@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
it was logical that i remove the ac since it was dmg so i accept this
i ll just think a little bit if i ll save tac or fig in tunisia if ist not a problemI think it’s the only logical choice. Any fleet left will be killed. I’ve got 5 subs there you know.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
it was logical that i remove the ac since it was dmg so i accept this
i ll just think a little bit if i ll save tac or fig in tunisia if ist not a problemI think it’s the only logical choice. Any fleet left will be killed. I’ve got 5 subs there you know.
and my harbour xd
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You were lucky in this sea battle. I lost a little fleet. Still have complete domination in the Pac now. Sweet. :grinning:
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Game History
Round: 8 Purchase Units - Americans Americans buy 2 destroyers, 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers and 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Johnston Island to 26 Sea Zone 3 infantry moved from Southern France to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone 1 armour and 3 infantry moved from 94 Sea Zone to Tunisia 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Tunisia Combat - Americans Battle in 26 Sea Zone Americans attack with 3 bombers, 1 carrier, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 submarines and 1 transport Units damaged: 1 carrier owned by the Americans Units damaged: 1 battleship owned by the Japanese 5 submarines owned by the Japanese Submerged Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport Battle in Tunisia Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry and 1 tactical_bomber Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Johnston Island 1 bomber moved from 26 Sea Zone to Queensland 2 bombers moved from 26 Sea Zone to Western United States 1 fighter moved from Tunisia to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 marines and 2 mech_infantrys moved from Western United States to Central United States 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Normandy Bordeaux to Southern France Place Units - Americans 3 infantry placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 2 destroyers and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
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i had 60 %
i am glad i was lucky but i would be gladier if i was lucky when there was greater tuv in question
and even more for tunisia without loosing air
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have to go
will continue from home
cheers
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i had 60 %
i am glad i was lucky but i would be gladier if i was lucky when there was greater tuv in question
and even more for tunisia without loosing air
Very true. The previous sea battle was more crucial.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
si
and of course i fforgot to post the usa map
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i am too tired. i dont have a usa map so i have to redo ncm again.
i ll play tomorrow
cheers
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i ll repeat usa ncm
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 destroyers, 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers and 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Johnston Island to 26 Sea Zone 3 infantry moved from Southern France to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone 1 armour and 3 infantry moved from 94 Sea Zone to Tunisia 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Tunisia Combat - Americans Battle in 26 Sea Zone Americans attack with 3 bombers, 1 carrier, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 submarines and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 bombers and 2 fighters in 26 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 6 submarines in 26 Sea Zone, round 3 : 1/6 hits, 1.00 expected hits Americans roll dice for 3 bombers and 2 fighters in 26 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone 5 submarines owned by the Japanese Submerged Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport Battle in Tunisia Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tunisia, round 4 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 3 infantry and 1 tactical_bomber Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Johnston Island 1 bomber moved from 26 Sea Zone to Queensland 2 bombers moved from 26 Sea Zone to Western United States 1 fighter moved from Tunisia to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 marines and 2 mech_infantrys moved from Western United States to Central United States 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Normandy Bordeaux to Southern France Place Units - Americans 3 infantry placed in Holland Belgium 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 2 destroyers and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 4.17 Japanese : -2.83
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Chinese win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 1.67
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i forgot to take burma with chinese
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but the dices have been rolled already
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no i need to stop and take a deep thinking time
stupid rushing
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but the thing is , even with british air i am doomed
maybe with chinese i am not i wil calculate again
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i have to go now
and think this in peace
cheers
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You do that. As usual no need to rush.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
You do that. As usual no need to rush.
tomorrow. on day light. cheers
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chinese cant place units into burma right? only move them in cm and ncm?