@Stucifer I have heard of that one just don’t see the purpose of it. I feel the money could be spend else where and do better.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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I didn’t want to remove a mech from the attack in Caucasus, just use less tank in Stalingrad. I used the max amount of mechs though. I’ll redo that battle counting with the possibility of losing 2 mechs.
Somehow I don’t think this is fair though, coming to think of it. Russia hit on the defence in Stalingrad. With this solution there’s 67 % risk that the inf won’t hit.
Like we’ve done before, I think the most fair is that the rolled dice stay. And if risk that the attack fails, we roll for that.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok remove 1 mech from cauc
but ur germans have to reroll entire attack (1 bom, 1 mech)
The idea is that those mechs moved in NCM.
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Just move one less from Bryansk.
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 battleship, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Turning off Edit Mode 2 mech_infantrys moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 1 bomber moved from Southern Italy to Caucasus 3 mech_infantrys moved from Kazakhstan to Volgograd 4 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in Volgograd Germans attack with 4 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Volgograd, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : -0,50 Russians : 0,67
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You hit again, although it didn’t matter.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 battleship, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Archangel to Vologda 2 mech_infantrys moved from Kazakhstan to Caucasus 1 bomber moved from Southern Italy to Caucasus 7 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd 2 artilleries moved from Ukraine to Rostov 2 armour moved from Bryansk to Rostov 1 artillery moved from Ukraine to Rostov 3 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 infantry moved from Smolensk to Vologda 1 submarine moved from 112 Sea Zone to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone 3 fighters moved from Western Germany to 111 Sea Zone Combat - Germans Battle in 111 Sea Zone Germans attack with 5 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 7 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 armour and 3 mech_infantrys in Volgograd, round 2 : 3/10 hits, 4,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 armour, 4 artilleries and 6 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Rostov, round 2 : 5/12 hits, 4,00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 1 artillery and 5 infantry moved from Belarus to Bryansk 1 bomber moved from Caucasus to Bryansk 3 fighters moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus EDIT: 2 armour moved from Volgograd to Caucasus 9 mech_infantrys moved from Bryansk to Caucasus Place Units - Germans 1 battleship and 2 submarines placed in 112 Sea Zone 1 artillery and 1 mech_infantry placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,4,3,5,5,3,1,4,1 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : -0,33 Russians : 0,67
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Ok, that’s it.
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its not the same since u re sending 2 tanks less?
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Caucasus is the same. Didn’t send tanks there.
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so u roll 1 bomber, 2 tanks in cauc
and 3 mechs 5 tanks in volgograd?
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ah u are sending tanks there in ncm , not cm, ? ok
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Yes, just to keep options of where they are needed.
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but u have to reroll it, since now u knew u score a hit and u re withdrawing a mech
so if u want to pull it out, u need to reroll ur dice
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And I used one less tank in Stalingrad, since that’s how I would’ve done it if a correct plan.
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u want to pull out the mech.
ok.
re roll the caucaus dice
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
And I used one less tank in Stalingrad, since that’s how I would’ve done it if a correct plan.
U said 2, where is the other one then?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
but u have to reroll it, since now u knew u score a hit and u re withdrawing a mech
so if u want to pull it out, u need to reroll ur dice
Wouldn’t matter. The situation is dependent on the tanks from Kazakhstan, not the mechs. That’s why I kept 3 tanks in reserve. They distribute the power needed. No?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
u want to pull out the mech.
ok.
re roll the caucaus dice
actually u should reroll my mist dice to ,since this how u know the outcomes, but i trust u it was or original intention to attack in that way
so i say just reroll the german dice
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
but u have to reroll it, since now u knew u score a hit and u re withdrawing a mech
so if u want to pull it out, u need to reroll ur dice
Wouldn’t matter. The situation is dependent on the tanks from Kazakhstan, not the mechs. That’s why I kept 3 tanks in reserve. They distribute the power needed. No?
if it wouldnt matter then just re roll both caucasus and stalingrad with less units sent.
and move the others in ncm.
cheers