@Flying-Tigerz said in Trulpen's G2 DoW Analysis:
I have a question about @trulpen’s G2 DoW. He mentions that, for G2, the “stack in the Baltic” can be further strengthened (noncombat move) by 2-3 tanks and 6 infantry by transport.
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At the end of G1, we would have 3 transports in SZ112. Where is @trulpen getting the infantry and tanks to stack? These 3 transports could grab 6 infantry from Finland (but this seems a bit of a waste, as they are already near the front), but otherwise there are no units nearby. Moreover, the transports only carry up to 6 units, so where are we getting these additional 2-3 tanks from?
First I want to reiterate that I’m very happy that you’ve found use of my guides and even put forth questions about them.
I also have to confess that I constructed these more or less as a noob. However, I am a chess-player, rather analytical and put my heart into it, so hopefully the ideas presented are not completely worthless.
These guides are also presented with OOB in mind. It was just before I entered the League and I hadn’t tried out BM3 yet. I sometimes play OOB, but mostly BM3 now-a-days.
In any case, to answer your question, it’s pretty simple. The tanks are the eastern ones. My idea was to strafe Yugo, maybe using one tank for the mission. The prefered attacking power should be 21 or less. In this scenario it really sucks to get those troops stuck in Yugo, but they really just aim to soften the area for the italians and get a quick move (2 steps) from GSG to Romania. Simply a great move for a G2DOW!
The inf comes, as you state, from Finland. Might seem like a waste since they’re already just two steps away from Leningrad. The point though is that they are needed to keep the Baltic stack intact. You really don’t want to see the ruskijs wipe it out. Also, the 6 inf are more stable in a large stack. The russians may successfully hit troops in Vyborg and/or Karelia, and we don’t want that either. Atleast not if there are more than 1 in there. The problem is that Russia can position itself in a way that intrusion in that area becomes rather awkward. With the trannie-move, those problems are simply solved in a way.
Well, that was my idea atleast. :)