Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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Sorry to say, but finally I got my real sub-hero!
So many times when I’ve been fooled. But now it’s there. Glimmering in a distance.
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I happened to build 7 units, but can only build 6 of them. Didn’t get a prompt. Silly. May I adjust?
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Bought 4 inf, 2 mech, 1 des for 28.
Would like to can change 1 inf, 2 mech for a fig and save 1 IPC instead.
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Attacked N Italy with 3 inf, 2 fig. 2 hits for both sides.
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do it
go
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from Northern Italy: 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Turning off Edit Mode 2 fighters and 1 infantry moved from Southern Italy to Northern Italy Italians take Northern Italy from British 1 infantry moved from Southern France to Normandy Bordeaux Italians take Normandy Bordeaux from French Combat - Italians Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Kazakhstan to Volgograd Place Units - Italians 3 infantry placed in Southern France 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
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Wait, I’ll move down the fast movers to Rome. Came to think of risk of air-strikes.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from Northern Italy: 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Turning off Edit Mode 2 fighters and 1 infantry moved from Southern Italy to Northern Italy Italians take Northern Italy from British 1 infantry moved from Southern France to Normandy Bordeaux Italians take Normandy Bordeaux from French Combat - Italians Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Kazakhstan to Volgograd Place Units - Italians 3 infantry placed in Southern France 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Southern Italy: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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That’s fine, I think. ANZAC may go ahead and kill the JN.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
That’s fine, I think. ANZAC may go ahead and kill the JN.
that would be great. i hope for it
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
that would be great. i hope for it
And I hope that was a joke. It’s a completely crazy attack.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
that would be great. i hope for it
And I hope that was a joke. It’s a completely crazy attack.
the dices must return their debt to me
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
that would be great. i hope for it
And I hope that was a joke. It’s a completely crazy attack.
well if first battle went on average that navy would be sank for sure
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well if first battle went on average that navy would be sank for sure
Maybe. I had 1 sub, 2 ac and 4 des to sacrifice first though. Thought it was a lot.
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5 hits scored
2 from subs
and 3 morei ve put first 2 hits to ur destroyers
but u can choose
map herre
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TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from Northern Territory to 45 Sea Zone 1 fighter moved from New Guinea to 45 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from India to 45 Sea Zone Combat - ANZAC Battle in Java Battle in 45 Sea Zone ANZAC attack with 1 cruiser, 5 fighters and 2 submarines Japanese defend with 1 artillery, 3 carriers, 5 destroyers, 2 fighters, 1 infantry and 2 transports ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser and 5 fighters in 45 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
ANZAC : 1.33
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Seems MARTI really does repay.
- dmg ac
- 2 des
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u scored 4
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What were my expected hits?
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TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from Northern Territory to 45 Sea Zone 1 fighter moved from New Guinea to 45 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from India to 45 Sea Zone Combat - ANZAC Battle in Java Battle in 45 Sea Zone ANZAC attack with 1 cruiser, 5 fighters and 2 submarines Japanese defend with 1 artillery, 3 carriers, 5 destroyers, 2 fighters, 1 infantry and 2 transports ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser and 5 fighters in 45 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 3 carriers, 5 destroyers, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 4/10 hits, 4.00 expected hits 3 fighters owned by the ANZAC, 4 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 2 fighters in 45 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
ANZAC : 2.50 Japanese : 0.00