TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Persia
3 fighters and 3 tactical_bombers moved from Caucasus to Persia
1 bomber moved from Caucasus to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 armour, 1 infantry and 1 mech_infantry moved from Nenetsia to Urals
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
Combat - Germans
Battle in Persia
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 5/8 hits, 3,83 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Germans attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Shan State
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Shan State from ANZAC to Germans
EDIT: Removing units owned by Germans from Shan State: 1 bomber
EDIT: Adding units owned by Germans to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
1 bomber, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
5 armour and 1 mech_infantry moved from Rostov to Northwest Persia
5 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 infantry moved from Southern France to France
2 fighters moved from Southern Italy to Northwest Persia
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Northern Italy to Southern Italy
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Germans undo move 3.
1 fighter and 2 infantry placed in Russia
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,1,2,6,2,2,3,4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 71 PUs (2 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1,33
British : 0,00
ANZAC : 0,67
Chinese : 0,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
1 submarine moved from 92 Sea Zone to 99 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 25 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Burma to French Indo China
1 mech_infantry moved from Burma to Malaya
2 bombers moved from Burma to Malaya
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 bomber moved from Burma to French Indo China
1 bomber moved from Burma to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in French Indo China, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 1 mech_infantry
ANZAC defend with 1 factory_minor, 1 harbour and 1 marine
Japanese roll dice for 2 bombers and 1 mech_infantry in Malaya, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Non Combat Move - Japanese
2 bombers moved from Malaya to India
1 bomber moved from French Indo China to India
2 fighters moved from Burma to India
1 bomber moved from 43 Sea Zone to Yunnan
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
1 infantry placed in India
1 infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,2,6,6,6,6,4,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,1,4,6,6,1,2,5,6,4,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,4,6,3,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,2,6,5,5,3,1,4
Japanese collect 9 PUs (18 lost to blockades); end with 9 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,33
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
3 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 bomber moved from Kiangsi to Yunnan
1 submarine moved from 38 Sea Zone to 39 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Yunnan
Americans attack with 1 bomber, 3 fighters and 1 mech_infantry
Japanese defend with 1 bomber and 4 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 bomber and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Americans lost in Yunnan
retreated to Yunnan
Japanese win, taking 20 Sea Zone from Japanese with 2 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 bomber and 2 infantry
Battle in Shan State
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Shan State
Americans win, taking Shan State from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 2 cruisers in French Indo China, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 3 fighters and 2 infantry in French Indo China, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 58 Sea Zone
1 carrier moved from 37 Sea Zone to 58 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 58 Sea Zone
1 artillery and 7 infantry moved from Morocco to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 7 infantry moved from 98 Sea Zone to Trans-Jordan
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Korea to 37 Sea Zone
2 fighters moved from 37 Sea Zone to 58 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 factory_minor placed in Kwangtung
2 infantry and 1 mech_infantry placed in Korea
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
4 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
5 infantry moved from Anhwe to Hopei
3 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Hunan
Place Units - Chinese
2 infantry placed in Hopei
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British buy 1 airfield, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
1 bomber and 1 fighter moved from Iraq to Persia
Combat - British
Battle in Persia
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Persia to Egypt
1 fighter moved from Persia to Egypt
4 armour and 12 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 airfield and 3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 2.
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : 0.50
Americans : 1.17
Chinese : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 bomber, 1 fighter and 1 mech_infantry moved from Caucasus to Iraq
4 fighters moved from Southern Italy to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 5 fighters and 2 mech_infantrys
British defend with 1 factory_minor; French defend with 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 5 fighters and 2 mech_infantrys in Iraq, round 2 : 5/9 hits, 4,00 expected hits
British roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber and 5 fighters moved from Iraq to Northwest Persia
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1,00
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Sumatra to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to Shan State
2 fighters moved from 58 Sea Zone to Kenya
2 fighters moved from Queensland to 58 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
3 fighters moved from Korea to French Indo China
Place Units - ANZAC
3 fighters placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
5 fighters moved from Northwest Persia to Persia
3 tactical_bombers moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 armour and 1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Urals to Evenkiyskiy
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Persia, round 2 : 8/11 hits, 5,50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 5 fighters and 3 tactical_bombers moved from Persia to Iraq
8 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
5 mech_infantrys moved from Caucasus to Iraq
1 aaGun and 3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Russia to Samara
1 armour moved from Novosibirsk to Caucasus
1 armour moved from Tsinghai to Caucasus
1 fighter moved from Russia to Iraq
4 fighters moved from Western Germany to Iraq
2 fighters moved from Southern Italy to Iraq
1 artillery moved from France to Western Germany
2 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
2 transports placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry placed in Russia
2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Germans collect 71 PUs (3 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 4,00
British : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
From now on you can just skip russia.
