Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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really though for Japan to decide
take Ur time
sorry for such bad dices, if it comforts U, it would been harder if u rolled ur self so bad dices
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Yeah, whatever. That’s amazing. Shitty dice in both those battles. Fuck it. Kill everything but the figs then.
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u scored 5
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well in the last round i scored 4, and ur figs 4/4
at least something for u in the end
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 bomber, 5 fighters and 2 tactical_bombers moved from India to 37 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 4 infantry moved from Northwest Persia to Caucasus Combat - British Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in Normandy Bordeaux British attack with 4 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Suiyuyan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 4 infantry Germans defend with 2 artilleries British roll dice for 4 infantry in Caucasus, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries Battle in 37 Sea Zone British attack with 1 battleship, 1 bomber, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 3 tactical_bombers and 2 transports British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber, 2 destroyers, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters, 3 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 1/12 hits, 5.83 expected hits 1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone British roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber, 1 destroyer, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 5/10 hits, 5.17 expected hits 3 tactical_bombers owned by the Japanese, 1 destroyer owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the British and 3 fighters owned by the British lost in 37 Sea Zone British roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits Japanese roll dice for 4 fighters and 2 transports in 37 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 tactical_bombers owned by the British and 2 fighters owned by the British lost in 37 Sea Zone 2 transports owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 battleship and 1 bomber remaining. Battle score for attacker is 63 Casualties for British: 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers Casualties for Japanese: 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 3 tactical_bombers and 2 transports Non Combat Move - British
Combat Hit Differential Summary :
Germans : 0.67 British : 2.67 Japanese : -2.17
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have to go now
will finish ncm tomorrow
cheers
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Yeah, whatever. That’s amazing. Shitty dice in both those battles. Fuck it. Kill everything but the figs then.
well, the hawaiian one was a big one , and some compensation for that earlier loss
but this one was particularly shitty for japs (only last round good)
1/12 was horrible, havent seen it everi didnt scored more then average, but ur guys were totally bad
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you cant put two marines on one transport.
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@ksmckay said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
you cant put two marines on one transport.
Oh, didn’t know that. Guess changes the battle in Johnston island then.
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@ksmckay said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
you cant put two marines on one transport.
I’m pretty sure you can actually. Apart from their special amphibious abilities they are equivalent to inf.
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unless it changed since there is a clarification that they can in the BM rule thread from June 25, 2016
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I see that, but thats not an official Mod Squad member response - maybe that resulted just from tripleA allowing it? Doesnt make any sense to me and if thats true I think they should put that in the main part of the rules since there is no way that would be obvious except from tripleA allowing it and that one post.
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@ksmckay @Adam514 or @regularkid can probably confirm one way or the other. But I’m pretty sure that is the case and certainly how I’ve played it so far. I think I had asked about that too when I started playing, but it was easier to find the post in the rules thread.
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@farmboy makes then a tad more useful for 5 ipcs. I think they should do a better job advertising that, if that’s the case.
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Marines can be loaded onto transports the same way infantry can. . . that is, two to a ship. We can make it explicit in the next iteration of BM.
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@ksmckay said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@farmboy makes then a tad more useful for 5 ipcs. I think they should do a better job advertising that, if that’s the case.
marines are still overpriced, but its good they behave like inf when loading onto tras
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i am back :)
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i forgot to pull the usa fig in egypt
i believe u ll allow it
cheers
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wait i just saw ur bombers can reach my bat
i ll keep fig instead of a bat.
the fig goes to java in ncm
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Go ahead. If I see something I have a problem with, I’ll let you know.