@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
Ok, will get right to it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to New Zealand
2 submarines moved from 63 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
5 artilleries and 24 infantry moved from Ukraine to Bryansk
1 armour moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
Germans take Kazakhstan from Russians
1 bomber moved from Novgorod to Rostov
3 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 5 artilleries and 25 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 25 infantry in Bryansk, round 2 : 4/30 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 119 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from 125 Sea Zone to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 2 armour and 7 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
1 bomber moved from Rostov to Southern Italy
6 armour moved from Vologda to Kazakhstan
5 mech_infantrys moved from Urals to Kazakhstan
1 infantry moved from Urals to Vologda
1 aaGun, 1 artillery and 4 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
11 mech_infantrys moved from Archangel to Bryansk
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
Germans undo move 4.
1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1,1,2,3,6,6,6,4,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,00
British : 0,50
Russians : -1,00
its nice of u to posting my turn. thanks :)
Gets more clear that way, especially for the massive audience, so I’m happy to help out.
this is the map before combat
i ll try to change to other dice server to see if there are any changes
cheers
internal dice roller maybe will do
the other one wont
if u re ready to accept internal dice roller we proceed with it
if not
i ll roll manually each time
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi
2 artilleries and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shensi
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 mech_infantry moved from India to Yunnan
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Samara: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
i suggest from now on, when there is little dices i roll it here
and when are a lot of them
u roll via dice server for me
I have a better suggestion. You just post the combat moves and I’ll execute, post, and you can continue from there. Lets do it as standard. I prefer that we roll in the client as much as possible.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I have a better suggestion. You just post the combat moves and I’ll execute, post, and you can continue from there. Lets do it as standard. I prefer that we roll in the client as much as possible.
thats what i propposed
or u wish that i do not roll even small ones here on the forum?
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
or u wish that i do not roll even small ones here on the forum?
Yep, would prefer that. We don’t have to stress.
I’m not at home, so won’t be able to do any move in a few hours still. Maybe 5 h.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
1 battleship moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 bomber moved from Hunan to Kweichow
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 fighter moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from French Indo China to Kwangsi
1 bomber moved from Hunan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in New Guinea
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Non Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
1 fighter moved from Malaya to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 46 Sea Zone
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : -1,00
UK_Pacific : -0,33
Japanese : 1,00
I had planned to attack Iwo Jima, but forgot about it. Too tired now.
There’s some weird shit going on here. For some reason it didn’t load the dicemails, so went with internal dice. Like happened to you, I guess. I did the battles, but got a bit suspicious since the dice were rolled instantly. I reloaded and then I notice that our dicemails refuse to come up. Nothing like that in any of my other games.
Ah, of course, this is because I uploaded your file. It doesn’t carry info on dicemail anymore.
I will try if it works to just put it in there again on the separate battle.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 12 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from Japan to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Iwo Jima, round 2 : 5/11 hits, 5,50 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -0,50
That seemed to work, but I just need to remember to fix that every time I upload your file then. Will probably forget sometimes.