Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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Check out the low, right corner…
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Check out the low, right corner…
units to place, units to move?
i dont have that
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Not yet. It’s the next TripleA-generation. Will be the official version within the week. Is possible to download as pre-release atm.
1.9 and 2.0 are not compatible though regarding saved games, so no point in getting it for this game. It’s possible to have both versions installed though, so I still recommend getting it.
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wow, and what are the new features, besides that?
does it have lot of bugs?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
wow, and what are the new features, besides that?
does it have lot of bugs?
Don’t know.
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i lll have to continue playing this beauty tomorrow on day light. cheers
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Western United States to 10 Sea Zone 2 marines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 marines moved from 30 Sea Zone to Johnston Island 1 bomber moved from Queensland to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 11 submarines moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 infantry moved from France to Southern France French take Southern France from Italians 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium Combat - Americans Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Johnston Island Americans attack with 2 marines Japanese defend with 1 artillery and 1 harbour Americans roll dice for 2 marines in Johnston Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Johnston Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 marines in Johnston Island, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Johnston Island Americans win, taking Johnston Island from Japanese with 2 marines remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 26 Sea Zone Americans attack with 3 bombers, 1 carrier, 2 destroyers, 4 fighters, 11 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 3/11 hits, 3.67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 3 bombers, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 5/15 hits, 7.67 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone Americans roll dice for 7 submarines in 26 Sea Zone, round 3 : 5/7 hits, 2.33 expected hits Americans roll dice for 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 7/15 hits, 7.67 expected hits 3 tactical_bombers owned by the Japanese, 7 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans roll dice for 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 4/9 hits, 5.00 expected hits Japanese roll dice for 5 fighters in 26 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 5 : 3/6 hits, 3.67 expected hits Japanese roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 87 Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 11 submarines Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from 26 Sea Zone to Queensland 2 bombers moved from 26 Sea Zone to Western United States 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Tunisia to Morocco 2 carriers moved from 110 Sea Zone to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.17 Japanese : -3.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.33
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 bomber, 5 fighters and 2 tactical_bombers moved from India to 37 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat Hit Differential Summary :
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i am attacking sz 37
i assume u will scramble cus its 100 % logical
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i forgot to pull the subs from sz 97 wait
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 bomber, 5 fighters and 2 tactical_bombers moved from India to 37 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 4 infantry moved from Northwest Persia to Caucasus
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 bomber, 5 fighters and 2 tactical_bombers moved from India to 37 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 4 infantry moved from Northwest Persia to Caucasus Combat - British Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in Normandy Bordeaux British attack with 4 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Suiyuyan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 4 infantry Germans defend with 2 artilleries British roll dice for 4 infantry in Caucasus, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries Battle in 37 Sea Zone British attack with 1 battleship, 1 bomber, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 3 tactical_bombers and 2 transports British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber, 2 destroyers, 5 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Combat Hit Differential Summary :
Germans : 0.67 British : 2.17 Japanese : 0.67
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my sub missed
i scored 6 hits
please select ur casualties
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i see ur online
so in case u missed
U have a cas decision to make
cheers
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i see ur online
so in case u missed
U have a cas decision to make
cheers
I’m not at home. Have to look at the map. It will be in a while.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i see ur online
so in case u missed
U have a cas decision to make
cheers
I’m not at home. Have to look at the map. It will be in a while.
np
we have time
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- dmg 3 ac
- sub
- des
- ac
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ur sub scored and i thought i am going to get destroyed
and then all ur other guys scored 1 , just as the lone sub
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U scored 7 sixis