@Karl7 understood.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Non Combat Move - Japanese
2 fighters moved from India to Iraq
3 bombers moved from India to Iraq
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Manchuria to Japan
Place Units - Japanese
1 infantry placed in India
1 infantry placed in Manchuria
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,6,6,2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,4,4,3,6,5,2
Japanese collect 7 PUs (17 lost to blockades); end with 7 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 fighters, 8 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
1 infantry moved from Shan State to Burma
Americans take Burma from Japanese
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Okinawa
Battle in Hainan
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 41 Sea Zone from Japanese, taking Okinawa from Japanese, taking Hainan from Japanese with 1 bomber, 3 fighters and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
2 fighters moved from 58 Sea Zone to Kenya
1 carrier and 2 fighters moved from 58 Sea Zone to 75 Sea Zone
1 carrier moved from 58 Sea Zone to 75 Sea Zone
1 destroyer moved from 58 Sea Zone to 75 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 75 Sea Zone
1 battleship moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 38 Sea Zone
4 transports moved from 98 Sea Zone to 94 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 submarine moved from 92 Sea Zone to 97 Sea Zone
4 transports moved from 94 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Kwangsi to French Indo China
4 fighters moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Gibraltar to Egypt
Place Units - Americans
1 transport placed in 101 Sea Zone
6 infantry placed in Eastern United States
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 infantry placed in Korea
4 fighters placed in Eastern United States
Americans undo move 2.
6 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Hopei to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to Kweichow
6 infantry moved from Yunnan to Burma
2 infantry moved from Hunan to Yunnan
3 infantry moved from Hopei to Chahar
Place Units - Chinese
2 infantry placed in Yunnan
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Persia
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - British
1 bomber moved from Persia to Egypt
4 armour, 1 artillery, 1 fighter, 14 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 infantry placed in Egypt
2 fighters placed in Union of South Africa
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
Americans : 0.00
Chinese : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Northwest Persia to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
5 fighters moved from Northwest Persia to Persia
1 mech_infantry moved from Northern Italy to Romania
2 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
3 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,3,2,1,6,1,2,3,5,2,2,6,6,4,4,1,6,3,4
Italians collect 11 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0,00
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Malaya to 37 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 fighter moved from French Indo China to India
Combat - ANZAC
Battle in Formosa
Battle in India
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in India
ANZAC roll dice for 1 fighter and 1 infantry in India, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
ANZAC win, taking Formosa from Japanese, taking India from Japanese, taking Shan State from Americans, taking Burma from Americans, taking Malaya from ANZAC, taking Borneo from Americans, taking Kwangtung from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from India to Burma
2 fighters moved from French Indo China to 75 Sea Zone
2 fighters moved from 75 Sea Zone to Egypt
2 fighters moved from Kenya to Egypt
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Sumatra
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 fighters placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 armour, 1 infantry and 1 mech_infantry moved from Evenkiyskiy to Yenisey
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
@Karl7 Intercept?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 armour, 1 infantry and 1 mech_infantry moved from Evenkiyskiy to Yenisey
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 12 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 3/4 hits, 0,67 expected hits
3 bombers killed by AA
AA fire in United Kingdom : 1/3 hits, 0,50 expected hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 6,7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: airfield = 6, factory_major = 3
Battle in Yenisey
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
5 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Northern Italy
2 armour and 3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 aaGun and 3 infantry moved from Northwest Persia to Persia
1 bomber moved from Iraq to Western Germany
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Samara
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
1 armour moved from Timguska to Kazakhstan
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,3,3,5,4,5,2,2,3,2,3,6,6,6,2,1,6,5
Germans collect 70 PUs (8 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,67
AA fire in United Kingdom : : 2,83
@Karl7 you may wanna roll for your Sub?
wait, hold I forgot to move my stack.