Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland 1 infantry moved from Leningrad to Vyborg 2 fighters and 1 tactical_bomber moved from Leningrad to Vyborg 1 submarine moved from 130 Sea Zone to 128 Sea Zone Airborne Attack Move - Russians Battle in Poland Russians attack with 1 armour Germans defend with 1 aaGun Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vyborg to Leningrad 1 artillery and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun and 10 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Leningrad to Archangel 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 3 infantry moved from Stalingrad to Rostov 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Russia to Yaroslavl 1 aaGun and 7 infantry moved from Sakha to Siberia 1 aaGun and 8 infantry moved from Sakha to Amur 1 submarine moved from 118 Sea Zone to 116 Sea Zone Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Leningrad 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour, 1 artillery and 1 infantry placed in Ukraine Russians undo move 3. 1 armour and 2 infantry placed in Ukraine 1 infantry placed in Russia 1 artillery placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUsL20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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now its impossible to prove it
i wanted to retreat when i had 2 art u one
so i can defend egypt
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If you did an amphi those units are locked.
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They can’t retreat.
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Well, one art should be able to retreat, but the other one can’t.
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aha i did not know that and i retreated with 1 art instead of 2 which is ricidiolus
can i then put that art to fight since i cant retreat both?
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Sure, you can continue the battle.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
y can’t retreat.
and for some stupid reason even my fig retreated
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What’s the situation?
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Of course it did. Everything retreats except the units that can’t.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
What’s the situation?
Did you roll any dice in the second battle round?
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 bomber and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from Syria to Anglo Egyptian Sudan 1 tactical_bomber moved from Syria to 97 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 2 artilleries, 1 fighter and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 artilleries, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan 1 artillery retreated to Egypt British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Anglo Egyptian Sudan Italians win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantry
Combat Hit Differential Summary :
British : -1,83 Italians : -0,33
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Can in that case be solved in several ways.
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i am posting the map
look
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I’m not sure, but I think the client just presses on automatically in that situation until a causalty comes up. Was that the case? If not, I really wish you stopped and did not pursue the battle. ;)
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Should be fixable.
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If you want to continue the battle without the retreat, roll 2d6 here, but preferably separately. The first one is the art and the second one is the fig.
If they both miss, you roll again, but the italian hit counts.
If the battle still continues then, I’d prefer if you restart, edit and start the battle as 1 art, 1 fig against 1 art.
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I’ve done this mistake myself. Once. :grin:
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in that round when only my art left
my art missed and ur inf missed
so i bring 1 more art and 1 more fig
and if one of them scores , the battle is over
if not
we go to the round more in which ur italian dude scored a hit.
ok?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
in that round when only my art left
my art missed and ur inf missed
so i bring 1 more art and 1 more fig
and if one of them scores , the battle is over
if not
we go to the round more in which ur italian dude scored a hit.
ok?
sory ur art
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art [dice 1d6]
fig [dice 1d6]