@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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i forgot to move sub out of sz 97 i ll do it in edit
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Game History
Round: 10 Purchase Units - Russians Russians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Nenetsia to Archangel 1 artillery moved from Vologda to Archangel 1 fighter moved from Russia to Archangel Combat - Russians Russians creates battle in territory 97 Sea Zone Battle in 97 Sea Zone British loiter and taunt; Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 97 Sea Zone to 93 Sea Zone EDIT: Russians undo move 1. EDIT: 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Archangel to Russia 1 artillery moved from Vologda to Russia 1 aaGun moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Timguska to Yenisey 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Urals to Evenkiyskiy 1 infantry moved from Russia to Vologda 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Russia 1 infantry moved from Russia to Tambov 6 mech_infantrys moved from Vologda to Russia Place Units - Russians 6 artilleries placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,67 Russians : 0,17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Novosibirsk 2 bombers moved from French Indo China to Novosibirsk 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in Novosibirsk Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Novosibirsk to Kazakhstan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Yunnan to Burma 2 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Malaya 2 carriers, 1 destroyer and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 26 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 aaGun moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 armour and 1 mech_infantry moved from Malaya to Burma 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 airfield placed in Malaya 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 2 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Russians : 0,67 Japanese : 0,50 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Western United States to 10 Sea Zone 2 marines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 marines moved from 30 Sea Zone to Johnston Island 1 bomber moved from Queensland to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 11 submarines moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 infantry moved from France to Southern France French take Southern France from Italians 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland BelgiumCombat Hit Differential Summary :
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I AM attacking sz 26
will u scramble
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Checking.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I AM attacking sz 26
will u scramble
Yes, of course.
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I cant play now. Will do it tomorrow
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No rush. Wonder why I don’t have kamikaze’s in Hawaii? The perfect spot. :grinning:
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what shall we do ? U roll, or we wait when i ll be able to?
if U want to roll
U have to post here after the usa rolls are rolled so i can see
then U choose ur cas and write it hereand all that before U go rolling japs. ok?
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Yes, I can roll. Just a minute.
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Both Johnston and Holland were conquered without causalties. Now goes z26.
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3 subs and 6 other hit, so I dmg all capital ships and sink 5 subs.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Western United States to 10 Sea Zone 2 marines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 marines moved from 30 Sea Zone to Johnston Island 1 bomber moved from Queensland to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 11 submarines moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 infantry moved from France to Southern France French take Southern France from Italians 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium Combat - Americans Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Johnston Island Americans attack with 2 marines Japanese defend with 1 artillery and 1 harbour Americans roll dice for 2 marines in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Johnston Island, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 marines in Johnston Island, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Johnston Island Americans win, taking Johnston Island from Japanese with 2 marines remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 26 Sea Zone Americans attack with 3 bombers, 1 carrier, 2 destroyers, 4 fighters, 11 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 3/11 hits, 3,67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 3 bombers, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/10 hits, 5,33 expected hitsCombat Hit Differential Summary :
Germans : -0,33 Americans : -1,83 Japanese : -0,67 -
2 subs hit.
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Then 5 further hits. Clearly on the low side.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Western United States to 10 Sea Zone 2 marines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 marines moved from 30 Sea Zone to Johnston Island 1 bomber moved from Queensland to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 11 submarines moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 infantry moved from France to Southern France French take Southern France from Italians 1 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium Combat - Americans Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Johnston Island Americans attack with 2 marines Japanese defend with 1 artillery and 1 harbour Americans roll dice for 2 marines in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Johnston Island, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 marines in Johnston Island, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Johnston Island Americans win, taking Johnston Island from Japanese with 2 marines remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 26 Sea Zone Americans attack with 3 bombers, 1 carrier, 2 destroyers, 4 fighters, 11 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 3/11 hits, 3,67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 3 bombers, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 6/10 hits, 5,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 5/15 hits, 7,67 expected hitsCombat Hit Differential Summary :
Germans : -0,33 Americans : -1,83 Japanese : -2,33 -
sorry was turbo busy
i ll try to come soon
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
sorry was turbo busy
i ll try to come soon
No problem. You have a good situation right now, so be happy.
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ok
i ll remove
AC (2 hits)
1 des (1 hit)
4 subs (4 hits)so 2+1+4 = 7 hits





