Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
No, only from aa.
There’s a weird thing in Midway. I’m pretty sure the marine is on the bs, but now it says it’s on the cr. I’m not surprised. TripleA seems to be rather bad at times at keeping track of transported units.
yes with transports, but i am not sure for ships
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Since it’s on the ship, and bs are usually kept longer than cr. Doesn’t matter whether it’s on a cr or bs for landing. Keeping it on a ship makes it possible though to do a CM without having to make an amphi as well.
yes, but u risk more if u send a lone bat, then a lone cruiser.
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post the map so i can see and choose cas
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
No, only from aa.
There’s a weird thing in Midway. I’m pretty sure the marine is on the bs, but now it says it’s on the cr. I’m not surprised. TripleA seems to be rather bad at times at keeping track of transported units.
yes with transports, but i am not sure for ships
I know it’s the same transport capabilities. Asked before and got a good answer from @Adam514.
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@trulpenplay said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 25 Sea Zone 1 bomber and 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Southern France 1 armour moved from Holland Belgium to Southern France 1 bomber moved from Southern France to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Battle in 111 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Wake Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 1 armour, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry AA fire in Southern France : 2/6 hits, 1,00 expected hits 2 fighters owned by the Americans lost in Southern France Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 5/9 hits, 3,50 expected hits Italians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits 2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 3 : 4/8 hits, 3,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 2 fighters and 1 infantry Casualties for Italians: 2 aaGuns, 1 artillery and 4 infantry Casualties for Germans: 2 infantry Battle in 25 Sea Zone Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 13/21 hits, 10,50 expected hits
Combat Hit Differential Summary :
Germans : -0,33 Italians : -1,67 Americans : 3,17 AA fire in Southern France : : 1,00 Japanese : 4,67
I have.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
No, only from aa.
There’s a weird thing in Midway. I’m pretty sure the marine is on the bs, but now it says it’s on the cr. I’m not surprised. TripleA seems to be rather bad at times at keeping track of transported units.
yes with transports, but i am not sure for ships
I know it’s the same transport capabilities. Asked before and got a good answer from @Adam514.
if u say so, then i believe u. if u are sure u put it to bat, then let it be on the bat
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
No, only from aa.
There’s a weird thing in Midway. I’m pretty sure the marine is on the bs, but now it says it’s on the cr. I’m not surprised. TripleA seems to be rather bad at times at keeping track of transported units.
yes with transports, but i am not sure for ships
I know it’s the same transport capabilities. Asked before and got a good answer from @Adam514.
if u say so, then i believe u. if u are sure u put it to bat, then let it be on the bat
I can check the history while you decide.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
No, only from aa.
There’s a weird thing in Midway. I’m pretty sure the marine is on the bs, but now it says it’s on the cr. I’m not surprised. TripleA seems to be rather bad at times at keeping track of transported units.
yes with transports, but i am not sure for ships
I know it’s the same transport capabilities. Asked before and got a good answer from @Adam514.
if u say so, then i believe u. if u are sure u put it to bat, then let it be on the bat
I can check the history while you decide.
i am not sure it writes there, if they were in the same sz
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so what are ur casualties , have u chosen it? i dont see it
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Yes, I’m correct. TripleA screwed up.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Yes, I’m correct. TripleA screwed up.
here we only see that u loaded it on cruiser,
but did u unloaded it to midway, or it was the other ship?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
so what are ur casualties , have u chosen it? i dont see it
You should be able to see them, but I can give you a report. Hold on.
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i dont see it
it just says u ve dmged 4 carriers
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u shouldt dice ur dice before declaring ur casualties
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Yes, I’m correct. TripleA screwed up.
here we only see that u loaded it on cruiser,
but did u unloaded it to midway, or it was the other ship?
It’s very clear. If I load a unit during CM, that unit has to unload in an amphibious assault.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Yes, I’m correct. TripleA screwed up.
here we only see that u loaded it on cruiser,
but did u unloaded it to midway, or it was the other ship?
It’s very clear. If I load a unit during CM, that unit has to unload in an amphibious assault.
yes, its logical
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 13/21 hits, 10,50 expected hitsBattle in 25 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 13/21 hits, 10,50 expected hitsTHERE IS NO CAS SELECTION FOR U THAT IS FULL
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how can u roll japan before chosing all cas?
how is this possible?
what did u do?
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10 hits distributed as following:
- 4 dmg ac
- 3 sub
- 3 des
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but where is it written, post it