Erinmores (Allies +14) vs jim010 (Axis) global OOB

  • Customizer

    Can you try a test post and see if it works?


  • @jim010 did you restart your computer since last posting? Sometimes when I do that (and win 10 notoriously restarts on its own), the game loses my login and pw and prevents posting.


  • @jim010 plus, I just posted my turn 30 minutes ago, was working fine

  • Customizer

    Can you try again all the same ?


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:07:42 PM
    Savegame


  • @jim010 done!

  • Customizer

    Still can’t post. Restarted and didn’t help.

    I have to get back to work, so will try later.


  • @jim010 bummer. After restart I always have to put my Triple A credentials back in. But, its all good, just a game. Work definitely comes first. Curious to see where I was going to have to scramble and if you are truly going after Russia or buying to invade UK.

  • Customizer

    Well, with the loss of extra aircraft, and you winning with that battleship and planes, Sealion is off.

    Plus, I am a weak Pacific player, which I see you are taking advantage of.

    I was going to hit the French destroyer with 2 German fighters and a bomber.

  • Customizer

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 2:49:40 PM
    Savegame

  • Customizer

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber and 1 destroyer; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 fighter moved from Western Germany to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery moved from Finland to Karelia
                  Germans take Karelia from Russians
            6 infantry moved from Finland to Karelia
            1 transport moved from 115 Sea Zone to 114 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    Scramble?


  • @jim010 no

  • Customizer

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber and 1 destroyer; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 fighter moved from Western Germany to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery moved from Finland to Karelia
                  Germans take Karelia from Russians
            6 infantry moved from Finland to Karelia
            1 transport moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 transport
                Russians defend with 1 cruiser
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Germans lost in 114 Sea Zone
                Russians win with 1 cruiser remaining. Battle score for attacker is -7
                Casualties for Germans: 1 transport
            Battle in 92 Sea Zone
                Germans attack with 1 bomber and 2 fighters
                French defend with 1 destroyer
                    Germans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 92 Sea Zone to Southern Italy
            5 infantry moved from Romania to Eastern Poland
            3 aaGuns, 3 armour, 4 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
            10 armour moved from Germany to Eastern Poland
            6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
            6 armour and 1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from 92 Sea Zone to Southern France
            2 artilleries moved from France to Southern France
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            5 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    French : 0.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 2 armour, 2 artilleries, 3 fighters, 17 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 fighter and 6 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 artillery moved from Buyant-Uhaa to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 2 infantry moved from Jehol to Anhwe
            3 armour moved from Kiangsu to Kwangtung
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Yunnan
            3 fighters moved from Kiangsu to Yunnan
            1 fighter moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Shan State
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 bomber moved from Kwangsi to 45 Sea Zone
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Central Mongolia
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 6 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kwangtung
                Japanese attack with 3 armour and 1 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 3 armour and 1 infantry in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Shan State
                Japanese attack with 4 fighters and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in Shan State, round 2 : 5/7 hits, 4.00 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Shan State
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 4 transports
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 4 transports in 36 Sea Zone, round 2 : 10/14 hits, 7.00 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Siberia to 5 Sea Zone
            1 mech_infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Shan State to Kwangsi
            4 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
            3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Sakha to Amur
            1 bomber moved from 44 Sea Zone to Kwangsi
            1 bomber moved from 45 Sea Zone to Kwangsi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Kiangsu
            1 artillery and 7 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Chinese : 0.33
    UK_Pacific : -2.00
    Russians : -2.33
    Japanese : 3.00
    

    Savegame

  • Customizer

    I had to edit the 4 transports and 2 subs to move out form you destroyer zone. I should have realized that they couldn’t move on noncombat.

    It was my oversight, so if you don’t like that, I will accept it if you want me to take it back.

    Actually, I should have asked you first before doing that.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 battleship and 1 carrier moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Eastern United States to Midway
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Kweichow
            1 fighter and 3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 7 infantry moved from Szechwan to Yunnan
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 battleship and 1 carrier moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Eastern United States to Midway
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Kweichow
            1 fighter and 3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 7 infantry moved from Szechwan to Yunnan
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 bomber moved from Kenya to Iraq
            1 infantry moved from Persia to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Burma to Hunan
            2 fighters moved from India to Hunan
    
        Combat - British
            Battle in Iraq
                British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 6/9 hits, 3.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Hunan
                British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries and 3 infantry
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Hunan
                    British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Hunan
                 retreated to Hunan
                Japanese win with 2 artilleries remaining. Battle score for attacker is -22
                Casualties for British: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Hunan to Yunnan
            2 aaGuns, 2 artilleries and 7 infantry moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
            1 bomber moved from Iraq to Eastern Persia
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 battleship, 1 destroyer and 1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 aaGun and 5 infantry moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Persia
            1 artillery, 1 fighter and 1 mech_infantry placed in Egypt
            2 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
            UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs
            Some Units in India change ownership: 1 armour, 2 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1.67
    Chinese : -0.83
    Neutral_Axis : 0.00
    Japanese : 2.33
    

    Savegame

Suggested Topics

  • 15
  • 22
  • 85
  • 70
  • 72
  • 79
  • 162
  • 134
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.7k

Users

40.3k

Topics

1.7m

Posts