Just a reminder
Scousesmart vs Makalakalane
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@scousemart I mean 6, but only 4 out of the 6 that was near Egypt.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 2 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 6 transports moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 3 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 2 destroyers, 3 fighters and 2 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in Gibraltar Italians attack with 3 armour, 3 artilleries and 4 infantry British defend with 1 harbour; French defend with 1 fighter; Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/10 hits, 3.67 expected hits British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the French and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 3 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 26 Casualties for Italians: 2 infantry Casualties for Americans: 1 bomber and 1 fighter Casualties for French: 1 fighter Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 2 fighters moved from Tobruk to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone Italians undo move 1. Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 2 transports EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 carrier placed in 95 Sea Zone 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.50 Americans : 1.33 -
@Makalakalane said in Scousesmart vs Makalakalane:
@scousemart hehe. Man, I did another mistake… I didn’t need more than 4 transports for the Gibraltar raid, so is it ok I edit 2 of them back to italy?
Because you used 6 units for the invasion that needed transports - 3 Tanks, 3 Art and only used 4 Inf means you were short of using full transports. If you only wanted to use 4 Trans, you should have used 4 Inf, and a combination of Art and Tanks to make up full Trans. I’d have to say no to this request. Sorry.
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@Makalakalane Ok, I’ve just realised what you did (I looked at the game moves). I’ll edit 2 Trans back to Italy. You’ll have to pay attention to your moves… 🙈😉😎
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@scousemart I had 8 transports. 2 from Italy and 6 from Egypt. I transported 2 inf, 2 art and 2 tank from Egypt/Alexandria. That can be transported in 4 Transports (I had 6 near Egypt). 2 from Italy transported the rest.
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@Makalakalane No worries. I realised my mistake.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt British take Egypt from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.33 -
@scousemart cool - I’m sorry for being chaotic - I will focus more going forward, not making stupid mistakes like that.
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@Makalakalane No worries. I didn’t see it were 8 Trans. Thought it was 6. 🙈😎
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs; Germans buy 3 armour, 1 bomber, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 submarines moved from 105 Sea Zone to 91 Sea Zone 21 armour, 5 artilleries, 14 infantry and 11 mech_infantrys moved from Bryansk to Russia 2 fighters moved from Ukraine to Russia 3 armour moved from Ukraine to Russia 3 tactical_bombers moved from Ukraine to Russia 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 4 bombers moved from Western Germany to Russia 2 armour moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Archangel to Belarus 1 armour moved from Novgorod to Belarus 1 fighter moved from Southern Italy to 91 Sea Zone Combat - Germans Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 1 fighter and 3 submarines Americans defend with 1 destroyer, 3 fighters and 2 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone 1 submarine owned by the Germans retreated to 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 2 submarines Casualties for Americans: 1 destroyer, 1 fighter and 2 transports Battle in Belarus Germans attack with 4 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 1 infantry in Belarus, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 4 armour in Belarus, round 3 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 24 armour, 5 artilleries, 4 bombers, 4 fighters, 14 infantry, 11 mech_infantrys and 4 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 3 fighters, 44 infantry and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 24 armour, 5 artilleries, 4 bombers, 2 fighters, 14 infantry, 11 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 23/64 hits, 25.00 expected hits Russians roll dice for 3 aaGuns, 4 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber in Russia, round 2 : 19/56 hits, 20.50 expected hits 20 infantry owned by the Russians, 14 infantry owned by the Germans, 3 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 24 armour, 5 artilleries, 4 bombers, 2 fighters, 6 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 22/45 hits, 21.83 expected hits Russians roll dice for 4 armour, 4 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber in Russia, round 3 : 9/36 hits, 13.83 expected hits 22 infantry owned by the Russians, 3 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 24 armour, 2 artilleries, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 18/36 hits, 19.00 expected hits Russians roll dice for 4 armour, 4 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 : 5/14 hits, 6.50 expected hits 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 21 armour, 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Germans: 3 armour, 5 artilleries, 2 fighters, 14 infantry and 11 mech_infantrys Casualties for Russians: 3 aaGuns, 4 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Non Combat Move - Germans 4 bombers moved from Russia to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Ukraine 4 tactical_bombers moved from Russia to Ukraine 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Germans 3 submarines placed in 105 Sea Zone 3 armour placed in Ukraine 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 50 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 0.50 AA fire in Russia : : 0.50 Americans : -0.33 Russians : -6.83 -
@scousemart I might had been a little too doomsday-minded earlier. I wasn’t aware that I was so well prepared for Moscow.
I assumed you wanted to scramble near Gibraltar? If not we can edit. -
@scousemart also, this time it seems the low hit rate hit the Russians. So I guess I’m not that unlucky after all.
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@Makalakalane Luckily I did, but if you’re in doubt, it’s always best to ask.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians Combat - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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@scousemart yes, I know, otherwise we could have just edited your plane back into the game. All 3 subs hit on the first attack, so all boats would’ve been out of the game anyhow. I’m all for you editing your fighter back into Morocco if you wish.
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@Makalakalane No, you can leave it as it is.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Jehol to Kweichow 1 fighter moved from Kiangsu to Kweichow 1 tactical_bomber moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Shan State 1 mech_infantry moved from Hunan to Shan State 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 2 bombers moved from Kwangtung to India 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Borneo Battle in Kweichow Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from India to Yunnan 2 fighters moved from Shan State to Yunnan 2 tactical_bombers moved from Shan State to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 2 tactical_bombers moved from Japan to Jehol 1 fighter moved from Japan to Jehol 2 tactical_bombers moved from Japan to Jehol 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 5 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.67 AA fire in India : : -0.33 Japanese : -2.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to Gibraltar 1 artillery moved from French West Africa to 87 Sea Zone 1 mech_infantry moved from French West Africa to 87 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 battleship moved from 87 Sea Zone to 91 Sea Zone 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 2 carriers moved from 87 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 87 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 3 armour, 3 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/12 hits, 3.67 expected hits Italians roll dice for 3 armour, 3 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/9 hits, 3.83 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 5/9 hits, 3.17 expected hits Italians roll dice for 3 armour, 2 artilleries and 1 fighter in Gibraltar, round 3 : 2/6 hits, 2.83 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 3 armour owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/7 hits, 2.83 expected hits Italians roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Americans: 6 infantry Casualties for Italians: 3 armour, 3 artilleries and 2 infantry Casualties for Germans: 1 fighter Battle in 55 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery and 1 mech_infantry moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 30 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 18 Sea Zone to 20 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 artillery moved from Algeria to Morocco Place Units - Americans 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone Combat - British Battle in 104 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 104 Sea Zone to United Kingdom 1 artillery moved from Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 armour moved from Iraq to 80 Sea Zone 3 infantry moved from Iraq to 80 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 2 artilleries moved from 81 Sea Zone to Egypt 3 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 1 fighter moved from Persia to India 1 armour moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Turkmenistan 1 armour moved from Persia to Turkmenistan 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt Place Units - British 1 destroyer placed in 80 Sea Zone 1 destroyer placed in 106 Sea Zone 1 infantry and 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 5 PUs (4 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : 0.67 Italians : -1.33 British : 1.00 Americans : -1.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries and 2 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern France to Southern Italy 6 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 destroyers and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -1,67 British : -0,67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33





