L20 G40 BM3 dawgoneit (Allies +20) vs WindowWasher


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            4 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Philippines
            Battle in 109 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 44 Sea Zone to 45 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 bomber moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Jehol
            2 infantry moved from Manchuria to Jehol
            2 infantry moved from Chahar to Jehol
            9 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Combat Move - British
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Morocco to 110 Sea Zone
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Malta
            1 fighter moved from Morocco to Malta
            1 bomber moved from Morocco to Malta
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Italian Somaliland to Kenya
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from Eastern Persia to Persia
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Denmark
    
        Non Combat Move - British
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 2.67
    Japanese : 0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 bomber moved from Southern Italy to 95 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 95 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 112 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northern Italy
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 95 Sea Zone to Southern Italy
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from 112 Sea Zone to 97 Sea Zone
            2 armour moved from Romania to Bessarabia
    
        Place Units - Italians
            1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
            1 artillery placed in Southern France
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            3 fighters moved from Queensland to Philippines
            1 infantry moved from Libya to Tunisia
                  ANZAC take Tunisia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            3 fighters moved from Queensland to Philippines
            1 infantry moved from Libya to Tunisia
                  ANZAC take Tunisia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Morocco to Algeria
    
        Combat - French
            Battle in 93 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 submarine
                    French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                French win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.17
    French : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
            3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Denmark
            2 mech_infantrys moved from Western Germany to Denmark
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
            1 bomber moved from United Kingdom to Morocco
            2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
            1 artillery and 2 mech_infantrys moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            10 artilleries moved from Germany to Poland
            6 artilleries moved from Slovakia Hungary to Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 bomber moved from United Kingdom to Eastern Poland
            1 tactical_bomber moved from United Kingdom to Denmark
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Morocco
                Germans attack with 1 bomber
                Americans defend with 1 bomber
                    Germans roll dice for 1 bomber in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Morocco
                Germans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Norway
                Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/8 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
                Germans win, taking Norway from Russians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship in Denmark, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 4 : 3/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Denmark, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Poland
                Germans attack with 1 armour, 16 artilleries and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 16 artilleries and 2 mech_infantrys in Poland, round 2 : 5/19 hits, 6.50 expected hits
                    Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 armour, 16 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 fighter moved from Norway to United Kingdom
            1 tactical_bomber moved from Norway to 113 Sea Zone
            1 tactical_bomber moved from Denmark to 113 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 armour moved from Scotland to United Kingdom
            1 bomber moved from Morocco to Southern France
            1 bomber moved from Eastern Poland to Bessarabia
            1 aaGun moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 artilleries placed in France
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
            Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    British : -1.00
    French : -0.17
    Americans : 1.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
            2 infantry moved from Finland to Karelia
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter moved from Karelia to Ukraine
            1 mech_infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 artillery and 9 infantry moved from Russia to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            1 infantry moved from Volgograd to Rostov
            3 artilleries and 1 infantry moved from Belarus to Novgorod
            2 aaGuns and 16 infantry moved from Jehol to Shantung
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            2 armour and 1 fighter placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
            Russians undo move 1.
            Russians undo move 2.
            2 armour and 1 fighter placed in Ukraine
            1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -3.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 4 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 32 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 armour moved from India to West India
            1 mech_infantry moved from Burma to West India
            1 artillery moved from Burma to Shan State
                  Japanese take Shan State from UK_Pacific
            2 armour, 5 artilleries and 7 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Shantung
            1 mech_infantry moved from Hunan to Shantung
            2 fighters and 4 tactical_bombers moved from Yunnan to Shantung
            1 fighter moved from Japan to 6 Sea Zone
            1 bomber moved from Yunnan to 45 Sea Zone
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport; ANZAC defend with 3 fighters
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 35 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 3 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in West India
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in West India
                    Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in West India
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports
                Americans defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 2 submarines
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 45 Sea Zone, round 2 : 12/13 hits, 7.17 expected hits
                    Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 45 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 submarines owned by the ANZAC and 1 battleship owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 55
                Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 2 fighters
                Casualties for ANZAC: 2 submarines
            Battle in Dutch New Guinea
            Battle in Shantung
                Japanese attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 17 infantry
                    AA fire in Shantung : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Shantung
                    Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 2 : 7/21 hits, 8.00 expected hits
                    Chinese roll dice for 2 aaGuns and 17 infantry in Shantung, round 2 : 6/17 hits, 5.67 expected hits
                    6 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shantung
                    Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 3 : 7/15 hits, 6.67 expected hits
                    Chinese roll dice for 12 infantry in Shantung, round 3 : 4/12 hits, 4.00 expected hits
                    2 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
                    Japanese roll dice for 2 armour, 4 artilleries, 1 fighter and 4 tactical_bombers in Shantung, round 4 : 7/11 hits, 5.33 expected hits
                    Chinese roll dice for 5 infantry in Shantung, round 4 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Shantung
                Japanese win, taking Dutch New Guinea from Dutch, taking Shantung from Chinese with 2 armour, 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 17 infantry
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - Japanese
            1 fighter and 4 tactical_bombers moved from Shantung to Kiangsu
            1 bomber moved from 45 Sea Zone to Celebes
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 6 Sea Zone
            3 artilleries placed in Kiangsu
            3 infantry placed in Malaya
            2 armour and 1 artillery placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
            Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    AA fire in Shantung : : 0.00
    Chinese : 1.67
    UK_Pacific : 1.00
    Japanese : 4.33
    

    Savegame


  • @WindowWasher i doubt i have a chance in this game. you win. GG


  • @dawgoneit Good game man! May i suggest in the future that when you play the allies, try focusing on specific objectives. I think you’ll find that a Persian or Iraqi complex can do wonders.


  • @dawgoneit should i make the next game? never played the allies so im kind of excited!

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