Oh you’re right. Delete the mech in Egypt.
L20 G40 BM3 dawgoneit (Allies +20) vs WindowWasher
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians 2 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to Greece 1 artillery and 2 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Italians attack with 2 armour, 1 bomber and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 1/4 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 1 bomber in Greece, round 4 : 1/3 hits, 1.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from Greece to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 2 artilleries and 1 infantry moved from Southern France to Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : -0.33 Neutral_Allies : -0.33
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Germany to 113 Sea Zone 6 armour moved from Western Germany to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone 2 armour and 2 infantry moved from 109 Sea Zone to United Kingdom 6 armour, 1 battleship, 1 carrier, 1 cruiser, 6 infantry and 6 transports moved from 112 Sea Zone to 109 Sea Zone 6 armour and 6 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 8 armour, 2 bombers, 5 fighters, 8 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 2/11 hits, 1.83 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 8 armour, 2 bombers, 3 fighters, 8 infantry and 4 tactical_bombers in United Kingdom, round 2 : 12/25 hits, 10.83 expected hits British roll dice for 5 aaGuns, 2 artilleries, 1 fighter, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/18 hits, 6.33 expected hits 5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 8 armour, 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in United Kingdom, round 3 : 5/20 hits, 10.00 expected hits British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/9 hits, 3.33 expected hits 3 infantry owned by the Germans, 3 armour owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/14 hits, 8.00 expected hits British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in United Kingdom, round 4 : 3/4 hits, 1.67 expected hits 1 mech_infantry owned by the British, 3 armour owned by the Germans, 1 fighter owned by the French and 2 artilleries owned by the British lost in United Kingdom Germans captures 37PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 6 armour, 2 fighters and 8 infantry Casualties for British: 5 aaGuns, 2 artilleries, 12 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from United Kingdom to 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 1 fighter and 4 tactical_bombers moved from United Kingdom to Holland Belgium 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 artilleries and 4 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from Holland Belgium to Western Germany 1 mech_infantry moved from Holland Belgium to Germany 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Germany 7 artilleries placed in Germany 3 artilleries placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -4.00 British : 2.67 AA fire in United Kingdom : : 0.17
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 armour moved from Baltic States to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Ukraine to Western Ukraine 6 infantry moved from Bryansk to Western Ukraine 1 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine 4 infantry moved from Karelia to Finland 2 artilleries moved from Novgorod to Baltic States 3 infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov 1 submarine moved from 105 Sea Zone to 109 Sea Zone Combat - Russians Battle in 109 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 8 transports Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 8 transports in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 8 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Amur to Manchuria Place Units - Russians 1 armour and 2 artilleries placed in Ukraine 1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 47 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.33
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Yunnan to Burma 2 infantry moved from Siam to Shan State 1 mech_infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 2 fighters and 2 tactical_bombers moved from Siam to Malaya 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 3 fighters moved from Kiangsi to Kwangtung 2 infantry moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 armour, 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 6 infantry, 1 marine and 5 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 37 Sea Zone to Malaya 3 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Hunan to Yunnan 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 3 fighters and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters and 2 infantry in Kwangtung, round 2 : 4/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 marine and 5 transports British defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports in 37 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Borneo Battle in Malaya Japanese attack with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers in Malaya, round 2 : 5/15 hits, 6.00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 2 fighters and 3 tactical_bombers moved from Malaya to Yunnan 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from India to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 fighter moved from Kwangtung to 37 Sea Zone 1 fighter moved from Kwangtung to Yunnan Place Units - Japanese 4 submarines placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.50 ANZAC : 0.67 UK_Pacific : 1.00 AA fire in India : : 0.67 Japanese : 0.50
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Queensland Combat - Americans Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Place Units - Americans 4 submarines placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.00
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Manchuria Chinese undo move 1. 1 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Queensland Combat - Americans Battle in Marianas Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caroline Islands Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Place Units - Americans 4 submarines placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Manchuria Chinese undo move 1. 1 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 2 fighters moved from 98 Sea Zone to Algeria 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Egypt to Algeria 1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma Combat - British Battle in Burma British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 4 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Algeria British attack with 1 bomber, 2 fighters and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from Algeria to Morocco 2 fighters moved from Algeria to Morocco 3 infantry moved from Persia to Eastern Persia 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,6,3,5,4,5,2,1,2,5,6,3,2,6,2,1,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
British : -2.33 Italians : -1.00 Americans : 0.67 Chinese : 0.17 Japanese : 0.00
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy nothing; Remaining resources: 25 PUs; Combat Move - Italians 1 armour moved from Romania to Eastern Poland 1 mech_infantry moved from Romania to Slovakia Hungary 1 bomber moved from Southern Italy to Slovakia Hungary Combat - Italians Battle in Slovakia Hungary Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 armour Italians roll dice for 1 bomber and 1 mech_infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Slovakia Hungary Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 armour Battle in Eastern Poland Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Slovakia Hungary to Southern Italy 2 fighters moved from Southern Italy to United Kingdom 1 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia 2 armour moved from Greece to Romania Turn Complete - Italians Italians collect 16 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : 0.17
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.33
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.33
-
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 97 PUs; Germans buy 2 armour, 10 artilleries, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to Scotland 3 infantry moved from Norway to Finland 2 bombers moved from Western Germany to Finland 1 fighter moved from Holland Belgium to 113 Sea Zone 1 armour moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from Russians 8 artilleries and 30 infantry moved from Romania to Bessarabia 1 battleship, 1 carrier, 1 cruiser and 7 transports moved from 109 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 armour moved from Slovakia Hungary to Romania 2 fighters moved from 109 Sea Zone to Scotland 3 tactical_bombers moved from Holland Belgium to Scotland 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
-
@dawgoneit submerge? id think so… but cant hurt to doublecheck.
