@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
L20 Karl7 (L+14) vs AetV (X)
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@Karl7 hold on, NCM change is comming.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk Germans take Bryansk from Russians 2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 3 bombers moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 0/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 bombers and 2 infantry in Archangel, round 3 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Novgorod 3 bombers moved from Archangel to Western Germany 5 mech_infantrys moved from Germany to Eastern Poland 5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 9 armour, 9 artilleries, 24 infantry and 29 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Caucasus to Tsinghai 2 artilleries and 3 infantry moved from Novgorod to Belarus 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 4 infantry moved from Western Germany to Germany Place Units - Germans 3 mech_infantrys placed in Novgorod Germans undo move 1. 2 armour and 1 mech_infantry placed in Novgorod 3 armour placed in Ukraine 1 infantry placed in Volgograd 1 fighter placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 3 fighters EDIT: Removing units owned by Germans from Western Germany: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,67 Russians : -0,67 -
good to go!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Samara to Volgograd 1 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 infantry moved from Vologda to Archangel 2 fighters moved from Russia to Archangel Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Germans to Russians EDIT: Turning off Edit Mode 1 infantry moved from Tambov to Samara 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 7 infantry moved from Vologda to Russia 2 fighters moved from Archangel to Russia 2 infantry moved from Urals to Nenetsia 1 aaGun, 5 artilleries and 34 infantry moved from Tambov to Russia Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Novosibirsk: 2 armour, 4 infantry and 2 mech_infantrys EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry EDIT: Removing units owned by Russians from Russia: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.00 -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Chahar to Hopei 1 artillery moved from Yunnan to Kweichow 2 bombers moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 2 battleships moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Chahar to Hopei 1 artillery moved from Yunnan to Kweichow 2 bombers moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 2 battleships moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Chinese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 1 submarine Americans defend with 2 submarines 2 submarines owned by the Americans Submerged Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 armour moved from Malaya to Yunnan 3 infantry moved from French Indo China to Yunnan 2 fighters moved from French Indo China to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 bombers moved from Hopei to French Indo China 1 armour moved from India to Yunnan 3 mech_infantrys moved from Burma to Yunnan 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 5 destroyers placed in 6 Sea Zone 1 mech_infantry placed in Manchuria 1 infantry placed in French Indo China 1 infantry placed in Malaya Japanese undo move 3. 1 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Chahar to Hopei 1 artillery moved from Yunnan to Kweichow 2 bombers moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 2 battleships moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Chinese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 1 submarine Americans defend with 2 submarines 2 submarines owned by the Americans Submerged Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 armour moved from Malaya to Yunnan 3 infantry moved from French Indo China to Yunnan 2 fighters moved from French Indo China to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 bombers moved from Hopei to French Indo China 1 armour moved from India to Yunnan 3 mech_infantrys moved from Burma to Yunnan 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 5 destroyers placed in 6 Sea Zone 1 mech_infantry placed in Manchuria 1 infantry placed in French Indo China 1 infantry placed in Malaya Japanese undo move 3. 1 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 70 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 3 armour EDIT: Removing units owned by Japanese from Yunnan: 3 armour EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,50 -
@Karl7 please use the last file. Had a few minor NCM changes.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 3 fighters moved from Western United States to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 mech_infantry moved from Egypt to Tobruk Americans take Tobruk from Italians 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Korea to 6 Sea Zone -
Big battle, need Kamikaze, scram, OOL sz 6
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One Kami on each DD ( all Tokens)
Full scrambleOol after 1st round of dice results with posted map.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 3 fighters moved from Western United States to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 mech_infantry moved from Egypt to Tobruk Americans take Tobruk from Italians 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Korea to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Battle in Marshall Islands Battle in Philippines Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 6 destroyers, 14 fighters and 6 submarines Japanese defend with 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 6 destroyers and 14 fighters in 6 Sea Zone, round 2 : 13/24 hits, 11.33 expected hitsCombat Hit Differential Summary :
Americans : 1.67 -
OOL?
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@Karl7 brother don’t know what I was thinking for two whole rounds??!
Maxx Def please. Sink Carriers first.
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Bulgaria to Kazakhstan 1 bomber moved from Southern Italy to Tambov 1 fighter moved from Bulgaria to Rostov 1 mech_infantry moved from Ukraine to Tambov 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Tambov Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Italians attack with 1 fighter Russians defend with 1 infantry Italians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Tsinghai 2 fighters moved from Rostov to Bryansk 1 bomber moved from Tambov to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : 1,67 Russians : -0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia 3 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to Northern Territory 2 fighters moved from Caroline Islands to Northern Territory Combat - ANZAC Battle in Northern Territory ANZAC attack with 3 fighters Japanese defend with 1 infantry ANZAC roll dice for 3 fighters in Northern Territory, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Northern Territory ANZAC win with 2 fighters remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 4 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 2 aaGuns, 2 infantry and 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Germans buy 4 armour, 3 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Tsinghai to Volgograd Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Tsinghai to Volgograd 1 bomber moved from Western Germany to Caucasus 2 armour moved from Ukraine to Caucasus Germans take Rostov from Russians 2 infantry moved from Novgorod to Archangel 3 fighters moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 tactical_bombers moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to Caucasus Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 fighter and 4 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone Germans win with 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 2 armour and 2 bombers British defend with 1 infantry Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 3/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 5 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 2 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 armour moved from Ukraine to Bryansk 1 fighter moved from Western Germany to Bryansk 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Germany to Western Germany 6 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from France to Western Germany 6 infantry moved from Finland to Norway 2 bombers moved from Caucasus to Bryansk 3 fighters moved from Archangel to Novgorod 4 tactical_bombers moved from 99 Sea Zone to Bryansk Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod Germans undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 2,50 British : 0,67 Russians : 0,00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Buyant-Uhaa to Amur 2 infantry moved from Nenetsia to Archangel 2 infantry moved from Urals to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Tambov 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 submarine moved from 123 Sea Zone to 106 Sea Zone Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Novosibirsk to Russia 1 infantry moved from Urals to Nenetsia 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Novosibirsk to Samara 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Russians : 1.50 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 32 Sea Zone 1 bomber moved from Japan to 22 Sea Zone 1 bomber moved from French Indo China to Philippines 1 bomber moved from French Indo China to Philippines 1 infantry and 1 marine moved from Malaya to 37 Sea Zone 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 70 Sea Zone to 82 Sea Zone 1 fighter moved from French Indo China to India 1 infantry moved from Burma to India 1 fighter and 2 tactical_bombers moved from French Indo China to Kweichow Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 79 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 2 bombers, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 1 infantry and 1 marine in Philippines, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in India Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 82 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 82 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 82 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 82 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 bombers moved from Philippines to French Indo China 1 bomber moved from 22 Sea Zone to French Indo China 1 bomber moved from 32 Sea Zone to Paulau Island 1 fighter moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to 37 Sea Zone 1 tactical_bomber moved from Kweichow to French Indo China 2 fighters moved from Manchuria to Japan 3 armour and 1 mech_infantry moved from Burma to Yunnan Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in French Indo China 4 fighters placed in Japan 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,5,2,6,1,3,3,3,5,6,5,3,5,6,2,2,1,2,4 Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
British : 0,33 Americans : 0,33 Chinese : -1,00 UK_Pacific : -0,33 Japanese : 1,17





