@crockett36 said in League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower:
I resemble that remark!
Oh my goodness! It wasn’t just my Dad who’d say that?
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ll do that ncm on anzac turn if its legal
If you unloaded from them, it won’t be legal. Can’t load the same turn.
yes i can unload from them, but i can not load new units to them the same uk turn
cheers
What I said. :)
gamerman confirmed it
It’s for the best.
uk si ok, u may proceed with italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Bessarabia to Western Ukraine
3 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/9 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 2,33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2,3,5,4,6,5,1,3,4
Italians collect 4 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 3,67
British : -0,50
French : -0,33
Russians : -0,33
the 2 french guys are on 2 uk tranies
the map
germany onsada.tsvg
Ok, will get right to it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to New Zealand
2 submarines moved from 63 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
5 artilleries and 24 infantry moved from Ukraine to Bryansk
1 armour moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
Germans take Kazakhstan from Russians
1 bomber moved from Novgorod to Rostov
3 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 5 artilleries and 25 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 25 infantry in Bryansk, round 2 : 4/30 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 119 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from 125 Sea Zone to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 2 armour and 7 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
1 bomber moved from Rostov to Southern Italy
6 armour moved from Vologda to Kazakhstan
5 mech_infantrys moved from Urals to Kazakhstan
1 infantry moved from Urals to Vologda
1 aaGun, 1 artillery and 4 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
11 mech_infantrys moved from Archangel to Bryansk
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
Germans undo move 4.
1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,1,1,2,3,6,6,6,4,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0,00
British : 0,50
Russians : -1,00
its nice of u to posting my turn. thanks :)
Gets more clear that way, especially for the massive audience, so I’m happy to help out.
this is the map before combat
i ll try to change to other dice server to see if there are any changes
cheers
internal dice roller maybe will do
the other one wont
if u re ready to accept internal dice roller we proceed with it
if not
i ll roll manually each time
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi
2 artilleries and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shensi
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 mech_infantry moved from India to Yunnan
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Samara: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
i suggest from now on, when there is little dices i roll it here
and when are a lot of them
u roll via dice server for me
I have a better suggestion. You just post the combat moves and I’ll execute, post, and you can continue from there. Lets do it as standard. I prefer that we roll in the client as much as possible.