@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in Marianas
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Place Units - Americans
4 submarines placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to Algeria
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Algeria
1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Algeria
British attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber moved from Algeria to Morocco
2 fighters moved from Algeria to Morocco
3 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,6,3,5,4,5,2,1,2,5,6,3,2,6,2,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
British : -2.33
Italians : -1.00
Americans : 0.67
Chinese : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 25 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 bomber and 1 mech_infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Slovakia Hungary
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
2 fighters moved from Southern Italy to United Kingdom
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
2 armour moved from Greece to Romania
Turn Complete - Italians
Italians collect 16 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 97 PUs;
Germans buy 2 armour, 10 artilleries, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
3 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
1 fighter moved from Holland Belgium to 113 Sea Zone
1 armour moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
8 artilleries and 30 infantry moved from Romania to Bessarabia
1 battleship, 1 carrier, 1 cruiser and 7 transports moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Slovakia Hungary to Romania
2 fighters moved from 109 Sea Zone to Scotland
3 tactical_bombers moved from Holland Belgium to Scotland
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
@dawgoneit submerge? id think so… but cant hurt to doublecheck.
@WindowWasher yup
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 97 PUs;
Germans buy 2 armour, 10 artilleries, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
3 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
1 fighter moved from Holland Belgium to 113 Sea Zone
1 armour moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
8 artilleries and 30 infantry moved from Romania to Bessarabia
1 battleship, 1 carrier, 1 cruiser and 7 transports moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Slovakia Hungary to Romania
2 fighters moved from 109 Sea Zone to Scotland
3 tactical_bombers moved from Holland Belgium to Scotland
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 8 artilleries and 30 infantry
Russians defend with 3 infantry
Germans roll dice for 8 artilleries and 30 infantry in Bessarabia, round 2 : 6/38 hits, 9.00 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 8 artilleries and 29 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Germans attack with 2 bombers and 3 infantry
Russians defend with 5 infantry
Germans roll dice for 2 bombers and 3 infantry in Finland, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
1 infantry owned by the Germans retreated to Norway
Russians win with 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 armour, 2 fighters and 3 tactical_bombers
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Scotland, round 2 : 6/6 hits, 3.50 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
2 bombers moved from Finland to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from 109 Sea Zone to United Kingdom
3 aaGuns moved from Romania to Bessarabia
1 aaGun moved from Germany to Slovakia Hungary
6 artilleries moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Romania
1 artillery moved from Holland Belgium to France
3 artilleries moved from Western Germany to Germany
2 artilleries moved from Western Germany to France
Place Units - Germans
3 infantry placed in United Kingdom
3 mech_infantrys placed in France
1 destroyer placed in 113 Sea Zone
2 armour and 4 mech_infantrys placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
2 fighters moved from Novgorod to Eastern Poland
2 infantry moved from Finland to Norway
1 fighter moved from Novgorod to Norway
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Poland
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 3 : 0/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 4 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Poland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Norway
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Norway to Karelia
2 aaGuns, 1 armour, 3 artilleries, 16 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Bryansk
2 fighters moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Poland to Ukraine
1 mech_infantry moved from Novgorod to Bryansk
2 aaGuns, 3 artilleries and 5 infantry moved from Baltic States to Belarus
2 aaGuns and 16 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
Place Units - Russians
1 armour, 1 artillery and 1 fighter placed in Ukraine
1 artillery and 9 infantry placed in Russia
3 infantry placed in Novgorod
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,2,6,1,4,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : 0.50
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 3 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 marine, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 marine moved from 39 Sea Zone to India
4 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 bomber, 7 fighters and 6 tactical_bombers moved from Yunnan to India
1 artillery moved from Yunnan to Burma
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hunan to Yunnan
2 artilleries and 7 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from French Indo China to Burma
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Burma
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 11 fighters, 4 infantry, 1 marine and 8 tactical_bombers
British defend with 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 5/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese and 4 fighters owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 7 fighters, 4 infantry, 1 marine and 7 tactical_bombers in India, round 2 : 13/24 hits, 11.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in India, round 2 : 8/18 hits, 6.83 expected hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 7 fighters and 7 tactical_bombers in India, round 3 : 13/16 hits, 9.33 expected hits
UK_Pacific roll dice for 4 artilleries, 2 fighters and 1 tactical_bomber in India, round 3 : 2/7 hits, 3.17 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 4 artilleries owned by the British and 2 fighters owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 3 artilleries, 6 fighters, 4 infantry, 1 marine and 1 tactical_bomber
Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to Yunnan
4 tactical_bombers moved from India to Yunnan
1 bomber moved from India to Yunnan
Place Units - Japanese
1 artillery, 1 fighter and 2 infantry placed in Japan
1 factory_minor placed in Malaya
3 artilleries placed in Kiangsu
Turn Complete - Japanese
Japanese collect 53 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
UK_Pacific : -0.33
AA fire in India : : 3.50
Japanese : 3.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
4 submarines moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
@WindowWasher any scramble in sz110?
@dawgoneit no thanks!
@dawgoneit Dont bother asking me about those, if in you wouldnt scramble, and you cant see why i’d scramble, dont bother scrambling for me… but i do reserve the right to reroll that battle if there was a reason, not because of bad dice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
4 submarines moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Marshall Islands
Battle in Philippines
Battle in 109 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Eastern United States to Morocco
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans : 2.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Chahar to Jehol
9 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
4 submarines moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Marshall Islands
Battle in Philippines
Battle in 109 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Eastern United States to Morocco
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Jehol
2 infantry moved from Manchuria to Jehol
2 infantry moved from Chahar to Jehol
9 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Malta
1 fighter moved from Morocco to Malta
1 bomber moved from Morocco to Malta
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to Persia
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Denmark
Non Combat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 2.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
2 armour moved from Romania to Bessarabia
Place Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern France
1 submarine placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to Philippines
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :