The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Scousesmart vs Makalakalane
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 2 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 6 transports moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 3 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to GibraltarCombat Hit Differential Summary :
-
@scousemart do you want to scramble east and/or west of Gibraltar? It can be a little hard to see it, but there’s a Fighter joining the seabattle on the east side of Gibraltar.
-
@Makalakalane Hmm, interesting move by Italy.
I’ll scramble all Fighters to SZ91 (against the Italian Sub) 😉 -
@scousemart hehe. Man, I did another mistake… I didn’t need more than 4 transports for the Gibraltar raid, so is it ok I edit 2 of them back to italy?
-
@scousemart I mean 6, but only 4 out of the 6 that was near Egypt.
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 2 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 6 transports moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 3 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 2 destroyers, 3 fighters and 2 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in Gibraltar Italians attack with 3 armour, 3 artilleries and 4 infantry British defend with 1 harbour; French defend with 1 fighter; Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/10 hits, 3.67 expected hits British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the French and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 3 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 26 Casualties for Italians: 2 infantry Casualties for Americans: 1 bomber and 1 fighter Casualties for French: 1 fighter Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 2 fighters moved from Tobruk to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone Italians undo move 1. Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 2 transports EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 carrier placed in 95 Sea Zone 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.50 Americans : 1.33 -
@Makalakalane said in Scousesmart vs Makalakalane:
@scousemart hehe. Man, I did another mistake… I didn’t need more than 4 transports for the Gibraltar raid, so is it ok I edit 2 of them back to italy?
Because you used 6 units for the invasion that needed transports - 3 Tanks, 3 Art and only used 4 Inf means you were short of using full transports. If you only wanted to use 4 Trans, you should have used 4 Inf, and a combination of Art and Tanks to make up full Trans. I’d have to say no to this request. Sorry.
-
@Makalakalane Ok, I’ve just realised what you did (I looked at the game moves). I’ll edit 2 Trans back to Italy. You’ll have to pay attention to your moves… 🙈😉😎
-
@scousemart I had 8 transports. 2 from Italy and 6 from Egypt. I transported 2 inf, 2 art and 2 tank from Egypt/Alexandria. That can be transported in 4 Transports (I had 6 near Egypt). 2 from Italy transported the rest.
-
@Makalakalane No worries. I realised my mistake.
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt British take Egypt from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.33 -
@scousemart cool - I’m sorry for being chaotic - I will focus more going forward, not making stupid mistakes like that.
-
@Makalakalane No worries. I didn’t see it were 8 Trans. Thought it was 6. 🙈😎
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs; Germans buy 3 armour, 1 bomber, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 submarines moved from 105 Sea Zone to 91 Sea Zone 21 armour, 5 artilleries, 14 infantry and 11 mech_infantrys moved from Bryansk to Russia 2 fighters moved from Ukraine to Russia 3 armour moved from Ukraine to Russia 3 tactical_bombers moved from Ukraine to Russia 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 4 bombers moved from Western Germany to Russia 2 armour moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Belarus 1 infantry moved from Archangel to Belarus 1 armour moved from Novgorod to Belarus 1 fighter moved from Southern Italy to 91 Sea Zone Combat - Germans Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 1 fighter and 3 submarines Americans defend with 1 destroyer, 3 fighters and 2 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone 1 submarine owned by the Germans retreated to 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 2 submarines Casualties for Americans: 1 destroyer, 1 fighter and 2 transports Battle in Belarus Germans attack with 4 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 1 infantry in Belarus, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 4 armour in Belarus, round 3 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 24 armour, 5 artilleries, 4 bombers, 4 fighters, 14 infantry, 11 mech_infantrys and 4 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 3 fighters, 44 infantry and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 24 armour, 5 artilleries, 4 bombers, 2 fighters, 14 infantry, 11 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 23/64 hits, 25.00 expected hits Russians roll dice for 3 aaGuns, 4 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber in Russia, round 2 : 19/56 hits, 20.50 expected hits 20 infantry owned by the Russians, 14 infantry owned by the Germans, 3 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 24 armour, 5 artilleries, 4 bombers, 2 fighters, 6 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 22/45 hits, 21.83 expected hits Russians roll dice for 4 armour, 4 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber in Russia, round 3 : 9/36 hits, 13.83 expected hits 22 infantry owned by the Russians, 3 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 24 armour, 2 artilleries, 4 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 18/36 hits, 19.00 expected hits Russians roll dice for 4 armour, 4 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 : 5/14 hits, 6.50 expected hits 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 21 armour, 4 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Germans: 3 armour, 5 artilleries, 2 fighters, 14 infantry and 11 mech_infantrys Casualties for Russians: 3 aaGuns, 4 armour, 4 artilleries, 3 fighters, 44 infantry and 1 tactical_bomber Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco Non Combat Move - Germans 4 bombers moved from Russia to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Ukraine 4 tactical_bombers moved from Russia to Ukraine 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Germans 3 submarines placed in 105 Sea Zone 3 armour placed in Ukraine 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 50 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 0.50 AA fire in Russia : : 0.50 Americans : -0.33 Russians : -6.83 -
@scousemart I might had been a little too doomsday-minded earlier. I wasn’t aware that I was so well prepared for Moscow.
I assumed you wanted to scramble near Gibraltar? If not we can edit. -
@scousemart also, this time it seems the low hit rate hit the Russians. So I guess I’m not that unlucky after all.
-
@Makalakalane Luckily I did, but if you’re in doubt, it’s always best to ask.
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians Combat - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
@scousemart yes, I know, otherwise we could have just edited your plane back into the game. All 3 subs hit on the first attack, so all boats would’ve been out of the game anyhow. I’m all for you editing your fighter back into Morocco if you wish.
-
@Makalakalane No, you can leave it as it is.