-
@WindowWasher yup
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 97 PUs; Germans buy 2 armour, 10 artilleries, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to Scotland 3 infantry moved from Norway to Finland 2 bombers moved from Western Germany to Finland 1 fighter moved from Holland Belgium to 113 Sea Zone 1 armour moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from Russians 8 artilleries and 30 infantry moved from Romania to Bessarabia 1 battleship, 1 carrier, 1 cruiser and 7 transports moved from 109 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 armour moved from Slovakia Hungary to Romania 2 fighters moved from 109 Sea Zone to Scotland 3 tactical_bombers moved from Holland Belgium to Scotland 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 8 artilleries and 30 infantry Russians defend with 3 infantry Germans roll dice for 8 artilleries and 30 infantry in Bessarabia, round 2 : 6/38 hits, 9.00 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 8 artilleries and 29 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Finland Germans attack with 2 bombers and 3 infantry Russians defend with 5 infantry Germans roll dice for 2 bombers and 3 infantry in Finland, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland 1 infantry owned by the Germans retreated to Norway Russians win with 4 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Scotland Germans attack with 1 armour, 2 fighters and 3 tactical_bombers British defend with 1 airfield and 2 infantry Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Scotland, round 2 : 6/6 hits, 3.50 expected hits British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 3 tactical_bombers moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 2 bombers moved from Finland to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 aaGun moved from 109 Sea Zone to United Kingdom 3 aaGuns moved from Romania to Bessarabia 1 aaGun moved from Germany to Slovakia Hungary 6 artilleries moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Germany to Romania 1 artillery moved from Holland Belgium to France 3 artilleries moved from Western Germany to Germany 2 artilleries moved from Western Germany to France Place Units - Germans 3 infantry placed in United Kingdom 3 mech_infantrys placed in France 1 destroyer placed in 113 Sea Zone 2 armour and 4 mech_infantrys placed in Western Germany 10 artilleries placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Russians : -0.50
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Baltic States to Eastern Poland 3 infantry moved from Baltic States to Poland 2 fighters and 1 tactical_bomber moved from Novgorod to Poland 2 fighters moved from Novgorod to Eastern Poland 2 infantry moved from Finland to Norway 1 fighter moved from Novgorod to Norway 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Battle in Eastern Poland Russians attack with 2 fighters and 2 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Poland Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 3 : 0/6 hits, 2.17 expected hits Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 4 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 artillery in Poland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Norway Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Norway to Karelia 2 aaGuns, 1 armour, 3 artilleries, 16 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine 2 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Russia to Bryansk 2 fighters moved from Eastern Poland to Ukraine 2 fighters and 1 tactical_bomber moved from Poland to Ukraine 1 mech_infantry moved from Novgorod to Bryansk 2 aaGuns, 3 artilleries and 5 infantry moved from Baltic States to Belarus 2 aaGuns and 16 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria Place Units - Russians 1 armour, 1 artillery and 1 fighter placed in Ukraine 1 artillery and 9 infantry placed in Russia 3 infantry placed in Novgorod 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,2,6,1,4,2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Russians collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : 0.50 Russians : -2.67
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 4 infantry moved from Malaya to 37 Sea Zone 1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 marine, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 marine moved from 39 Sea Zone to India 4 fighters and 2 tactical_bombers moved from 39 Sea Zone to India 1 bomber, 7 fighters and 6 tactical_bombers moved from Yunnan to India 1 artillery moved from Yunnan to Burma 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hunan to Yunnan 2 artilleries and 7 infantry moved from Anhwe to Kiangsu 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from French Indo China to Burma 1 destroyer moved from 16 Sea Zone to 5 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in Burma Japanese attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese attack with 1 armour, 3 artilleries, 1 bomber, 11 fighters, 4 infantry, 1 marine and 8 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 5/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 4 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 7 fighters, 4 infantry, 1 marine and 7 tactical_bombers in India, round 2 : 13/24 hits, 11.83 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in India, round 2 : 8/18 hits, 6.83 expected hits 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British and 10 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 bomber, 7 fighters and 7 tactical_bombers in India, round 3 : 13/16 hits, 9.33 expected hits UK_Pacific roll dice for 4 artilleries, 2 fighters and 1 tactical_bomber in India, round 3 : 2/7 hits, 3.17 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 4 artilleries owned by the British and 2 fighters owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 3 artilleries, 6 fighters, 4 infantry, 1 marine and 1 tactical_bomber Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 fighters moved from India to 39 Sea Zone 3 tactical_bombers moved from India to 39 Sea Zone 2 fighters moved from India to Yunnan 4 tactical_bombers moved from India to Yunnan 1 bomber moved from India to Yunnan Place Units - Japanese 1 artillery, 1 fighter and 2 infantry placed in Japan 1 factory_minor placed in Malaya 3 artilleries placed in Kiangsu Turn Complete - Japanese Japanese collect 53 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 UK_Pacific : -0.33 AA fire in India : : 3.50 Japanese : 3.83
-
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 109 Sea Zone 4 submarines moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
-
@WindowWasher any scramble in sz110?