@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer, 1 fighter and 1 tactical_bomber
        EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
        EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
        Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
        2 fighters moved from Southern Italy to 97 Sea Zone
        1 bomber moved from Northern Italy to 97 Sea Zone
        1 armour and 2 infantry moved from Albania to Greece
        1 infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
        1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
        1 artillery moved from Northern Italy to 95 Sea Zone
        1 infantry moved from Southern Italy to 95 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from 97 Sea Zone to Greece
        1 infantry moved from Northern Italy to Southern France
    Combat - Italians
        Battle in 97 Sea Zone
            Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
            British defend with 1 cruiser, 1 destroyer and 1 submarine
                Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
            Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 26
            Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
        Battle in Greece
            Italians attack with 1 armour, 1 artillery and 3 infantry
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits, 1,50 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 2/4 hits, 1,33 expected hits
                Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1,00 expected hits
                2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 3/3 hits, 1,17 expected hits
                Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Neutral_Allies lost in Greece
            Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Italians: 2 infantry
            Casualties for Neutral_Allies: 4 infantry
        Battle in Southern France
            Italians attack with 1 armour, 1 artillery and 2 infantry
            British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 3/4 hits, 1,33 expected hits
                French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
                1 aaGun owned by the British, 1 infantry owned by the French and 1 infantry owned by the British lost in Southern France
                Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 : 1/4 hits, 1,33 expected hits
                French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the French lost in Southern France
            Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
            Casualties for British: 1 aaGun and 1 infantry
            Casualties for French: 1 artillery and 1 infantry
        Battle in Anglo Egyptian Sudan
            Italians attack with 1 artillery and 2 infantry
            British defend with 1 infantry
                Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 0,83 expected hits
                British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
        1 artillery and 1 infantry moved from Libya to Tobruk
        2 fighters moved from 97 Sea Zone to Southern Italy
        1 bomber moved from 97 Sea Zone to Southern Italy
        2 infantry moved from Southern Italy to Northern Italy
        1 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        1 destroyer placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
        Italians collect 14 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 6,67
British : -1,33
French : -1,33
Neutral_Allies : -0,67
Fixed it. Green light.
anazc coming
lucky italians
Yes, they pulled off their efforts pretty well. Was prepared to just strafe S Fr and Greece, if bad dice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 fighter moved from Queensland to Java
        2 fighters moved from New Zealand to Java
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
French fries?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 infantry moved from New South Wales to 62 Sea Zone
        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 fighter moved from Queensland to Java
        2 fighters moved from New Zealand to Java
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Combat Move - French
        1 infantry moved from Tunisia to Libya
              French take Libya from Italians
        1 infantry moved from Normandy Bordeaux to Holland Belgium
              French take Holland Belgium from Germans
    Combat - French
    Non Combat Move - French
        1 infantry moved from Algeria to Tunisia
        1 infantry moved from Morocco to Algeria
        1 infantry moved from French West Africa to French Central Africa
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
        1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
G on the go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 1 destroyer, 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 bombers moved from Western Germany to 91 Sea Zone
        1 submarine moved from 112 Sea Zone to 91 Sea Zone
        1 infantry moved from Western Germany to Holland Belgium
        1 mech_infantry moved from France to Holland Belgium
        2 mech_infantrys moved from France to Normandy Bordeaux
        2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
        1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
        1 tactical_bomber moved from Southern Italy to 93 Sea Zone
        1 fighter moved from Southern Italy to Holland Belgium
        1 tactical_bomber moved from Western Germany to Holland Belgium
    Combat - Germans
        Battle in 93 Sea Zone
            Germans attack with 1 tactical_bomber
            British defend with 1 transport
                1 transport owned by the British lost in 93 Sea Zone
            Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Normandy Bordeaux
            Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
            French defend with 1 artillery, 1 factory_minor and 1 harbour
                Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/6 hits, 2,67 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the French lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from French with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for French: 1 artillery
        Battle in Holland Belgium
            Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
            French defend with 1 infantry
                Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2,67 expected hits
                French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
            Germans win, taking Holland Belgium from French with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for French: 1 infantry
        Battle in 91 Sea Zone
            Germans attack with 2 bombers and 1 submarine
            French defend with 1 cruiser and 1 destroyer
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                1 destroyer owned by the French and 1 cruiser owned by the French lost in 91 Sea Zone
            Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
            Casualties for French: 1 cruiser and 1 destroyer
    Non Combat Move - Germans
        2 bombers moved from 91 Sea Zone to Southern France
        1 tactical_bomber moved from 93 Sea Zone to Western Germany
        1 battleship, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
        1 aaGun and 1 infantry moved from Norway to Finland
        3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
        1 infantry moved from Yugoslavia to 97 Sea Zone
        1 infantry moved from Germany to Poland
        1 infantry moved from Germany to Poland
        1 armour moved from Yugoslavia to Poland
        1 armour moved from Yugoslavia to Poland
        2 artilleries and 6 infantry moved from Yugoslavia to Romania
        5 infantry moved from Bulgaria to Romania
        6 armour moved from France to Yugoslavia
        1 armour moved from Yugoslavia to Poland
        3 mech_infantrys moved from Germany to Romania
        3 mech_infantrys moved from Germany to Poland
        1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
        1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
        1 fighter moved from Holland Belgium to Western Germany
        1 fighter moved from Holland Belgium to Western Germany
        1 tactical_bomber moved from Holland Belgium to Western Germany
        1 tactical_bomber moved from Holland Belgium to Southern Italy
    Place Units - Germans
        1 destroyer and 1 submarine placed in 112 Sea Zone
        1 armour and 9 mech_infantrys placed in Germany
        4 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 41 PUs; end with 41 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 2,00
French : -0,50
I forgot that I wanted to land air in Alexandria. Used excessive over-force in both Holland and Normandie.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I forgot that I wanted to land air in Alexandria. Used excessive over-force in both Holland and Normandie.
yeah, need to watch out for that in the future.
Anything I can adjust or I should just learn?
well u got crappy dice in holland so
you can pull some air from normandy?
but try to avoid it in the future
With adjust I mean find out by rolls which air dice to use. Like we have before.
In those battles 1 fig, 1 tac is sufficient.
But dice have been rolled, so it’s awkward.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
With adjust I mean find out by rolls which air dice to use. Like we have before.
In those battles 1 fig, 1 tac is sufficient.
But dice have been rolled, so it’s awkward.
that is the problem that dices have been rolled
but i ll be mercifull and allow u to move out 1 normandy fig tac .
is that ok?
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
but u cant think clearly since now u now the dice results
thats the problem