Holland Belgium to France 1 artillery moved from Normandy Bordeaux to France 2 artilleries moved from France to Western Germany 1 mech_infantry moved from France to Germany 6 armour moved from France to Germany 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from Eastern Poland to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 37 PUs (3 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -2.50 AA fire in Baltic States : : -0.83 Russians : 0.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 6 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Yunnan to Burma 2 infantry moved from French Indo China to Shan State 2 infantry moved from Anhwe to Kweichow 2 bombers moved from Kwangsi to Suiyuyan 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 2 fighters moved from 43 Sea Zone to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 2 tactical_bombers moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Burma 2 fighters moved from Kwangsi to Kweichow 2 fighters moved from Kwangsi to Shan State Combat - Japanese Battle in Java Battle in Sumatra Battle in Celebes Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3.00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 1 tactical_bomber moved from 35 Sea Zone to Japan 1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol 2 bombers moved from Suiyuyan to Anhwe 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan 2 fighters and 3 tactical_bombers moved from Burma to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to Yunnan 3 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 infantry moved from Kiangsi to Anhwe Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 factory_minor and 1 harbour placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese : 1.67 UK_Pacific : 0.33 Japanese : 0.17 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 3 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 bomber and 2 fighters moved from Midway to Hawaiian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery placed in Western United States 1 battleship, 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 13 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 3 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 bomber and 2 fighters moved from Midway to Hawaiian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery placed in Western United States 1 battleship, 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 13 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 fighters and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 destroyer moved from 110 Sea Zone to 108 Sea Zone 1 submarine moved from 110 Sea Zone to 108 Sea Zone 1 fighter moved from United Kingdom to 108 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 108 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 1 fighter, 7 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Alexandria British attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 2/11 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 4/8 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 5 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from 108 Sea Zone to Gibraltar 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 aaGun moved from Scotland to United Kingdom Place Units - British 2 submarines placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,5 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 3 artilleriesCombat Hit Differential Summary :
Germans : -0.17 British : 0.50 Italians : 1.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in Egypt Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 fighter and 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 fighter and 1 infantry in Egypt, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 4 : 0/3 hits, 1.33 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery and 1 bomber in Egypt, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 fighter Battle in Greece Italians attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour and 5 infantry in Greece, round 2 : 2/7 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 4 infantry in Greece, round 3 : 1/6 hits, 1.67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 3 infantry in Greece, round 4 : 2/5 hits, 1.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 3 infantry moved from Yugoslavia to Northern Italy 1 aaGun and 1 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 infantry moved from Kenya to Italian Somaliland 1 bomber moved from Egypt to Italian Somaliland Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 Italians collect 20 PUs (2 lost to blockades); end with 21 PUsCombat Hit Differential Summary :
Italians : -1.17 British : -1.00 Neutral_Allies : -0.33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 fighter moved from United Kingdom to Algeria 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Belarus 3 artilleries moved from Baltic States to Novgorod 2 armour moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 destroyer moved from 112 Sea Zone to 108 Sea Zone 2 bombers moved from Western Germany to 108 Sea Zone 3 tactical_bombers moved from Poland to Novgorod 5 infantry moved from Baltic States to Belarus 2 artilleries moved from Eastern Poland to Belarus 1 fighter moved from Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 2 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 108 Sea Zone Germans attack with 2 bombers and 1 destroyer British defend with 1 destroyer and 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 108 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 108 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 submarine Battle in Novgorod Germans attack with 3 armour, 3 artilleries, 7 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 12 infantry Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/16 hits, 6.17 expected hits Russians roll dice for 12 infantry in Novgorod, round 2 : 3/12 hits, 4.00 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 3 artilleries, 4 infantry and 3 tactical_bombers in Novgorod, round 3 : 4/13 hits, 5.67 expected hits Russians roll dice for 6 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 3 tactical_bombers in Novgorod, round 4 : 5/11 hits, 5.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 5 infantry Casualties for Russians: 12 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Baltic States to Novgorod 6 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 3 tactical_bombers moved from Novgorod to Eastern Poland 1 submarine moved from 118 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 artilleries moved from Western Germany to Holland Belgium 2 bombers moved from 108 Sea Zone to Holland Belgium 1 aaGun moved from France to Holland Belgium 1 artillery moved from France to Western Germany 1 aaGun moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 1 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 41 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -3.33 British : -0.50 Russians : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 armour, 1 artillery, 10 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 artillery, 10 infantry and 2 mech_infantrys in Bessarabia, round 2 : 2/15 hits, 3.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 armour and 7 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.50





