@Daaras test thread
Erinmores (Allies +14) vs jim010 (Axis) global OOB
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@jim010 me, I would take a sub or two. Then, you know you can eat up the hits on fodder. World is slowly but steadily going to war!!
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@erinmores said in Erinmores (Allies +14) vs jim010 (Axis) global OOB:
@jim010 me, I would take a sub or two. Then, you know you can eat up the hits on fodder. World is slowly but steadily going to war!!
I split thin, but still, 86% I shouldn’t have lost.
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I’m having problems posting. Need to know if you want to scramble, but it isn’t letting me post the map.
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Can you try a test post and see if it works?
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@jim010 did you restart your computer since last posting? Sometimes when I do that (and win 10 notoriously restarts on its own), the game loses my login and pw and prevents posting.
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@jim010 plus, I just posted my turn 30 minutes ago, was working fine
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Can you try again all the same ?
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:07:42 PM
Savegame -
@jim010 done!
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Still can’t post. Restarted and didn’t help.
I have to get back to work, so will try later.
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@jim010 bummer. After restart I always have to put my Triple A credentials back in. But, its all good, just a game. Work definitely comes first. Curious to see where I was going to have to scramble and if you are truly going after Russia or buying to invade UK.
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Well, with the loss of extra aircraft, and you winning with that battleship and planes, Sealion is off.
Plus, I am a weak Pacific player, which I see you are taking advantage of.
I was going to hit the French destroyer with 2 German fighters and a bomber.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:49:40 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber and 1 destroyer; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 fighter moved from Western Germany to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Finland to Karelia Germans take Karelia from Russians 6 infantry moved from Finland to Karelia 1 transport moved from 115 Sea Zone to 114 Sea Zone
Combat Hit Differential Summary :
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Scramble?
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@jim010 no
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber and 1 destroyer; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 fighter moved from Western Germany to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Finland to Karelia Germans take Karelia from Russians 6 infantry moved from Finland to Karelia 1 transport moved from 115 Sea Zone to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 transport Russians defend with 1 cruiser Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 cruiser remaining. Battle score for attacker is -7 Casualties for Germans: 1 transport Battle in 92 Sea Zone Germans attack with 1 bomber and 2 fighters French defend with 1 destroyer Germans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 92 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for French: 1 destroyer Non Combat Move - Germans 1 bomber moved from 92 Sea Zone to Southern Italy 5 infantry moved from Romania to Eastern Poland 3 aaGuns, 3 armour, 4 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland 10 armour moved from Germany to Eastern Poland 6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland 6 armour and 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from 92 Sea Zone to Southern France 2 artilleries moved from France to Southern France Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 bomber placed in Western Germany 5 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.67 French : 0.67 Russians : 0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 armour, 2 artilleries, 3 fighters, 17 infantry and 2 mech_infantrys moved from Belarus to Bryansk 3 infantry moved from Ukraine to Bryansk 1 fighter and 6 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 artillery moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 artillery moved from Buyant-Uhaa to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Jehol to Anhwe 3 armour moved from Kiangsu to Kwangtung 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Yunnan 3 fighters moved from Kiangsu to Yunnan 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to 44 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Central Mongolia Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 6 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 3 armour and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 3 armour and 1 infantry in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 4 fighters and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 4 fighters and 3 tactical_bombers in Shan State, round 2 : 5/7 hits, 4.00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Shan State Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 4 transports British defend with 1 destroyer Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 4 transports in 36 Sea Zone, round 2 : 10/14 hits, 7.00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Siberia to 5 Sea Zone 1 mech_infantry moved from Soviet Far East to 5 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Shan State to Kwangsi 4 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 2 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 infantry moved from Sakha to Amur 1 bomber moved from 44 Sea Zone to Kwangsi 1 bomber moved from 45 Sea Zone to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Kiangsu 1 artillery and 7 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.67 Chinese : 0.33 UK_Pacific : -2.00 Russians : -2.33 Japanese : 3.00