I can’t see a reason why the scrambled fighter can’t land in Normandy.
L20 G40 BM3 dawgoneit (Allies +20) vs WindowWasher
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 109 Sea Zone 4 submarines moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marshall Islands Battle in Philippines Battle in 109 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 2 fighters moved from 44 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Eastern United States to Morocco Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4 Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Jehol 2 infantry moved from Manchuria to Jehol 2 infantry moved from Chahar to Jehol 9 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Morocco to 110 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Malta 1 fighter moved from Morocco to Malta 1 bomber moved from Morocco to Malta 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Italian Somaliland to Kenya 1 infantry moved from Eastern Persia to West India 2 infantry moved from Eastern Persia to Persia Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Denmark Non Combat Move - British Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2.67 Japanese : 0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 bomber moved from Southern Italy to 95 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 112 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Italy Italians attack with 2 artilleries and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from 112 Sea Zone to 97 Sea Zone 2 armour moved from Romania to Bessarabia Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern France 1 submarine placed in 93 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 3 fighters moved from Queensland to Philippines 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 3 fighters moved from Queensland to Philippines 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Morocco to Algeria Combat - French Battle in 93 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone French win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.17 French : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 3 infantry moved from Germany to 113 Sea Zone 3 artilleries and 3 infantry moved from 113 Sea Zone to Norway 1 armour moved from Western Germany to 113 Sea Zone 1 armour moved from 113 Sea Zone to Denmark 2 mech_infantrys moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway 1 bomber moved from United Kingdom to Morocco 2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux 1 artillery and 2 mech_infantrys moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 10 artilleries moved from Germany to Poland 6 artilleries moved from Slovakia Hungary to Poland 1 infantry moved from Bessarabia to Eastern Poland 1 bomber moved from United Kingdom to Eastern Poland 1 tactical_bomber moved from United Kingdom to Denmark 1 armour and 2 mech_infantrys moved from Western Germany to Poland Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Morocco Germans attack with 1 bomber Americans defend with 1 bomber Germans roll dice for 1 bomber in Morocco, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Morocco Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Norway Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/8 hits, 3.17 expected hits Russians roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Germans win, taking Norway from Russians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship in Denmark, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 0/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 4 : 3/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Denmark, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Poland Germans attack with 1 armour, 16 artilleries and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 armour, 16 artilleries and 2 mech_infantrys in Poland, round 2 : 5/19 hits, 6.50 expected hits Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 armour, 16 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 armour and 3 mech_infantrys moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 fighter moved from Norway to United Kingdom 1 tactical_bomber moved from Norway to 113 Sea Zone 1 tactical_bomber moved from Denmark to 113 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 armour moved from Scotland to United Kingdom 1 bomber moved from Morocco to Southern France 1 bomber moved from Eastern Poland to Bessarabia 1 aaGun moved from Slovakia Hungary to Romania Place Units - Germans 3 infantry placed in United Kingdom 3 artilleries placed in France 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2 Germans collect 42 PUs (4 lost to blockades); end with 42 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -4.67 British : -1.00 French : -0.17 Americans : 1.67 Russians : 1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland 2 infantry moved from Finland to Karelia 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter moved from Karelia to Ukraine 1 mech_infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 artillery and 9 infantry moved from Russia to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 infantry moved from Volgograd to Rostov 3 artilleries and 1 infantry moved from Belarus to Novgorod 2 aaGuns and 16 infantry moved from Jehol to Shantung 1 infantry moved from Manchuria to Jehol Place Units - Russians 2 armour and 1 fighter placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 artillery, 5 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. Russians undo move 2. 2 armour and 1 fighter placed in Ukraine 1 artillery, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -3.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 4 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 32 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 1 armour moved from India to West India 1 mech_infantry moved from Burma to West India 1 artillery moved from Burma to Shan State Japanese take Shan State from UK_Pacific 2 armour, 5 artilleries and 7 infantry moved from Kiangsu to Shantung 1 infantry moved from Anhwe to Shantung 1 mech_infantry moved from Hunan to Shantung 2 fighters and 4 tactical_bombers moved from Yunnan to Shantung 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Yunnan to 45 Sea Zone 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kwangsi to Hunan Combat - Japanese Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 3 fighters Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in West India Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in West India Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in West India UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 45 Sea Zone Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports Americans defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 2 submarines Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 45 Sea Zone, round 2 : 12/13 hits, 7.17 expected hits Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 45 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 submarines owned by the ANZAC and 1 battleship owned by the Americans lost in 45 Sea Zone Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 55 Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 2 fighters Casualties for ANZAC: 2 submarines Battle in Dutch New Guinea Battle in Shantung Japanese attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 17 infantry AA fire in Shantung : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Shantung Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 2 : 7/21 hits, 8.00 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Shantung, round 2 : 6/17 hits, 5.67 expected hits 6 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shantung Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 3 : 7/15 hits, 6.67 expected hits Chinese roll dice for 12 infantry in Shantung, round 3 : 4/12 hits, 4.00 expected hits 2 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung Japanese roll dice for 2 armour, 4 artilleries, 1 fighter and 4 tactical_bombers in Shantung, round 4 : 7/11 hits, 5.33 expected hits Chinese roll dice for 5 infantry in Shantung, round 4 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Shantung Japanese win, taking Dutch New Guinea from Dutch, taking Shantung from Chinese with 2 armour, 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 17 infantry Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - Japanese 1 fighter and 4 tactical_bombers moved from Shantung to Kiangsu 1 bomber moved from 45 Sea Zone to Celebes Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 3 artilleries placed in Kiangsu 3 infantry placed in Malaya 2 armour and 1 artillery placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.17 AA fire in Shantung : : 0.00 Chinese : 1.67 UK_Pacific : 1.00 Japanese : 4.33
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@WindowWasher i doubt i have a chance in this game. you win. GG
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@dawgoneit Good game man! May i suggest in the future that when you play the allies, try focusing on specific objectives. I think you’ll find that a Persian or Iraqi complex can do wonders.
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@dawgoneit should i make the next game? never played the allies so im kind of excited!