Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
4 submarines moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Marshall Islands
Battle in Philippines
Battle in 109 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Eastern United States to Morocco
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Chahar to Jehol
9 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Malta
1 fighter moved from Morocco to Malta
1 bomber moved from Morocco to Malta
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to Persia
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Denmark
Non Combat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
2 armour moved from Romania to Bessarabia
Place Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern France
1 submarine placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to Philippines
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to Philippines
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Morocco to Algeria
Combat - French
Battle in 93 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
French win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.17
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 armour moved from Western Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Denmark
2 mech_infantrys moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 bomber moved from United Kingdom to Morocco
2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 2 mech_infantrys moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
10 artilleries moved from Germany to Poland
6 artilleries moved from Slovakia Hungary to Poland
1 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from United Kingdom to Eastern Poland
1 tactical_bomber moved from United Kingdom to Denmark
1 armour and 2 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Morocco
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans roll dice for 1 bomber in Morocco, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Morocco
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Norway
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/8 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Denmark, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 4 : 3/4 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Poland
Germans attack with 1 armour, 16 artilleries and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour, 16 artilleries and 2 mech_infantrys in Poland, round 2 : 5/19 hits, 6.50 expected hits
Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour, 16 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 armour and 3 mech_infantrys moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Norway to United Kingdom
1 tactical_bomber moved from Norway to 113 Sea Zone
1 tactical_bomber moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 armour moved from Scotland to United Kingdom
1 bomber moved from Morocco to Southern France
1 bomber moved from Eastern Poland to Bessarabia
1 aaGun moved from Slovakia Hungary to Romania
Place Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in France
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -4.67
British : -1.00
French : -0.17
Americans : 1.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 infantry moved from Finland to Karelia
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Karelia to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 9 infantry moved from Russia to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Volgograd to Rostov
3 artilleries and 1 infantry moved from Belarus to Novgorod
2 aaGuns and 16 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to Jehol
Place Units - Russians
2 armour and 1 fighter placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
Russians undo move 2.
2 armour and 1 fighter placed in Ukraine
1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 4 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from India to West India
1 mech_infantry moved from Burma to West India
1 artillery moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
2 armour, 5 artilleries and 7 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
1 mech_infantry moved from Hunan to Shantung
2 fighters and 4 tactical_bombers moved from Yunnan to Shantung
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Yunnan to 45 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangsi to Hunan
Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport; ANZAC defend with 3 fighters
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in West India
Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in West India
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports
Americans defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 2 submarines
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 45 Sea Zone, round 2 : 12/13 hits, 7.17 expected hits
Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 45 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 submarines owned by the ANZAC and 1 battleship owned by the Americans lost in 45 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 55
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Casualties for ANZAC: 2 submarines
Battle in Dutch New Guinea
Battle in Shantung
Japanese attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Shantung : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 2 : 7/21 hits, 8.00 expected hits
Chinese roll dice for 2 aaGuns and 17 infantry in Shantung, round 2 : 6/17 hits, 5.67 expected hits
6 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 3 : 7/15 hits, 6.67 expected hits
Chinese roll dice for 12 infantry in Shantung, round 3 : 4/12 hits, 4.00 expected hits
2 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 2 armour, 4 artilleries, 1 fighter and 4 tactical_bombers in Shantung, round 4 : 7/11 hits, 5.33 expected hits
Chinese roll dice for 5 infantry in Shantung, round 4 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Shantung
Japanese win, taking Dutch New Guinea from Dutch, taking Shantung from Chinese with 2 armour, 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - Japanese
1 fighter and 4 tactical_bombers moved from Shantung to Kiangsu
1 bomber moved from 45 Sea Zone to Celebes
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
3 artilleries placed in Kiangsu
3 infantry placed in Malaya
2 armour and 1 artillery placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.17
AA fire in Shantung : : 0.00
Chinese : 1.67
UK_Pacific : 1.00
Japanese : 4.33
@WindowWasher i doubt i have a chance in this game. you win. GG
@dawgoneit Good game man! May i suggest in the future that when you play the allies, try focusing on specific objectives. I think you’ll find that a Persian or Iraqi complex can do wonders.
@dawgoneit should i make the next game? never played the allies so im kind of excited!