@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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US thinkking
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only one small battle so i ll roll it here
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[dice 1d6]
[dice 2d6]
[dice 2d6]
vs
[dice 1d6]
my sub, 2 fig, 1 fig and 1 tac
vs
1 des
its sz 125
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1d6: 4
2d6: 3, 5
2d6: 6, 4
1d6: 2 -
1 hit on each side
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Two hits on the attack actually.
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Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat - Americans Non Combat Move - Americans 1 armour moved from Southern France to Holland Belgium 1 aaGun moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 submarines moved from 93 Sea Zone to 91 Sea Zone 3 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone 3 aaGuns, 1 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 3 aaGuns, 4 infantry, 1 mech_infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone 3 aaGuns, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries, 2 infantry and 2 marines moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 2 fighters moved from Midway to 30 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 2 artilleries, 2 infantry and 2 marines moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 harbour placed in Johnston Island 2 submarines placed in 93 Sea Zone 1 infantry placed in Southern France 1 airfield, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Holland Belgium Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
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kweichow
1 inf 1 art
vs
1 inf
hunan
2 inf 1 fig
vs
1inf
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kwe
[dice 2d6]
vs
[dice 1d6]
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2d6: 3, 2
1d6: 4 -
hun
[dice 2d6] [dice 1d6]
vs
[dice 1d6]
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2d6: 5, 2
1d6: 3
1d6: 1 -
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Removing units owned by Chinese from Yunnan: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from Yunnan to Hunan Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Two hits on the attack actually.
yeah, but wasnt needed the other one .
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ok brit thinking
i must say its so pain in the ass to play like this, without being able to post and dice automatically, but without it i would be playing 2 or 3 moves a week, and i want to play more :)
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can u please roll the 3 battles?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
can u please roll the 3 battles?
Will do.
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 bomber moved from India to Sikang 1 mech_infantry moved from Yunnan to Sikang 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone Combat - British Battle in Greece Battle in 111 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone British win, taking Greece from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British
Combat Hit Differential Summary :
Germans : -0,17 British : 0,17 Japanese : -0,67
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok brit thinking
i must say its so pain in the ass to play like this, without being able to post and dice automatically, but without it i would be playing 2 or 3 moves a week, and i want to play more :)
Seems to work anyway.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok brit thinking
i must say its so pain in the ass to play like this, without being able to post and dice automatically, but without it i would be playing 2 or 3 moves a week, and i want to play more :)
Seems to work anyway.
yeah, if its not a bother for U hehe